OLuigiO
08-18-2007, 12:49 PM
Class - Beast
HP - 46
Armor - 14%
Block - 50%
Movement - 5
Delay - 1 for move, 1 for attack, (2 for both)
Damage, Range, Atk Description...
The Shrub Elf uses a spell with 3 Range. You must select a unit in order for the spell to work - you cannot target empty ground. When the spell hits a target, shrubs appear on all 4 adjacent tiles to the unit. If a unit is currently on a tile adjacent to the unit, then a shrub will not appear on that tile. If a friendly unit was targeted, six HP is added to the unit's health, but if an enemy was targeted, six HP is subtracted. The spell is unblockable and armor cannot reduce the damage recieved.
Additionally, the targeted unit gains a status called "Shrub Dillusion" for three turns. During those three turns, the unit hit by the spell is unable to attack Shrubs.
This unit is able to walk through Shrubs.
The Shrub Elf has both defensive and offensive play and will be available to Golds.
HP - 46
Armor - 14%
Block - 50%
Movement - 5
Delay - 1 for move, 1 for attack, (2 for both)
Damage, Range, Atk Description...
The Shrub Elf uses a spell with 3 Range. You must select a unit in order for the spell to work - you cannot target empty ground. When the spell hits a target, shrubs appear on all 4 adjacent tiles to the unit. If a unit is currently on a tile adjacent to the unit, then a shrub will not appear on that tile. If a friendly unit was targeted, six HP is added to the unit's health, but if an enemy was targeted, six HP is subtracted. The spell is unblockable and armor cannot reduce the damage recieved.
Additionally, the targeted unit gains a status called "Shrub Dillusion" for three turns. During those three turns, the unit hit by the spell is unable to attack Shrubs.
This unit is able to walk through Shrubs.
The Shrub Elf has both defensive and offensive play and will be available to Golds.