PDA

View Full Version : Dark Druid (maybe ritualist)


bloodreign
08-05-2007, 10:32 PM
DARK DRUIDS

http://i32.photobucket.com/albums/d34/realistromeo/druidaaaaa.jpg

These human mages sought to harness the restorative powers of nature, no match for the divine powers of the clerics, the druids studies soon took a more sinister turn and now they hurt opponents to heal their allies!


HP:32
POWER: (8 unblockable unreduceable )
ARMOR:0%
BLOCKING:25%
MOVEMENT:3
RECOVERY:3
RANGE: 3

Basicaly the Druid on initial attack will suck the life out of any opponent within a LW radius for 8 damage . And any allied units within that LW radius will get healed using the hp taken from the opponents.

here is a series of theoretical examples

#1) scenario druid aproaches a wall of 3 knights, 2 knight of yours are also near in the Radius of effect.... your Druid moves in and sucks 8 hp from the 3 knights.. (total 24 hp sucked)..now the druid disperses the hp evenly among his allies.....since there are 3 units the heal = 8....


#2) scenario druid and 1 unit move in to a turtle.... (say a DT is with him) and there are 4 enemies within his radius....

he steals 32 hp total from the enemies and disperses it between him and the lone DT ..each recieves 16 hp!

The more enemies there are and the less allies there are, the greater the heal!....

Obviously the druid can completely restore his hp in certain situations, but this is rare.....(or is it?)

This unit paired with a cleric could negate any damage done to it "IF" favorable conditions exist.

In some cases it is deadly as sin, and in others it is as harmless as a pankake.

It is still under development... i mean now that i look at it it it is a monster in a turt. (hurt your enemies while you heal yourself.....nasty concept) too many complicated scenarios at this time for me to totaly figure out.

i figure a reduction "may" be needed since you could negate any heal done to your enemy while the enemy is attacking your turtle (druids low wait time 2 if he doesnt move) beats the cleric all day!

Who knows...perhaps it is great paired with a bw and a cleric.....egh

Gypsy
08-05-2007, 10:39 PM
I'd tell you not to post this on legends, but you already did. -_-

bloodreign
08-05-2007, 11:03 PM
:) :spiteful::fire: gg.

l2oving Elve
08-07-2007, 02:52 PM
:) :spiteful::fire: gg.

Lol. Pretty cool unit ftw? :p

WH1SP3R
08-09-2007, 12:47 AM
Im sorry but I have to say that is unrealistic. Think of the pure wrongness of the unit? not only can it damage your opponents but heal your units as well? Its way over powered.

Sorry for being harsh
~Whisp

Flark
08-09-2007, 01:17 AM
I would find this fairly difficult to master.. and as said before, very over-powered.

booyaka619
08-09-2007, 09:29 AM
Overpowered

FreddyAdu23
08-09-2007, 07:41 PM
i agree with these guys the unit is very overpowered

steve12
08-09-2007, 08:10 PM
Ha, nice illustrations once again. A problem with this unit is that it can be considered extremely overpowered if placed in the middle of a scrimmage line. Think about it; it would damage each enemy unit with a more steady rate than a Mud Quake, and would also heal rather than damaging your own units. If it could be kept alive for a while, this attack would be kind of ridiculous. On the other hand, the lower defenses and rather high wait time balance it out quite a bit. I'd suggest lowering its blocking percentage and slightly reduce another stat (make the attack do 7 damage and/or lower its movement to 2 spaces). After a few slight changes, I don't think the unit would be so underpowered; it actually would be quite tactical in several situations. Nice job.

Geoffrey
08-10-2007, 01:04 AM
A tad over powered.

shurtugal
08-26-2007, 01:39 PM
its a not bad unit i say. its easy 2 kill and only does 8 damage maybe it should only heal 2/3 or something though of the damage given