View Full Version : An answer for the so many Anti's....(Advanced)
Justin Dishon
09-24-2007, 03:03 PM
Hey all I just came back after a brief time away. Not much change excpet worse players. 1350 to get ranked now?!! How sad but, anyway the real reason why I am writing. The games I have played not alot, but I am going to say 70% maybe higher use the same setup. I don't ever recall golds being so predicatable. The anti setup is so common I been joking with my firends all calling it "the gold default formation". :rolleyes: I been keeping track on paper and once I played 6 straight golds not only with the anti set but the exact "same" set. Sure I use it time to time but I constantly change setups. After seeing a few threads yeah its overused and you can even predict where the units will be placed. So knowing this already let's come up with the perfect setup and perfect strategy on how to tear apart anti's. Sure we can have a setup but I think we could make a really useful (advanced) strategy here to really make golds think twice before using the so called "default anti again"? I prefer some indepth insight and some thought because I think this would be a great subject to really discuss since it is a common one.
Justin Dishon
09-24-2007, 03:25 PM
Your a noob, any if someone makes "the perfect setup" what tells you that people wont use that setup all the time.
I use a special anti :)
LOOKS at your join date:confused: Noob note the irony. How long have you played this game. I didn't say a perfect setup i said perfect answer and strategy against an anti. Get the hell out of my thread.
P.S To the tard that neg me and left it unsigned I started playing in 04. Thanks.
FreddyAdu23
09-24-2007, 03:26 PM
I use a special anti :)
lol
Magician
09-24-2007, 03:29 PM
Did your mum call you special after she bumped your head, RD?
steve12
09-24-2007, 03:52 PM
Ask Phoenixofflames for his Anti-Killing rush.
Justin Dishon
09-24-2007, 05:06 PM
Ask Phoenixofflames for his Anti-Killing rush.
Okay I will PM perhaps he would be willing to share. I was just hoping people make guides and in depth in unit reveiws i thought it would be nice to have some in-depth talk on playing angainst the anti considering it is used so much and their is so little advanced useful discussion in the strategy section. It would be nice to hear from some not only a setup but some tatics.
Anarchy_United
09-24-2007, 05:29 PM
LOOKS at your join date
Same to you dickhole.
Magician
09-24-2007, 05:30 PM
Ohh. AU's just getting warmed up.
Any advice here, AU? Apart from the usual make your own forms and strategies?
Anarchy_United
09-24-2007, 05:40 PM
The forms can't be completely countered, and it can never be at a huge disadvantage, which are its to main strengths. However, using a BR 1 off Center with a DSM can almost guaranantee early cleric kill. Also, using a DSM can generally give you a big advantage. Easy to open holes and get early Scout.
Anti's main strenght is its versatility.
Force them to give up their defensive wall, open holes and penetrate.
Forest_Archer
09-24-2007, 05:59 PM
. . .
The anti setup is so common I been joking with my firends all calling it "the gold default formation". :rolleyes:
. . .
holy crap.
Justin Dishon
09-24-2007, 07:08 PM
The forms can't be completely countered, and it can never be at a huge disadvantage, which are its to main strengths. However, using a BR 1 off Center with a DSM can almost guaranantee early cleric kill. Also, using a DSM can generally give you a big advantage. Easy to open holes and get early Scout.
Anti's main strenght is its versatility.
Force them to give up their defensive wall, open holes and penetrate.
No need for the name calling. Dont make me dig up my s/s of last game together. Anyway finally a worthy post this is what I would like to see more of.
bobo99
09-24-2007, 07:34 PM
The forms can't be completely countered, and it can never be at a huge disadvantage, which are its to main strengths. However, using a BR 1 off Center with a DSM can almost guaranantee early cleric kill. Also, using a DSM can generally give you a big advantage. Easy to open holes and get early Scout.
Anti's main strenght is its versatility.
Force them to give up their defensive wall, open holes and penetrate.
Yes, but having a BR 1 off center is basically a 50/50 chance. As what side they are on effects that. And I don't think a DSM is really needed to assure a fast kill. I find a mud and scout can do the job fairly well, too.
Anarchy_United
09-24-2007, 08:31 PM
No need for the name calling. Dont make me dig up my s/s of last game together. Anyway finally a worthy post this is what I would like to see more of.
Oh man! A screenshot! I've lost to you!!! Welcome to the club.
Actually, there was need to the name calling. You needlessly insulted someone and pulled something I really hate, bringing up join date like it actually matter.
Yes, but having a BR 1 off center is basically a 50/50 chance. As what side they are on effects that. And I don't think a DSM is really needed to assure a fast kill. I find a mud and scout can do the job fairly well, too.
Nah, DSM is needed, because BR off center needs 2 moves to reach cleric. THey need to focus on DSM to kill it. Also, DSM is neccessary for forcing back Scouts to give room, and getting good damage on.
Using just scout and mud to kill cleric is going to get your ass handed to you by anyone half-way competent, unless you play absolutely brilliantly.
Punishment
09-24-2007, 09:10 PM
http://img215.imageshack.us/img215/6513/antiantivl7.jpg
Catana used this on me earlier, and I thought it was good. I made it a bit different, but same general idea.
TeXaS LoNgHoRnS
09-25-2007, 12:19 AM
i personally hate the DSM...i think it takes away from the stratagy of the game (and yes, i know there is a stratagy for DSM use) but i still strongly dislike it as a unit, and have still never used one
Punishment
09-25-2007, 12:21 AM
i personally hate the DSM...i think it takes away from the stratagy of the game (and yes, i know there is a stratagy for DSM use) but i still strongly dislike it as a unit, and have still never used one
Well, it can be useful.
