Deathhead
04-23-2008, 02:59 PM
I haven't posed here for a long time and i had some ideas for some golems so... here you go
Wood Golem:Without the ability to manifest their body with stone or mechanics, wood golems may seem weak, but they are infused with a life giving force that gives them both life and personality. Carefully raised by the priests of nature, they are powerful forces to be messed with.
Attack:15
Armor:15
Movement:4 squares
Attack Pattern:in front,behind,and at his sides
Recovery:3 turns, if you you use Healing Spirits,5 turns
Blocking:10%,5% on sides
Health:45
Power of Nature:If a furgon is on the board, and on the wood golem's team, both of their attacks go up 5 points
Healing Spirits: if you click on the wood golem, and then click on a shrub, you can heal all beasts & golems 3 health (not humans do to their uncaring attitude to nature)
Brass Golem: The humans are to the brink of destruction, and are trying everything to keep away the hordes of enemies banging on their doorstep. By using the power of a knights bravery and armor, and the power of simple mechanics, the brass golem was born. While only able to comprehend simple comands, this golem sole purpose is for sheer hand to hand combat.
Attack:20
Armor:20
Movement:2 squares
Attack Pattern: in front,behind, and at his sides
Recovery:3 turns
Blocking:6%,3%on sides
Health:50
Gear Rattler: When the Brass Golem dies, it takes units down with it. Its boiler heats up to a dangerously high temperature, and the golem explodes. When this happens, 4 large gears shoot out from its body in a cross pattern for 3 squares
xxxxGxxxx x=empty squares
xxxxGxxxx G=gear rattler
xxxxGxxxx U=unit
xGGGUGGGx
xxxxGxxxx
xxxxGxxxx
xxxxGxxxx
OK if you dont like the unit, tell me ways to make them better,oh yea, and tell me if they are underpowered or overpowered:)
Wood Golem:Without the ability to manifest their body with stone or mechanics, wood golems may seem weak, but they are infused with a life giving force that gives them both life and personality. Carefully raised by the priests of nature, they are powerful forces to be messed with.
Attack:15
Armor:15
Movement:4 squares
Attack Pattern:in front,behind,and at his sides
Recovery:3 turns, if you you use Healing Spirits,5 turns
Blocking:10%,5% on sides
Health:45
Power of Nature:If a furgon is on the board, and on the wood golem's team, both of their attacks go up 5 points
Healing Spirits: if you click on the wood golem, and then click on a shrub, you can heal all beasts & golems 3 health (not humans do to their uncaring attitude to nature)
Brass Golem: The humans are to the brink of destruction, and are trying everything to keep away the hordes of enemies banging on their doorstep. By using the power of a knights bravery and armor, and the power of simple mechanics, the brass golem was born. While only able to comprehend simple comands, this golem sole purpose is for sheer hand to hand combat.
Attack:20
Armor:20
Movement:2 squares
Attack Pattern: in front,behind, and at his sides
Recovery:3 turns
Blocking:6%,3%on sides
Health:50
Gear Rattler: When the Brass Golem dies, it takes units down with it. Its boiler heats up to a dangerously high temperature, and the golem explodes. When this happens, 4 large gears shoot out from its body in a cross pattern for 3 squares
xxxxGxxxx x=empty squares
xxxxGxxxx G=gear rattler
xxxxGxxxx U=unit
xGGGUGGGx
xxxxGxxxx
xxxxGxxxx
xxxxGxxxx
OK if you dont like the unit, tell me ways to make them better,oh yea, and tell me if they are underpowered or overpowered:)