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~SUPERNATURAL~
04-18-2008, 06:29 AM
Name: Giant

HP: 45

Power: 20

Armour: 8%

Blocking: 50% Front and 25% side

Recovery: 1

Movement: 3

Target: Exactly like the knights.

Speical: The Strength of Vengeance. When one of your unit dies, the Giant will have "The Strength of Vengeance". It will gain 1 attack per mobile attacking unit on your side (This stimulant only last for 4 turns). They feel your vengeance and will pass on 1 attack power onto the giant for they also want revenge but are unable to contain that power. For example:
You have a cleric, Giant, scout, 3 knights, assassin, witch, LW and BW. Your assassin dies, your Giant now has 25 power because of: scout, 3 knights and witch. Remember, this stimulant only last for 4 turns.

If however, more then 1 of your units die during the 4 turn period of rage. The power will stack on until the first stimulant dies down. Lets say they assassin bomb your LW and BW, your giant will recieve double the stimulant of vengeance.

Notes: Counts as 1 unit, unlimited allowed on field( not past 10), steps aside for friendly units and is a grey drop and golds also recieve one.

Great unit to inflict heavy damage, makes your oppenment think twice about killing your units fast (A rush), I'd say a great anti unit for grey.

Nightmarez
04-18-2008, 06:52 AM
i like dragon hunter better...still great unit again by super :bigsmile:

Boreal
04-18-2008, 07:37 AM
I guess it's alright...there are no major problems, I just think that the power boost should not stack, instead the power should be adjusted to the new level and the duration refreshed.

~SUPERNATURAL~
04-18-2008, 08:11 AM
The reason it stacks is so rushers will think twice about killing this or that. I'm not sure about here, but the majority of golds on Legend server, rush.

PS: Here is my Dragon Hunter thread on LF
http://www.legendsforums.com/create-unit/15440-dragon-hunter.html

The Anti
04-18-2008, 11:19 AM
Creative name there. :rolleyes: