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map13
11-14-2007, 07:15 PM
what do u guys think is better, a enchantress or a frost golem?
pros/cons

frost golem
pro: lots of hp, able to paralyze a target from 4 spaces away
con: only paralyzes one person

enchantress
pro: hits more than one unit at a time
con: low hp, can effect your own units

death rico
11-14-2007, 07:18 PM
u forgot the frost can only move 2 squares

bloodreign
11-14-2007, 07:45 PM
Vs 2 knights (end game) ENCHANTRESS ALL THE WAY!
Vs an infiltrating baddie.....FROST ALL THE WAY!

I say it's EVEN , different strokes for different folks.

I think this is poll worthy.

Wisher
11-14-2007, 10:08 PM
Enchantreess is worthless in a gold game, Dragon gets it to 7, then a simple mud quake kills it and most people wouldn't heal it. Frost golem has much more survivability and a quicker recovery

Frosteh ftwIcy cool fool

rabbi
11-14-2007, 10:18 PM
Blood provides a GOOD point. personally i would go with frosty. but even with 2 knights, they bring one up at a time...they can take out the chanty ;)

tarvos 6
11-15-2007, 01:01 AM
In a grey game, enchantress is better. But with all of the golds ranged units, Frosty is better, and since the frosty/furgon combo can be lethal.... I like the frost golem in this one. Even though the enchantress is quite the little cutie.

Magic Man
11-15-2007, 03:51 PM
Enchantress is what I think ia alot better the frostys in grey games. I think the enchantress is one of the most powerful grey units you could use. In Gold Games a frosty is good for good wins and to kill things quicker just like the enchantress.

But I mostly like the enchantress because I usually play grey games.

Wisher
11-15-2007, 04:30 PM
If you don't destory either early on, they become a big threat in later game. Most people will whore heal scouts and that's an easy 2 hits at range to kill an enchantress.

-Dape-
11-15-2007, 04:30 PM
I could show you in a s/s how a frosty is WELL better then a chanty.

Frosty/furgon combo ftw
Or
Frosty/wisp combo

But frosty/furgon combo is better.

rabbi
11-15-2007, 04:40 PM
I would personally go with frosty/wisp combo.

The shrub could get in your way of attacking paralized units. too much hassle.

Wisher
11-15-2007, 04:41 PM
Not if you know how to use a furgon.

rabbi
11-15-2007, 04:44 PM
Not if you know how to use a furgon.

Yeah, i like the furgy cause of its rage move but other than that, im not very stretegic with it. Now the wisp on the other hand i can use pretty well.

-Dape-
11-15-2007, 04:55 PM
I would personally go with frosty/wisp combo.

The shrub could get in your way of attacking paralized units. too much hassle.
LOS and read the quote below me.

Not if you know how to use a furgon.

Yeah, i like the furgy cause of its rage move but other than that, im not very stretegic with it. Now the wisp on the other hand i can use pretty well.

I've never used the rage move...pretty dumb move.

rabbi
11-15-2007, 08:04 PM
I've never used the rage move...pretty dumb move.


How is that a pretty dumb move?

-57-
11-15-2007, 09:00 PM
I personally think that the Chanty is a better game in terms of how important it is in every game I play...

But at the same time it's hard to compare the two (I think) because while they both paralyze I personally think they're used in two totally different ways, and for different things,s o they're kind of hard to compare

Wrath
11-15-2007, 09:03 PM
I would love to chose chanty over frost, but like it has been said before grey game is meant for chanty and frosty is meant for gold.

Megabyte
11-15-2007, 09:32 PM
Not at all, you can very successfully use both units in all match up types. The simply reality is the tactics involved for proper usage is different, and you can't use them the same.

The frosty is obviously more inclined towards offensive and aggressive use. Larger cast range, higher hp, and it's single target capability obviously mean it's meant to be used to stop a single unit from afar, and take hits in the process. It's use is aggressive, and therefore a lot easier for most people to do. It's a lot easier to set a unit on the offensive since it forces your opponent to react to your action.


The chantress is equally obviously meant for defensive purposes. Shorter attack range (if more movement), area effect, and lower hp. She's meant to stop a group of units, and not take much of a beating in the process. This is a lot harder for people to master, because it's a reactionary unit in it's best use. You place it in the back (or some other defensive spot) as a stop point for enemy units. That knight/assassin trying to sneak around your line, or that muddy porting through your units get easily stopped by a chantress, or combinations of units attacking specific areas.


You, of course, can use each unit for different purposes. There's an obvious offensive potential to stopping groups of your enemies units early on in an offensive manner, and reversely the frosty's larger range makes it so their ability works well on stopping a unit defensively earlier on. But their abilities and stats make it so there is an obvious preferred use for them.

The chantress is naturally more difficult to use, because her lower defensive capability allow for a lot less margin of error. You need to have several moves (at least) planned out in advance, as well as anticipate your opponents reaction. Because of that, and the natural benefits of the frosty in an offensive light, there tends to be a preference for the frosty overall. He's just easier to get the hang of.

Personally, I think the chantress has more potential. A nice chanty + barrier ward is equally effective in gold games as it is in grey, and most people simply discount it too easily. This is especially true if you're good at working the timing when using her (i.e. wait for the right moment). Placed defensively (back row, out of easy LOS/melee), people will generally ignore her until she's used, but she's always ready to stop an attacking unit and works as a good deterrent to rush tactics.

The frosty, while able to use his move in more situations and able to take hits, is predictable. You know when he'll be used, and how, and he generally takes a lot of side shots throughout a match. Just too easy a unit to anticipate, since he can only freeze 1 unit, not move too far, and has that 2 turn wait if you move and freeze. The chanty is a LOT harder to anticipate all the possible freeze spots, so unit spacing and predicting backfires against your opponent when using the chanty a lot more.

map13
11-20-2007, 10:58 PM
=O
...
nicely put lol