View Full Version : Baby Dragon
Melee_King
03-25-2008, 04:00 PM
Ive made som new changes based on the replies.
Name: Baby Dragon( new namebeing debated)
HP: 34
Armor: 16
Power:20
Range: 2 instead of 3, like DT
Block: 30% frontal 15% side
Movement: 3 tiles (teleportation)
Wait: 2 turns
Special ability:This unit is uneffected by all wards(LW,BW)-This includes you and the other players wards.
Tell me what you think, suggestions on what to add or take away would be helpful. Thanks
booyaka619
03-25-2008, 04:10 PM
Isnt that from.... Yu-Gi-Oh? :p
Also underpowered
KBHoleN1
03-25-2008, 04:14 PM
http://www.tacticsarena.com/forum/showthread.php?t=13277
That's just one "baby dragon" that has been made before. Dragons are by far the most popular unit that people like to alter in CAU.
http://www.tacticsarena.com/forum/search.php?searchid=1213725&pp=25
I don't see anything outstanding about your unit that hasn't been done before. You've just miniaturized the stats of a DT, and made it immune to wards (which doesn't make sense, why is the baby immune and the big, strong DT not?).
With only 34 hp and 14 power, this thing is just a flying target. It's more of a secondary attacker, that could be used to finish off a weakened unit with an unblockable hit. But the pyro can do that, delivering more damage to 5 squares instead of one, with a greater range. This isn't going to last like the DT does, and it's attack is no better than other magic units in the game. The only perk about the baby dragon seems to be its inexplicable ward-immunity, and how often do golds use lws?.
Hellblazer
03-25-2008, 04:23 PM
You're telling me through this unit that your creative skill lies in dividing current units' stats by 2. Brilliant...
Also, being unaffected by wards is a little much. I mean, just because a shot from an LW and another unit can kill this thing doesn't mean it should be immune to the LW.
Melee_King
03-25-2008, 05:05 PM
You're telling me through this unit that your creative skill lies in dividing current units' stats by 2. Brilliant...
Also, being unaffected by wards is a little much. I mean, just because a shot from an LW and another unit can kill this thing doesn't mean it should be immune to the LW.
I figured,since i made it pretty weak, have it immune to wards, i think that would be good. If you think about it if it is stoned, it could be a great cleric killer if you are playing against a turtle. Instead of basicaly killing your muddy, use the baby dragon.
Melee_King
03-25-2008, 05:08 PM
Isnt that from.... Yu-Gi-Oh? :p
Also underpowered
Howthe hell would i know?.. Im not a little kid playing those pointless games.. Id rather play poker, where you make money instead of pay for the cards. :dry:
booyaka619
03-25-2008, 05:22 PM
But poker could also have you lose big bucks.
Boreal
03-25-2008, 05:56 PM
To me, it seems like an underpowered mud golem. A mud golem at least has a decent amount of HP, and can move farther. Also, the ward immunity seems out of place. You can't just make a unit immune to another specific unit. If you're opponent isn't using it, you're screwed. A good unit has a place in all or most situations, not just one. Try to keep that in mind when you want to make a unit for the sole purpose of killing weakened units.
Hellblazer
03-25-2008, 06:12 PM
I figured,since i made it pretty weak, have it immune to wards, i think that would be good. If you think about it if it is stoned, it could be a great cleric killer if you are playing against a turtle. Instead of basicaly killing your muddy, use the baby dragon.
How about not creating cleric killers, nub?
Melee_King
03-25-2008, 06:54 PM
But poker could also have you lose big bucks.
True, but thats why it's fun.
Melee_King
03-25-2008, 07:03 PM
Id rather make an under powered unit then an over powered unit.
Hellblazer
03-26-2008, 05:59 AM
1. That neg would have been entertaining if it effected me.
2. Learn some grammar.
With that, I leave you and your atrocious thread to die.
farcus
03-28-2008, 02:25 PM
I figured,since i made it pretty weak, have it immune to wards, i think that would be good. If you think about it if it is stoned, it could be a great cleric killer if you are playing against a turtle. Instead of basicaly killing your muddy, use the baby dragon.
A knight is better in almost all ways. Don't think that this and that can be stacked on to make this thing better, because the same things can be stacked on ANY unit, including a knight. This unit is underpowered.
farcus
03-28-2008, 02:28 PM
Howthe hell would i know?.. Im not a little kid playing those pointless games.. Id rather play poker, where you make money instead of pay for the cards. :dry:
You're a little kid playing THIS pointless game, and you probably pay for it, instead of winning money. ^.^
Enjoi
03-28-2008, 04:43 PM
I figured,since i made it pretty weak, have it immune to wards, i think that would be good. If you think about it if it is stoned, it could be a great cleric killer if you are playing against a turtle. Instead of basicaly killing your muddy, use the baby dragon.
Most people dont use wards in a turtle so, it wouldnt be too great. Keep trying.
Fender Bender
03-28-2008, 05:38 PM
its a bit yugi-oh ish
Basically just a crappy dragon tyrant? lol
cheeky lisa
04-02-2008, 11:41 AM
nothing special about it, i like the ward idea(for some reason) but i would probably be a gold unit and few wards are used so effect would be pointless
Dea†h Dealer
04-08-2008, 01:37 AM
Aww, it sounds so cute. so ill give it a yes :D
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