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Duke_Quakem
08-30-2007, 06:18 PM
Coming from far away lands where magic has been replaced by technology, these ferocius warriors comes to the battlefield full of courage... and vodka.

Name: Drunken Cossack
HP: 30
Armor: 18
Power: 0, unblockable (see special)
Range: 3
Block: 15 (he's too drunk for blocking attacks)
Movement: 3
Wait: 2

Special: Russian Roullette

The cossack shows his courage playing with his very own life. When activated (click and hold for 4 secs on him intead of the red tiles) you'll be prompted to put bullets on his 6-shot pistol. You can place between 1 up to 5 bullets on any chamber.
If you win (i.e. he doesn't shot himself) the cossack will get power equal to the amount of bullets placed times 10 (for example, if you place 3 bullets and win, the Cossack's power will be 30). This is good only for one attack, after that the Cossack's power will be dropped to 0 again.
If you lose (i.e. he shots himself) the Cossack will recieve damage equal to the amounts of bullets on the chamber times 10 (for example, if you place 3 bullets and lose, the Cossack will recieve a damage of 30). this damage is amor reductable.
The Russian Roullete Special counts as movement only, so he can use this ability and move with no full wait turn penalty (i.e. wait of 1, that makes a total of 3-4 turns for every attack) .

Okay, this is a half joke-half serious unit, though I put a lot of effort on makjin' it balanced, I think it came out quite good.
The name it tempative since match with the ability (cossacks are from russia and the russian roulete game... well, comes from there too :p). Maybe I should take off the "Drunken" from the name to make it sound good, but i'm still thinkin' another name/species for it... maybe a creature that gets pumped by a very unstable magic spell or potion... kind of like Mr Jekill-Dr Hide... that sound good... waddaya think?

steve12
08-30-2007, 06:37 PM
Unbalanced and ridiculous. Too much luck involved.


..But then again, it's not a very serious unit, now is it. :p

And "Mr Jekill-Dr Hide" is reversed..

death rico
08-31-2007, 01:42 PM
yah i dont think i wanna risk a unit spot. frankly i think the name "drunken cossack" is just weird, not to mention a bit overpowerd..cuz if he gets all 5 chambers and wins he will have 50 damage..i think thats kind of powerful..too powerful. and if its unblockable then your scout or golem is doomed. but i think the idea is good..just not the luck..

Supersmiley :-)
08-31-2007, 07:44 PM
It seems like u just looked at a certain smiley...:roulette:

FreddyAdu23
08-31-2007, 10:09 PM
involves luck, and when did TAO have guns? it has arrows and swords

KBHoleN1
08-31-2007, 10:17 PM
Dr Jekyll and Mr Hyde, I'm a little hurt no one knows that. Hurt for little babies in Africa that live with ants on their faces...

Interesting unit, the obvious downside is the luck. It is very well done.

Duke_Quakem
09-01-2007, 03:53 PM
ok, for the one who neg me I said on the first post this is not a serious unit, just an atempt to make an original (yet not fully functional) unit.

second, I know a 50 dmg unit is way overpowered, but the odds of getting that are 1/6 (about 17%), so there are more chances of killing himself rather than havin' a killin' machine. Besides, he'll get that damage for one, and only one attack. After that his dmg will be zero again. So if you wanna have again a 50 dmg unit, you'll need to play again, thus havin' the risk of losing a unit (wich has more chances of happening)

If you wanna play safe you'll get the unit power most of the time around 20-30 dmg. On 20 dmg is better a DMW cuz has 4 more dmg and you don't risk hurtin' yourself. At 30 dmg will become a portable LW, but still the chances are 50/50 and if you fail he'll be in a critical state wich makes the unit useless till you recover his hp, makin' it useless even for more turns.

Third, the first thing I said : Coming from far away lands where magic has been replaced by technology
But if you don't like havin' firearms, there's always the chance of switchin' to a magical unit, that's no problem (also, I mentioned it on the first post, everything is temptative and it can be changed).