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Kyir
08-04-2007, 01:00 PM
Life: 40
Armor: 0%
Blocking: 40% (20%)
Power: 0
Movement: 3
Recovery: 2
Natural Reversion: Range 3, Single target; target's attack becomes healing with the same range, pattern, and power. Adds one recovery to the unit's wait. When the unit has focus removed from it, it is given a +1 recovery.

bloodreign
08-04-2007, 01:42 PM
KYIR IS KING!
After such a long absence Kyir delivers this gem
Thank you kyir for a unit that pwnzors...


Now think of how SHAZNASTY! this unit is! a DSM could (druid focused) mass heal 27 hp!

or a LW heal 4 30 hp nice nice nice.... wicked spin...BOOYAH WHOOOAAAAGH!

10/10.......just fab. or should i say KYIR/10 :confused:

map13
08-04-2007, 11:13 PM
pretty cool unit ill give u rep for that

DIGID
08-05-2007, 12:39 AM
What does it block with?

I think it's overpowered. It could maintain focus for basically as long as the Stone Golem. Having a mobile unit that heals for 20-ish with a low Recovery for that long can do too much damage offensively.

It's a decent idea, although I believe Seed personally said there would be no more healing units. I suggest lowering the HP to at most 30.

Gypsy
08-05-2007, 02:37 AM
pretty cool unit ill give u rep for that
I'm sure that will do sooooo much.

As for the unit, innovative strategy idea. You lose two units but you can make something near invincible. It'd be stronger on legends where you only have one scout for focus breaking.

Kyir
08-05-2007, 01:38 PM
What does it block with?

It doesn't really matter.


I think it's overpowered. It could maintain focus for basically as long as the Stone Golem.

The Stone Golem remains in focus indefinitely.


It's a decent idea, although I believe Seed personally said there would be no more healing units. I suggest lowering the HP to at most 30.

The way Seed's going, there aren't going to be any more units at all.

Merdoc.
08-05-2007, 04:13 PM
Life: 40
Armor: 0%
Blocking: 40% (20%)
Power: 0
Movement: 3
Recovery: 2
Natural Reversion: Range 3, Single target; target's attack becomes healing with the same range, pattern, and power. Adds one recovery to the unit's wait. When the unit has focus removed from it, it is giving a +1 recovery.

Can it turn into a bear or a cheetah? Maybe move like 2 blocks more in cheetah form?

Gypsy
08-05-2007, 04:57 PM
The way Seed's going, there aren't going to be any more units at all.

You give him too little credit, there will be an anniversary update, there always is. =P

Nitanius Nolund
08-05-2007, 05:06 PM
I beg to differ. There was nothing for 2006.

Gypsy
08-05-2007, 05:11 PM
I beg to differ. There was nothing for 2006.
Well, he fixed up the server and appointed the in-game mods. No new units though. ;/

Nitanius Nolund
08-05-2007, 05:16 PM
That was done before October though. The only thing that happened in October was the massive account hijackings.

Woodland
08-05-2007, 06:37 PM
Can it turn into a bear or a cheetah? Maybe move like 2 blocks more in cheetah form?
Yes, also has extra "sup3r-pwnage" backstab.

†Hornet Frenzy†
08-11-2007, 08:58 AM
Nice Idea. But if u want another healing unit just win another cleric

Kyir
08-14-2007, 03:34 PM
This one has a different use, l2p.

FreddyAdu23
08-14-2007, 04:01 PM
i agree very nice idea but a little overpowered

steve12
08-14-2007, 04:06 PM
I think it would be kind of a stupid tactic to use seeing as you waste a turn in the first place to get another unit to heal, and the focus could most likely be broken the next turn. And obviously, using it on enemies would only be useful in rare situations, and it would most likely be dead by then. I simply don't like the idea of wasting turns to give other units the ability to heal, or anything along those lines; it would be pretty odd with some units (Mud Golem) anyway, and not very useful.

Kyir
08-14-2007, 04:17 PM
I dunno, wasting a turn to let a LW heal for 30 would be okay.

WH1SP3R
08-14-2007, 05:42 PM
Wow crazy cheap with mud golem in turtle...... Think about it. Have a turt setup with a muddy. Druid focuses on muddy. Muddy heals up to 4 units 15 health and distributes everyone insane health. With a cleric. ANd a muddy that didnt move. you could have a setup healing a max of 100 damage a turn.

A mudquake with this power is just wrong. Please dont make it TAO, I love the unit until it is used against me.

Kyir
08-14-2007, 05:50 PM
A mudquake with this power is just wrong. Please dont make it TAO, I love the unit until it is used against me.

None of the units are ever made : /

Deal.

The Wild
08-15-2007, 05:25 PM
The idea is cool, but it's a bit overpowered, i guess. :)

The Coder
08-15-2007, 09:07 PM
What does it block with?

I think it's overpowered. It could maintain focus for basically as long as the Stone Golem. Having a mobile unit that heals for 20-ish with a low Recovery for that long can do too much damage offensively.

It's a decent idea, although I believe Seed personally said there would be no more healing units. I suggest lowering the HP to at most 30.

Digid, 1. What does a DMW block with or a Pyro.
2. The bigger threat would be a pair of druid backed knights, who would heal each other up at the rate they were taking damage
3. What would happen with the assassins bomb? Heal everything around it for 99? And mud quake would heal a large radius as well