View Full Version : Earth Mage
These Mages have spent thousands of years trying to perfect the art of Earth Control.They spend weeks, maybe even months in the mountains trying to perfect they're skills.
HP: 40
Blocking:25% front, 12% side.
Armor: 0
Recovery: 1 move only, 1 attack only and 2 move + attack.
Power: 18 (reducible) + "Stuck in the Mud" (see special below)
Range: Same as a DMW.
Stuck In The Mud
Sinks the target unit(or units). The unit may only block from the front.This effect is broken when the unit moves.The Posion Wisp isn't effected by the earth mage's special because of the fact it is a earth based move, like Mud-Quake.
Once the unit moves out of the mud, it has a one turn wait.
Hunt ^^
04-24-2008, 05:35 AM
Nice Nice
Can't say its overpowered or underpowered but does it hit a poison wisp?
EDIT: Been updated nvm people.
Ah, forgot to mention that Floating/hovering units aren't effected.
Snowolf
04-24-2008, 05:37 AM
It wouldn't be able to. Poison wisp is not effected by ground moves.
Edit: Mino beat me.
Hunt ^^
04-24-2008, 05:37 AM
Duh snow its just that he forgot to put that in xD
CAU rawks. No wonder Bloodreign makes like a million CAU's a week.
Snowolf
04-24-2008, 06:05 AM
I am going to start making units, except I will have an actual image to go with them.
Hunt ^^
04-24-2008, 06:09 AM
Ironicly in my game with Mino I couldve used the earth mage xD
Wisher
04-24-2008, 06:48 AM
After the unit that's stuck moves does it have a 1 turn attack wait? like the wisps effect after someone moves from it?
I forgot alot of the little details. That's added now, Wisher.
Wisher
04-24-2008, 06:55 AM
hmm this would be sweet in real games..maybe up health to 36-39 though so it's more useful and doesn't get killed very quickly.
I was thinking about making the HP abit higher, but I thought it would make it a tad overpowered.
Wisher
04-24-2008, 06:58 AM
I'd say give it 8 armor or give it 40 HP.
Hunt ^^
04-24-2008, 07:02 AM
He's way ahead of you xD
TGR Leader
04-24-2008, 10:02 AM
Nice idea, Bud :).
Snowolf
04-24-2008, 12:24 PM
nm. -.-
Boreal
04-24-2008, 02:26 PM
Ok, so the first unit I see when I look at this is a DMW. It has the same range, is unblockable, a low block percentage, and no armor. What is different is the fact that it has one less recovery, and 12 more hp, and has traded 6 power for the ability to remove side blocking and add a one turn wait. Now, the one turn wait is a problem in itself, look at the berzerker. It has to physically move next to the unit, AND sucessfully hit it. The Earth Mage has range, is unblockable, and can hit up to 4 units. Overpowered, perhaps? Or possibly not, just look at how many people use the berzerker in a serious game. Maybe the berzerker needs to be replaced?
You may not realize it, but removing side blocking on any unit is a huge setback. If the Mage blasts two enemy units, only one will be able to move "out of the mud", thus giving the Mage user a free shot on the other unit, most likely a scout shot or a swipe from a knight. That's anywhere from 36-40 unblockable damage to a unit (before armor reduction), plus a one turn wait. That's a huge opportunity to kill a knight, or anything else.
I'm going to have to say that this unit is incredibly overpowered. Of course, you could snipe it with scouts, but it can take 2 shots and still not go down. At a maximum, 36 HP. Any more and this guy is ungodly powerful. 2 recovery is also too fast. Change it to 3, it's a standard for mages. Blocking is ok, movement is fine, but serious changes need to be made to keep it balanced. Sorry for tearing up your unit mino, I still <3 you though :D
Shiznit
04-24-2008, 04:24 PM
Does it do damage and its effect all in one motion?
If so, then overpowered. Especially with that high of an attack.
You could hit a cluster of units, then bw, and wait before you hit the cluster again.
Boreal
04-24-2008, 04:33 PM
Exactly my point. Not to mention, 2 recovery means he can stand still and continually blast one unit, unable to move, until it dies.
Supersmiley :-)
04-24-2008, 06:07 PM
Ok, so it has 6 less power than a DMW but other than that it has less wait time, 12 more HP, one less turn of recovery, slightly higher blocking and a special.
Tacticly, this would be over powered for a mage unit. If your opponent uses knight, then you heal, and he used knight again it would still be alive, and that is quite strong considering that a pyro is killed by this with a wasted 6 power from the knight. I think it very over powered. I guess it is kind of OK for a first try.
And i think you left out movement ;)
Boreal
04-24-2008, 06:49 PM
Lol, I never even noticed there was no movement listed. It should be 3.
map13
04-24-2008, 07:10 PM
It's a good unit, but, sadly, I don't think that it would ever have a chance of getting in the game unless units could stack in the inventory...
Boreal
04-24-2008, 07:12 PM
It's a good unit, but, sadly, I don't think that it would ever have a chance of getting in the game unless units could stack in the inventory...
It has no chance of getting into the game at all.
Heh, it was my first CAU. Didn't realise I left out movement. xD
I'll try to make a better unit soon enough. Thanks for telling me the faults in it, guys. Its a huge help.
Boreal
04-25-2008, 03:36 PM
The first time is always the hardest...
map13
04-25-2008, 06:37 PM
The first time is always the hardest...
My first time I was the hardest ;):rolleyes:
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