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Supersmiley :-)
08-19-2007, 12:50 AM
Hp: 40
Attack: 28* (blockable)
Blocking:--
Movement: 4
Defense: --
Attack range: 4*
Recovery Time: 1
*OK here is how the attack works. It throws a knife at a range of 4 (LOS applies). Now if it hits then damage is applied. But Lets say theres a unit behind the unit it hits, then the knife keeps on going to that unit as long as its less than two tiles away (And directly behind it) but it only inflicts 2/3 of damage. If the knife didn't have to skip a space between the first one it hit and the next unit behind it(assuming there is one) and inflicts only 1/2 damage. But lets say the first unit blocked then the knife does not keep on going. So:

KXXXUUU

the K being the knife thrower and the U's being enemy units it could attack. Lets say the first unit is a which so doesn't block, and the knife does it damage. But then lets say the next one in the line is a knight, so chances are it does block and it does. Then the knife stops and doesnt do any more damage.

KXXXUXUU

If the first U didn't block then its goes on to the next one in line. But sense the knife had to skip a space then it stops at the second U regardless of it blocked or not.

XXXU
XXUX
XKXX

This is another situation. Its Basically the last situation but at an angle.

Sorry if this is a little confusing just ask me and maybe i can clarify it. And also i know the name really sucks so i could use some suggestions for better names.

FreddyAdu23
08-19-2007, 08:07 AM
i kind of like the unit, but its got 40 health and no amor/blocking which means it can get killed easily, but since it hits 28 then ya, maybe you could give it 60 hp and somehow make it into a golem

Supersmiley :-)
08-19-2007, 01:54 PM
i kind of like the unit, but its got 40 health and no amor/blocking which means it can get killed easily, but since it hits 28 then ya, maybe you could give it 60 hp and somehow make it into a golem

I did think about that but then i would have to lower down movement and attack to give it more traditional golem stats, but then that would ruin the strategic gem of this unit, but more HP is a good idea.