Necrophilius
04-07-2008, 08:02 AM
Mystic Warden – Human Spellcaster
Hit Points - 28
Power – Ward Amplification
Armour - None
Blocking - None
Recovery - 5
Movement - 3
Target – All friendly wards
Ward Amplification
Amplifies the power of all friendly wards on the field for three turns. All wards have their range increased by one tile. Lightning Wards receive a boost of 35% to their power (so a power of 41) and 9% to their armour. Units barriered by an amplified Barrier Ward cannot receive any further focus effects (focus effects that were imbued prior to barriering will continue to operate), and can be healed. This effect is not a focus ability.
(A unit that simply exists to improve your Wards. In essence, using this unit means you sacrifice a unit slot for added bonus to your Wards, and pausing every three turns to renew the effect. It isn’t a focus ability, so moving or attacking the Mystic Warden isn’t going to dispel Amplification. If a Barrier Ward is focusing when the Amplification drops, the barrier will revert to the inferior version. If the unit being barriered is outside the normal Barrier Ward range, then the barrier will fail. If a Barrier Ward is already focusing when Amplification comes in, the existing barrier will be 'upgraded' to the amplified barrier.)
Additional Information
Ward Amplification effects do not stack.
Hit Points - 28
Power – Ward Amplification
Armour - None
Blocking - None
Recovery - 5
Movement - 3
Target – All friendly wards
Ward Amplification
Amplifies the power of all friendly wards on the field for three turns. All wards have their range increased by one tile. Lightning Wards receive a boost of 35% to their power (so a power of 41) and 9% to their armour. Units barriered by an amplified Barrier Ward cannot receive any further focus effects (focus effects that were imbued prior to barriering will continue to operate), and can be healed. This effect is not a focus ability.
(A unit that simply exists to improve your Wards. In essence, using this unit means you sacrifice a unit slot for added bonus to your Wards, and pausing every three turns to renew the effect. It isn’t a focus ability, so moving or attacking the Mystic Warden isn’t going to dispel Amplification. If a Barrier Ward is focusing when the Amplification drops, the barrier will revert to the inferior version. If the unit being barriered is outside the normal Barrier Ward range, then the barrier will fail. If a Barrier Ward is already focusing when Amplification comes in, the existing barrier will be 'upgraded' to the amplified barrier.)
Additional Information
Ward Amplification effects do not stack.