View Full Version : Char Golem
Trick
08-25-2007, 06:05 PM
Char Golem
A new concept on golems, The Char Golem brings the power of fire.
Name: Char Golem
HP: 60
Armor: 10
Power: 20
Range: All Spaces Next To, And Diagonal To
Block: 40%/20% from side
Movement: 3
Wait: 3 /1 if it only moves, 2 if it only attacks.
Picture This:
The golem raises his arms and head to the sky while wearing red wizard's clothing and fire erupts from the ground on all spaces next to and diagonal from him, in circle like formation. He wields fire, however, he is not weak like the pyromancer. The Char Golem is muscular and very differant from other golems. He wears a light armor, and his massive arms allow him to block 40% of the time from the front. The concept of the Char golem, is diverse because you must make sure not to hit your allies with his powerful blast of fire, while keeping units near him for support, considering his 3 turn wait. At the right moment, he can be devistating to the enemy, but without careful planning, he poses little threat.
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Blue = The Char Golem
Red = Spaces hit
White = Untouched spaces.
OpixMK
08-25-2007, 06:13 PM
What type of formation would you use this unit in?
It doesn't seem too adequate for a stoned turt, as using this attack would damage the allied units around it.
It also seems a bit slow for a rush.
Also, is this attack unblockable?
Trick
08-25-2007, 06:16 PM
you could easily use it in a rush setup. it could also be used in a turtle, considering if you armored it up, it would have 40 armor, and it already has 60 HP, making it hard to kill, and easy to send directly at your opponent.
OpixMK
08-25-2007, 06:20 PM
What unit in a rush would you take out for this unit?
Not the scout, mud golem, frost, cleric, knight...
This unit doesn't have much to add to a rush what a DSM / witch doesnt.
PS Easy to Implement into the game, simple to use, and adds decent strategy to setups.
Trick
08-25-2007, 06:25 PM
I disagree with your first comment. Why would you be using a frost golem in rush? The frost golem is for late game. The char golem would be an easy substitute for its early game potnency. I think it's just as good as the DSM, or the second pyromancer, because even though it doesnt pack as hard a punch the first shot as the DSM, it has the defense capability to stay alive for a second, or even third use.
PS: Yes the attack is unblockable.
Japanese Girl
08-25-2007, 07:14 PM
so pretty much its a stronger pyromancer with armor and high hp then
Trick
08-25-2007, 07:19 PM
he's completely differant from the pyro. pyro has range, char golem only hits spaces around him. he does more damage, he has more HP, armor, and blocking. He'll be only available to gold, and you'll only get one of him. He's very differant from the pyro.
Japanese Girl
08-25-2007, 07:26 PM
So let me get this straight his attack is a lower range stronger mud quake and he has armor pretty much a basic golem I'd still say hes pretty much pyro with lower range out but he hits more squares with the power of a mud golems basic attack
FreddyAdu23
08-25-2007, 07:37 PM
golems dont block...
Japanese Girl
08-25-2007, 07:39 PM
Maybe the Char golem said "Hey I'm not gonna be like those other dumb golems, No I'm gonna be different I'm gonna try to actually block"
lol
FreddyAdu23
08-25-2007, 07:41 PM
wow...
imagination runs wild in u =) lol...
Trick
08-25-2007, 07:49 PM
freddy, it's a new concept on golems. He wil be wearing armor, if he was made. It would be like a mud golem putting on a big suit of armor. and he blocks with his extremly muscular arms :]
Japanese Girl
08-25-2007, 08:10 PM
Sounds Sexy lol
bloodreign
08-25-2007, 08:12 PM
This golem is the stud of all golems, huge muscular arms offset by an exteremely trendy atire make this golem the life of the party. :fire:
Trick
08-25-2007, 08:22 PM
yesssss he is.
steve12
08-25-2007, 08:54 PM
Golems shouldn't have blocking... and I think because it's a Golem, it will need a special ability. Perhaps it should be something realted to its element of fire.
Japanese Girl
08-25-2007, 08:55 PM
fire quake? XD
FreddyAdu23
08-25-2007, 09:13 PM
lol...
OpixMK
08-26-2007, 07:39 AM
Trick, do you realize you're the only one defending your unit?
And uh.. not to burst your bubble, but your unit is a mud golem with less range to make up for more damage, and less mobility to make up for better armor/blocking.
Trick
08-26-2007, 10:11 AM
he is nothing like the mud golem in anyway. you keep changing your story to come up with a way to make him sound bad. he doesnt have a quake. the quake only does 15, 10, and 5. the car golem does 20 to all spots around him. he's completely differant.
PS: freddy, he would be wearing armor. literally waering a suit of armor. without the armor he wouldnt have blocking. he puts a whole new concept on golems and a new stratagey in the game. and not all golems have special abilitys. mud golem is the only one with a special attack (mud quake).
steve12
08-26-2007, 10:45 AM
Ah, so he hits all spaces at the same time... Unfortunately, without Teleportation this ability wouldn't come in handy very often.
bobo99
08-26-2007, 11:58 AM
Ah, so he hits all spaces at the same time... Unfortunately, without Teleportation this ability wouldn't come in handy very often.
