Duke_Quakem
08-30-2007, 06:18 PM
Coming from far away lands where magic has been replaced by technology, these ferocius warriors comes to the battlefield full of courage... and vodka.
Name: Drunken Cossack
HP: 30
Armor: 18
Power: 0, unblockable (see special)
Range: 3
Block: 15 (he's too drunk for blocking attacks)
Movement: 3
Wait: 2
Special: Russian Roullette
The cossack shows his courage playing with his very own life. When activated (click and hold for 4 secs on him intead of the red tiles) you'll be prompted to put bullets on his 6-shot pistol. You can place between 1 up to 5 bullets on any chamber.
If you win (i.e. he doesn't shot himself) the cossack will get power equal to the amount of bullets placed times 10 (for example, if you place 3 bullets and win, the Cossack's power will be 30). This is good only for one attack, after that the Cossack's power will be dropped to 0 again.
If you lose (i.e. he shots himself) the Cossack will recieve damage equal to the amounts of bullets on the chamber times 10 (for example, if you place 3 bullets and lose, the Cossack will recieve a damage of 30). this damage is amor reductable.
The Russian Roullete Special counts as movement only, so he can use this ability and move with no full wait turn penalty (i.e. wait of 1, that makes a total of 3-4 turns for every attack) .
Okay, this is a half joke-half serious unit, though I put a lot of effort on makjin' it balanced, I think it came out quite good.
The name it tempative since match with the ability (cossacks are from russia and the russian roulete game... well, comes from there too :p). Maybe I should take off the "Drunken" from the name to make it sound good, but i'm still thinkin' another name/species for it... maybe a creature that gets pumped by a very unstable magic spell or potion... kind of like Mr Jekill-Dr Hide... that sound good... waddaya think?
Name: Drunken Cossack
HP: 30
Armor: 18
Power: 0, unblockable (see special)
Range: 3
Block: 15 (he's too drunk for blocking attacks)
Movement: 3
Wait: 2
Special: Russian Roullette
The cossack shows his courage playing with his very own life. When activated (click and hold for 4 secs on him intead of the red tiles) you'll be prompted to put bullets on his 6-shot pistol. You can place between 1 up to 5 bullets on any chamber.
If you win (i.e. he doesn't shot himself) the cossack will get power equal to the amount of bullets placed times 10 (for example, if you place 3 bullets and win, the Cossack's power will be 30). This is good only for one attack, after that the Cossack's power will be dropped to 0 again.
If you lose (i.e. he shots himself) the Cossack will recieve damage equal to the amounts of bullets on the chamber times 10 (for example, if you place 3 bullets and lose, the Cossack will recieve a damage of 30). this damage is amor reductable.
The Russian Roullete Special counts as movement only, so he can use this ability and move with no full wait turn penalty (i.e. wait of 1, that makes a total of 3-4 turns for every attack) .
Okay, this is a half joke-half serious unit, though I put a lot of effort on makjin' it balanced, I think it came out quite good.
The name it tempative since match with the ability (cossacks are from russia and the russian roulete game... well, comes from there too :p). Maybe I should take off the "Drunken" from the name to make it sound good, but i'm still thinkin' another name/species for it... maybe a creature that gets pumped by a very unstable magic spell or potion... kind of like Mr Jekill-Dr Hide... that sound good... waddaya think?