PDA

View Full Version : Phantom


terrorista
08-11-2007, 10:38 AM
Health: 32
Power: --
Armor: 12
Blocking: --
Movement: 6
Recovery: 1

Special:
Phase
Fear
Teleportation
Unblockable

_________________
Fear: When a unit is hit by Phantom remove unit from the game and add 5 phase-recovery. All units struck with fear must be within 3 tiles away from Phantom. If Phantom is removed from area, all units effected lose phase.

Phase: When Phantom is struck, he is removed from the game until controller moves him.

Unblockable: Unit's attack can not be blocked.

Teleportation: Unit may move to an open square reguardless of obstructing obstacles.


How does phase and phase-recovery work?
A phased unit will be labeled simularly as turn recovery, but with Phased or Phased 5 turns, Phased 4 turns, Phased 3 turns, Phased 2 turns, Phased 1 turn.

A phased unit still occupies the tile, however it can't be targeted by anything, nor can it move or attack.

A unit removed from game can not be the target of focus attacks, this means if it was previously effected by focus, it no longer is.

If phased unit had previously cast a focus spell, the focus remains.

Being removed from game does not count toward end game unit.


Questions or comments?

~Adrenaline~
08-11-2007, 10:53 AM
A little overpowered, but not too much. Maybe if you took off his armor or reduced his movement, then he might be balanced.
So...if he is struck, then any unit he has "phased" will no longer be phased?
But as long as you move him within the area of the fear, the units will remain phased?

terrorista
08-11-2007, 11:03 AM
If he is struck they remain phased until their phase counters are up, or until he is out of the area.

Phased unit still remain in their tile.

If Phantom is killed creatures lose all phase counters.

___________________

This unit can be used as offense or defense. He is very powerful and relies on commitment and timing.

†Hornet Frenzy†
08-11-2007, 11:07 AM
I cant understand the attacks and the phases but good idea.....

terrorista
08-11-2007, 11:12 AM
What needs clearification?

Gypsy
08-11-2007, 02:28 PM
I have a question, why did you steal my term?! =P

You are using it differently, but still, RAWR.

Haha, phase counters...<3 mtg units.

See here (http://www.legendsforums.com/showthread.php?t=5984) for my phasing if you want. It is different, thought you might be interested.

terrorista
08-12-2007, 08:03 AM
I did enjoy that link, thank you. Hopefully I can make better units knowing the previously suggested ones.

FreddyAdu23
08-12-2007, 08:58 AM
ok? im not quite sure about this unit, but from what i get it is a little bit to overpowered i do see some times where u could use a unit like this one tho

terrorista
08-13-2007, 10:52 AM
I think maybe a recovery of 2 may help? Thoughts?

FreddyAdu23
08-13-2007, 12:53 PM
yes and lower his movement probly