CRX687
08-03-2007, 05:24 PM
Name: Great witch
description: Witches that have delved into the unknown and realized the most vile and evil of the dark arts...
Class: human spellcaster
HP:28
Power:24 (unblockable)
range: 3, no LOS, hits only one square
Armor: 0
Blocking:0 + X% on all sides
Recovery: 3
Movement: 3 teleport
Special:
The blocking of a unit hit by its attack becomes 0% during your next turn.
After the attack is used, the block modifiers for all blocking units are multiplied by 2. (Ie, a knight with -17 now has -34, a scout with +12 now has +24)
Blocking: though it starts with 0 blocking, it can "gain" blocking equal to 1.5 times the amount of damage it has done each time it attacks, this number is influenced by attack/blocks as normal block modifiers are. Due to it's other effect (doubling all modifiers after an attack), it effectively has 3X percent of blocking on all sides (x=damage dealt) after each attack, usually around 60% blocking. But this number goes down quickly as modifiers tend to do.
Tactics: A witch analogue that actually has use in non-bombs, the concept is the ability to manipulate blocking so that the timing of its attack can turn the tide of a game. Using it on knight A after knight B blocks, for instance, gives you two open targets the next turn (as night B's block percentage is severely decreased). It can also be used on the defensive if several of your units have been hit recently, boosting your forces blocking ability for a short while. No suitable target but NEED that key hit? Attack the air, and double your chances of getting that key block or hit through.
Note: I'm not certain how the blocking modifiers work, just thought it would be interesting to be able to manipulate them with an actual unit. By manipulating blocking percentages, in a way, it makes blocking a bigger part of the game, making luck a bigger part, but it also allows you to manipulate the blocking, so it adds to the amount of luck involved, but also adds an element of strategy to that luck. So it's strategic luck addition, which makes it okay. I wanted to name this Lady Luck, but decided it is not narritively justifiable.
description: Witches that have delved into the unknown and realized the most vile and evil of the dark arts...
Class: human spellcaster
HP:28
Power:24 (unblockable)
range: 3, no LOS, hits only one square
Armor: 0
Blocking:0 + X% on all sides
Recovery: 3
Movement: 3 teleport
Special:
The blocking of a unit hit by its attack becomes 0% during your next turn.
After the attack is used, the block modifiers for all blocking units are multiplied by 2. (Ie, a knight with -17 now has -34, a scout with +12 now has +24)
Blocking: though it starts with 0 blocking, it can "gain" blocking equal to 1.5 times the amount of damage it has done each time it attacks, this number is influenced by attack/blocks as normal block modifiers are. Due to it's other effect (doubling all modifiers after an attack), it effectively has 3X percent of blocking on all sides (x=damage dealt) after each attack, usually around 60% blocking. But this number goes down quickly as modifiers tend to do.
Tactics: A witch analogue that actually has use in non-bombs, the concept is the ability to manipulate blocking so that the timing of its attack can turn the tide of a game. Using it on knight A after knight B blocks, for instance, gives you two open targets the next turn (as night B's block percentage is severely decreased). It can also be used on the defensive if several of your units have been hit recently, boosting your forces blocking ability for a short while. No suitable target but NEED that key hit? Attack the air, and double your chances of getting that key block or hit through.
Note: I'm not certain how the blocking modifiers work, just thought it would be interesting to be able to manipulate them with an actual unit. By manipulating blocking percentages, in a way, it makes blocking a bigger part of the game, making luck a bigger part, but it also allows you to manipulate the blocking, so it adds to the amount of luck involved, but also adds an element of strategy to that luck. So it's strategic luck addition, which makes it okay. I wanted to name this Lady Luck, but decided it is not narritively justifiable.