PDA

View Full Version : Fallen Soul


Afflicted
02-22-2008, 01:34 AM
Fallen Soul

Often thought of as apparitions seen by soldiers near death. These dark echos of their former selves can be harnessed by a master and used in combat to release the wrath of the dead upon the living.

Health: 46
Armor: 0
Block: 90% and 45% Rather then fully blocking any attack, the Fallen Soul takes 50% damage reduction upon blocking.
Power: attacks for 5, then deals 20 upon the next turn.
Range: 3, unblockable
Movement: 3, teleports
Recovery: 2

-The first five damage is not affected by a unit's armor.
-If the Fallen Soul were to block a Knight's attack, it would be dealt 11 damage.
-Blocks do not raise or lower the Fallen Soul's blocking percentage.
-The Fallen Soul starts the game with a one turn wait, if you gain first move.
-If the Fallen Soul is your last unit, you lose the game.

Sacred Silence
02-22-2008, 07:56 AM
It's unique, but I think it's underpowered. And how does the range work?

farcus
02-23-2008, 12:38 PM
interesting, I think a bit overpowered though.

Afflicted
02-24-2008, 02:02 PM
You did not explain your point of view at all.

You fail.

:)

Zander
02-24-2008, 02:17 PM
Every new nub wants to make a create-a-unit!

Ol' Time
02-24-2008, 02:22 PM
Every new nub wants to make a create-a-unit!

My first CAU was awesome...like really awesome.

booyaka619
02-24-2008, 02:45 PM
Every new nub wants to make a create-a-unit!

I didn't.