I happen to hate knights, and don't think they're very strategical. i mean , all you do is swing ;)
TeXaS LoNgHoRnS
09-25-2007, 12:27 AM
Well, it can be useful.
I happen to hate knights, and don't think they're very strategical. i mean , all you do is swing ;)
haha yeaa...
But i mean, DSMs are just dumb..ive lost way too many games to count because the guy got a dsm block (which happens waaaayyy too many times for it to be 67%, they should change that) and disrupted the whole game...
Justin Dishon
09-25-2007, 01:24 AM
haha yeaa...
But i mean, DSMs are just dumb..ive lost way too many games to count because the guy got a dsm block (which happens waaaayyy too many times for it to be 67%, they should change that) and disrupted the whole game...
I use to feel the same way before the rule changes long ago when you could get hit with dsm on first turn, but now i feel it is a fair unit. If people want to anti and put there units close to together every game they deserve to pay. I actually dont see how its dumb if anything its a smart move. Maybe people are dumb to copy the same anti set EVERY game.
Justin Dishon
09-25-2007, 01:26 AM
http://img215.imageshack.us/img215/6513/antiantivl7.jpg
Catana used this on me earlier, and I thought it was good. I made it a bit different, but same general idea.
I can say I havent seen that set before. 8 from me not sure cause I would need to try it.
monkus
09-25-2007, 12:21 PM
Do what I did: play a turtle with an emphasis on repelling same-side rushes. This way, if you hit an anti same side, you're already in pretty good position, and if you hit them opposite sides, you're still turtling against an opposite side anti and therefore still have an advantage. This is by no means an easy win, but it helps a lot if you can turtle really well.
Punishment
09-25-2007, 01:15 PM
Do what I did: play a turtle with an emphasis on repelling same-side rushes. This way, if you hit an anti same side, you're already in pretty good position, and if you hit them opposite sides, you're still turtling against an opposite side anti and therefore still have an advantage. This is by no means an easy win, but it helps a lot if you can turtle really well.
I turt in free sometimes, but i feel that what I give up to do well in same sides I give up in opposites. Like, If i have a set that I think gives me a good shot same sides, then i lose most of the opp side advantage.
BaxVarlet
09-25-2007, 01:20 PM
Best counter to antis is skill, but I can see why people like Justin need a "cheat sheet" form to do well against them.
And turtling in free is fun, just because it confuses most of your opponents.
Anarchy_United
09-25-2007, 04:24 PM
haha yeaa...
But i mean, DSMs are just dumb..ive lost way too many games to count because the guy got a dsm block (which happens waaaayyy too many times for it to be 67%, they should change that) and disrupted the whole game...
Actually, it doesn't. 67% is 2/3. So, if the game comes down to a DSM shot, then you win 2/3 of the time, he wins 1/3.
You probably feel it is more like 50% of the time. That is simply because you have a selective memory, you remember it when it doesn't and don't remember every time it blocks. You only keep track of the results taht support your confused notion, and ignore the other. As a person who commonly uses a DSM, I feel it is blocks about 67% of the time.
Do what I did: play a turtle with an emphasis on repelling same-side rushes. This way, if you hit an anti same side, you're already in pretty good position, and if you hit them opposite sides, you're still turtling against an opposite side anti and therefore still have an advantage. This is by no means an easy win, but it helps a lot if you can turtle really well.
Good advice. I've tried that, and I when I was playing better I would win about 80% same-side anti's, 95% rushes, 90% opposite side anti's.
Justin Dishon
09-25-2007, 04:46 PM
Justin, i have played since Tactics Core :)
Maybe you want too play me?
if yes pm me :)
And stop crying, retard :)
I am not crying I just hate it when people act like a dumbass. This is a strategy thread and I didn't come to your threads making retarded comments. Sure if I am online and I see you we will play. Until then you stop your crying. ;)
Justin Dishon
09-25-2007, 04:49 PM
Best counter to antis is skill, but I can see why people like Justin need a "cheat sheet" form to do well against them.
And turtling in free is fun, just because it confuses most of your opponents.
I don't need a cheat a sheet. Actually wanted to see some intelligent thought but i see this isnt happening when you talk to little kids.
gryph89
09-26-2007, 10:05 AM
It's because they are a balanced set that works well with any player. A complete noob can do good with it, well, not a complete noob, but someone who is at least experienced.
That's why I use a one knight anti, it gives some spice to the form, and makes alot more fun to play with because the game is that much harder to win.
However, making a new type of playing style won't happen, and probably never will. (View Phoenix and My : "Brainstormin') thread on trying to make an offset turtle game.
Lord Sesshomaru
09-26-2007, 12:12 PM
Do what I did: play a turtle with an emphasis on repelling same-side rushes. This way, if you hit an anti same side, you're already in pretty good position, and if you hit them opposite sides, you're still turtling against an opposite side anti and therefore still have an advantage. This is by no means an easy win, but it helps a lot if you can turtle really well.
I do pretty much the same thing monkus does. I tend to go with a more offensive set though.
|AFO|
09-26-2007, 09:16 PM
Hmm..I've already made a great counter to what you would refer to as the "gold default set." Problem is that the form isn't versitile. It has too many disadvantages against various other sets. I'm too lazy to post it, but it's a center turt. Drag, mud, scout, and cleric are armored. LW in the middle. You get the idea.
I would try a variation of that. The gold default here is basically the same concept. Maybe replace the mud with a second scout.
The LW + armored dragon combo is killer. Its a tough set to attack using the cliche...and even harder to defend against.
I'll try using something like it on rev I guess..See how it goes.
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