Afflicted
02-22-2008, 12:34 AM
Fallen Soul
Often thought of as apparitions seen by soldiers near death. These dark echos of their former selves can be harnessed by a master and used in combat to release the wrath of the dead upon the living.
Health: 46
Armor: 0
Block: 90% and 45% Rather then fully blocking any attack, the Fallen Soul takes 50% damage reduction upon blocking.
Power: attacks for 5, then deals 20 upon the next turn.
Range: 3, unblockable
Movement: 3, teleports
Recovery: 2
-The first five damage is not affected by a unit's armor.
-If the Fallen Soul were to block a Knight's attack, it would be dealt 11 damage.
-Blocks do not raise or lower the Fallen Soul's blocking percentage.
-The Fallen Soul starts the game with a one turn wait, if you gain first move.
-If the Fallen Soul is your last unit, you lose the game.
Often thought of as apparitions seen by soldiers near death. These dark echos of their former selves can be harnessed by a master and used in combat to release the wrath of the dead upon the living.
Health: 46
Armor: 0
Block: 90% and 45% Rather then fully blocking any attack, the Fallen Soul takes 50% damage reduction upon blocking.
Power: attacks for 5, then deals 20 upon the next turn.
Range: 3, unblockable
Movement: 3, teleports
Recovery: 2
-The first five damage is not affected by a unit's armor.
-If the Fallen Soul were to block a Knight's attack, it would be dealt 11 damage.
-Blocks do not raise or lower the Fallen Soul's blocking percentage.
-The Fallen Soul starts the game with a one turn wait, if you gain first move.
-If the Fallen Soul is your last unit, you lose the game.