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Inc. Inc.
03-11-2008, 04:38 PM
Name: Dark Magic Wizard
Type: focus
Human or Beast
HP: 40
Armor: 0
Power: 0
Range: 2
Block: 0
Movement: 3
Wait: 1 turns for movement + 3 turns for attack
*Can only focus on player at a time*

This guy is like a frost golem, wisp, and chanty. In stead of holding the player in one stop of killing it slowy (the wisp), when it gets u the opposing player is able to use that player against u, until hit.

For example, player 1 uses Dark Magic Wizard to take over player 2's Scout. Now that scout is hypnotized, and is in use of player 1, until the Wizard is hit, to dispell the focus. Ofcourse player one can choose to move the scout away and kill it, freeing up the Wizard to get someone else, or use it to thier advantage and keep it alive, until it is out of his control.

I honestly think this is would be a great addition to the TAO gaming and shouls be looked into far more deeply. All the traits of this unit can be changed but the concept of the unit I find to be amazing, and a very good idea... though up by my 13 year old brother who doesnt even play TAO Lol.
So mods and administrates or who ever is able to make this possible, look deeper into it.

Thank =)

Boreal
03-11-2008, 04:50 PM
*Yawns* I'm too tired to write a long flame post to tell you how overpowered this guy is, so I'll keep it short. Fail.

Ol' Time
03-11-2008, 04:53 PM
Don't listen to Boreal.

But yeah this is unoriginal. Honestly there isn't much constructive criticism to give because the idea is one that doesn't work. Think really hard when you make another unit. Don't just make it up as you go. (Like I assume you did). Of course you started with an idea (that's not a very good one) but I don't think you thought it threw enough.

Anyway, welcome.

Boreal
03-11-2008, 04:56 PM
Don't listen to me? I'm not the one who constantly comes onto threads and writes a short sentence to point out the flaws, with no solution. Actually, it seems like Ol' Time and I have switched roles on this thread...interesting...

Ol' Time
03-11-2008, 04:59 PM
When?

You come in to all CAU threads and say fail. While your only CAU was very bad. Please find me some evidence. SHow me me criticizing things nonconstructively and when you give constructive criticism.

Boreal
03-11-2008, 05:05 PM
Ol' Time, look at DarthYoda's Holy Golem. As I recall, you called it an overpowered mud golem and left. I offered a suggestion to fix it. Also, let's not start a flame war. I got third-degree burns from one a couple days ago. =P

Inc. Inc.
03-11-2008, 05:06 PM
Lmao.. well thank u?
=P

Supersmiley :-)
03-11-2008, 06:13 PM
as a note for future reference inc, this is a forum and not a chatroom. use "You" opposed to "U". Just so u know...:rolleyes:

death rico
03-11-2008, 07:31 PM
this unit is overpowered because

1. if it is last unit standing and a bw happens to be on the board you win.kinda unfair dont you think?

2. health is too high make it 35 or something

3. make its recovery time the same as the monster it controls(move+attack) wait
but the unit it takes over doesnt have a wait,the dmw does.

the unit idea is good concept. but it will never be done.

farcus
03-11-2008, 08:23 PM
The controlled unit kills one of their units, 2 units for no drawback. Broken sauce.

HierophantNexus
03-12-2008, 12:28 AM
I think a take control unit can be balanced.

farcus
03-12-2008, 08:34 PM
I think a take control unit can be balanced.

However, this one is nowhere near.

Forest_Archer
03-12-2008, 08:40 PM
this is like an overpowered scout