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Head Shot TG
04-06-2008, 01:26 AM
Name: Recover Ward
HP: 36
Armor: 0
Power: 0
Range: 7
Block: 100%
Movement: 0
Wait: 5 turn wait.
Ability: In the range of 7 tiles, you can make any unit recover it's wait by 2 turns. Right after it is used a melee unit has the ability to attack it that one turn. After that only magic units can effect it.
Extra: This unit would speed up the units recovery time and be an awsome help in grey tournements. It'll be an all around unit, meaning it is avalible to every player, grey or gold.

Tell me what you think!

bloodreign
04-06-2008, 03:11 AM
Instant double mudd pound sound good?

Or keep this backrow and have a 1 TURN GOLDEN WAIT for your cleric!

It is interesting enough and is quite the doozey.

Although i dunt like the insta recovery scout.

Has pro's and con's..but would be a blast to use with a draggy tyrant.

I like very much. but it may be broken in ways we cannot yet fathom.

Could you see the abuse potential in TURTLES? i mean keep a heavy hitter backrow and when the enemy advances unleash hell!

I would love to try this unit.....

Head Shot TG
04-06-2008, 01:42 PM
i guess you could say this is just the prototype sense you can see there are many bugs to fix. but i do agree it will be a BLAST playing with it in turts. the scout problem though would be very effective but it's not like you can do it back to back because ther ecover ward has a 5 turn wait.
it would do fine with legends games because of the one scout but on fps it would be overpowered maybe if i took the hp down to 30-32