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View Full Version : Have a good Anti or Rush? ....


Daylen
11-19-2007, 07:40 PM
I have been looking for a good anti or Rush for the longest time, I have been messing around alot, and i'm not too sure if this is my best. I have pulled off a few ok wins with it, but I know there is stronger! So please post yours if you know its good!

http://img409.imageshack.us/img409/9681/asdffd8.th.png (http://img409.imageshack.us/my.php?image=asdffd8.png)

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This one is another anti that I used to a while, again I pulled off a few wins but the competition wasn't very good:

http://img518.imageshack.us/img518/5815/asdfdim8.th.png (http://img518.imageshack.us/my.php?image=asdfdim8.png)

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This is a Rush that I had for a long time, I beat a few nooby Golds but couldnt beat decent ones:

http://img409.imageshack.us/img409/4592/fdsavu5.th.png (http://img409.imageshack.us/my.php?image=fdsavu5.png)

So yeah, heres a few of my creations, i'm not really looking for oppinions in these really.. maybe a bit, but i'm looking for YOUR's! So please post the image!

Pedro
11-19-2007, 08:24 PM
Ok.

Setup number 1- If that is supposed to be an anti, you need Knights in there. The wisp is ok to use but having it open to scouts and muddy will just have it killed. You got dsm open to Los, and dragon open to kill to DISABLE the dsm. If you want a rush, use those same units but spread them out almost in a line with exception to have dragon in the back infront of cleric.

Setup number 2- That setup would be pretty good for an anti if you switch the dragon with the muddy. The mud golem is to out in the open and the scout behind it is also to open, it would get owned by dragon + scout combo.

Setup number 3- That is a decent looking rush, just stick with it and dont give up.

Otherwise, great job for making your own form. And i am a firm believer in making your own setups, and perfecting its strategy. I would post my own anti, but i am to lazy.

Daylen
11-19-2007, 09:14 PM
Ok thanks alot for the input, and maybe when you get less lazy you could post it! :P

Megabyte
11-19-2007, 10:24 PM
I think the first setup would do really well against a same-side turtle, but not much else. Like pedro goes at, there's just a lack of real protection, and blow for blow it's go down against most other concepts. Plus, I think it'd be hard to properly turn plan all those units.

Second setup looks a lot more straight forward, my only advice is to avoid grouping your units in a straight line as much as possible. There's no direct benefit to keeping them in a line (in fact, it can hinder you with shuffling the units in the line) as opposed to a more tiered setup. Plus, lined up units make great caster and other area effect targets.


Third setup...classic original rush. It's weaknesses and benefits are well documented so I won't go into it. All I'll add is that if you've going to put your units in a straight line, THAT'S the way to do it.


edit: Pssst...go submit your forums into the database.
(yes, I'm going to harp and harass each of you until you all do it automatically)