gryph89
03-11-2008, 11:30 AM
Been awhile since I've been here.
*cracks fingers*
Amarok : A wolf-like hybrid, much like the Lycanthrope legends. Although, unlike those legends reigning back further, these have been legendary since Medieval times. (So don't pull that shit on me)
Description : This wolf, unlike most other wolf-like instincts. Hunts alone, without a pack. Running into this dark creature by yourself, it will bear its fangs and claws. And show true hunters terror.
HP : 60
Armor : 30 (see below)
Power : 30
Blocking : 0%
Movement : 3 spaces
Recovery : 2 turn for just movement / 3 turn wait for Attacking and Moving. Just outright Attacking will result in a 3 turn wait.
Attack Range : Similar to Knight
- Solo Hunter : The Amarok hunts alone. It is not affected by Barriers, or stoning. It cannot be healed. The Amarok is a solo unit. It's power is also reduced by 15 when attacking a unit previously attacked the turn before.
Answering two stupid replies :
"Overpowered : "
- It's exactly like a DT, give or take 1-3 points difference in damage. And exactly like killing a Stone mud-golem, except with one more wait time, seems quite balanced to me.
"Underpowered : "
- You can compare it slightly to a mobile Lightning Ward. If LW's are weak, you're an idiot.
Now, I know some people might (notice the italics) still think it's underpowered by the "It can't be healed" part, and ask why it can't be healed. Well, if you read it instead of glancing quickly at it, you'd understand that.
*cracks fingers*
Amarok : A wolf-like hybrid, much like the Lycanthrope legends. Although, unlike those legends reigning back further, these have been legendary since Medieval times. (So don't pull that shit on me)
Description : This wolf, unlike most other wolf-like instincts. Hunts alone, without a pack. Running into this dark creature by yourself, it will bear its fangs and claws. And show true hunters terror.
HP : 60
Armor : 30 (see below)
Power : 30
Blocking : 0%
Movement : 3 spaces
Recovery : 2 turn for just movement / 3 turn wait for Attacking and Moving. Just outright Attacking will result in a 3 turn wait.
Attack Range : Similar to Knight
- Solo Hunter : The Amarok hunts alone. It is not affected by Barriers, or stoning. It cannot be healed. The Amarok is a solo unit. It's power is also reduced by 15 when attacking a unit previously attacked the turn before.
Answering two stupid replies :
"Overpowered : "
- It's exactly like a DT, give or take 1-3 points difference in damage. And exactly like killing a Stone mud-golem, except with one more wait time, seems quite balanced to me.
"Underpowered : "
- You can compare it slightly to a mobile Lightning Ward. If LW's are weak, you're an idiot.
Now, I know some people might (notice the italics) still think it's underpowered by the "It can't be healed" part, and ask why it can't be healed. Well, if you read it instead of glancing quickly at it, you'd understand that.