True, but having the ability to hit 8 spaces for 20 damage is massive. Similar to the wisp in that respect, it can be useless to cause havic. This unit can potentially do 160 damage, if the opponent is stupid. I can see it being good agains't a turt, where units are more compact. It's wait time would cause a problem.
To follow the rules of the current game, where golems have no blocking, maybe make it a human or beast. The problem that causes is, humans typically can't do what this unit does. And I fail to see why a beast would wear a suit of armor. So, possibly remove the blocking?
shurtugal
08-26-2007, 12:25 PM
yeah thats way 2 powerful lower the power to 10 and ur good oh and check out the thread called this weird scout thing (its intesnse) i created it but go to the top 1!!!
Trick
08-26-2007, 01:40 PM
i like the idea of him teleporting, but it would be overpowered, and it would have to lose the armor and the blocking. i think he adds a whole new strategy and is a good idea for rushs, and some turtles.
Trick
08-26-2007, 05:55 PM
bumb :]
steve12
08-26-2007, 05:56 PM
True, but having the ability to hit 8 spaces for 20 damage is massive. Similar to the wisp in that respect, it can be useless to cause havic. This unit can potentially do 160 damage, if the opponent is stupid. I can see it being good agains't a turt, where units are more compact. It's wait time would cause a problem.
To follow the rules of the current game, where golems have no blocking, maybe make it a human or beast. The problem that causes is, humans typically can't do what this unit does. And I fail to see why a beast would wear a suit of armor. So, possibly remove the blocking?
Think about an Assassin. It usually never gets to hit more than 2 enemies, and even if it does, that doesn't come very often. No opponent would be dumb enough to surround this thing, and even then, they have a chance of blocking its attack. But I see what you are saying.. it could work if it has Teleportation, as it would be much easier to get into an opponent's... "grill" :p. Like most people are saying though, lose the blocking.
booyaka619
08-26-2007, 07:10 PM
Golems dont have blocking
Trick
08-26-2007, 08:44 PM
booy, did you not read the other post's. i explained myself many times, read them.
Trick
08-27-2007, 05:05 PM
bump :]!
[]\/[] \/ []P
08-27-2007, 05:50 PM
...
golems do not have blocking
Supersmiley :-)
08-27-2007, 06:41 PM
This couldn't be a golem at all. A basic golem has 60hp, no armour, 20 attack, and 2 movement, and a two turn recovery time. All golems break one of these rules (muddy has higher movement, stoney has higher armour) and this break to many rules cause it can block, has high movement and so on. So this could not be classified by any means as a tradition golem ;)
steve12
08-27-2007, 06:43 PM
This couldn't be a golem at all. A basic golem has 60hp, no armour, 20 attack, and 2 movement. All golems break one of these rules (muddy has higher movement, stoney has higher armour) and this break to many rules cause it can block, has high movement and so on. So this could not be classified by any means as a tradition golem ;)
A standard Golem does not have 20 attack. This Golem COULD break the blocking rule, but it also has other problems, so yeah, it can't be considered a Golem. And Trick, quit bumping this thread; let people notice it for themselves.
Yogurt55
08-27-2007, 08:08 PM
i think it is just a pyro and a muddy mixed.
its a golem on steroids lmao!! jap got a crush on him XD
Trick
08-28-2007, 01:35 PM
who said this was a "troditional golem" when they made the stone golem, were they thinking, "oh wait, he's not a "troditional golem" no. it's a new concept. so he can block? stone has armor. its the same thing. and steve, bumping threads is aloud. i dont need you telling me what to do. <3!
steve12
08-28-2007, 04:33 PM
Blocking isn't armor. Sure, you could call it a form of defense, but blocking totally negated all damage by chance, and armor simply acts as a constant by cutting down the damage done by a certain amount. Sure, you can bump threads, but bumping your own thread several times isn't needed, especially if people are disagreeing with the way the unit is designed.
Trick
08-28-2007, 08:58 PM
i bumped the thread twice. are you serioulsy hurt by the fact that i posted a post saying "bump". and maybea i want to hear what people say about my unit, so i can work to improve my unit, or even become a better cau'er. do you get enjoyment from picking out every flaw of somone elses thing?
every golem doesnt have to have a certain blocking, armor, movment, damage. they are all very diverse. frost freezes, mud quakes, stone armors other units, ambusher has range. their all totally differant, so dont sit there and tell me it isnt a "troditional golem"
bloodreign
08-28-2007, 11:13 PM
Bump ooops. :fire:
Trick
08-29-2007, 01:50 PM
roflroflrofl.
l2oving Elve
08-29-2007, 03:47 PM
so pretty much its a stronger pyromancer with armor and high hp then
No, not at all.
Trick
08-29-2007, 05:52 PM
No, not at all.
ty for noticing. :)
Trick
08-31-2007, 03:58 PM
bumb. and theres nothing you can do about it <3
map13
08-31-2007, 07:17 PM
i like it, but... a few things that i dont really like... like the fact that it can block... golems cant block, and also if it hit diagonally it would have a range of 2... so i think you should change it.. (i like 2 range seems fair) but all in all a good unit ill give it an 8/10
~map
Trick
08-31-2007, 10:00 PM
for his range, it doesnt say 1 space, it sayts all spaces next to and diagonal from x]. and im thinking about taking away the blocking, because i guess it would'nt be a "traditional golem" or i might just make it a beast or human and change the name,
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