View Full Version : Club Golem
Melee_King
03-10-2008, 03:33 PM
Ok, i made some new adjustments based on some of your comments, so heares the newer stats.
Name: Club Golem
HP: 60
Armor: none
Power: 25
Range: 1(One big swipe with the club hits the titles in front and on the sides of him)
Block:none
Movement: 4 movment
Wait:3 turn recovery
Tell me what you think. I think this would be a good unit to add.
Boreal
03-10-2008, 03:48 PM
One word: Fail. All I see is a knight with less blocking that hits multiple targets. Also, you can't have 20% side blocking when you have 30% frontal. It just doesn't work that way. If you want to use the CAU forum, please try to plan out what you are creating and see how it will fit into the game. Keep in mind that it should be balanced so it will be used over another unit, but not so powerful that it can decimate your opponent's entire army. I hope to see you in the future with some better ideas, just keep this travesty in mind when you attempt to create another unit so that you know what is good for the game and what is unnecessary.
booyaka619
03-10-2008, 04:02 PM
Uhhhh.... No comment.
Hellblazer
03-10-2008, 05:21 PM
1. It's a golem and therefore needs 60 health.
2. The rest of its stats make it look like a knight's clone. I don't understand the automatic noob notion to base bad units off of the knight.
farcus
03-10-2008, 07:58 PM
It serves little to no more strategic purpose than a knight.
HierophantNexus
03-11-2008, 01:07 AM
Actually with multiple targets it is a mesh between a knight and an assassin.
imagination
03-11-2008, 02:02 AM
good first try but there are things you need to learn. blocking from sides is always half of front. If you say the word golem then the comunity freaks out and it needs to have 60 health, no blocking, no armor (basically dont use the word golem... ever... unless it is an unoriginal unit where all you tweaked was the attack movement and wait). wait time is a combination of movement and attack, always equal to each other or attack has 1 more wait (again if you simply just put recovery of blah and not split it up you will be fine). No matter what your unit will either be unoriginal or to complex so in alot of cases disregard these comments. With that being said the way to make great units is to make it better than some units and worse than others. Also, think about how it can work with other units in a certain strategy. a one man army is never good but a unit that is extremely underpowered sucks too. Good luck.
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