Hunt ^^
04-24-2008, 06:36 AM
These Balls of flame have been known to eat up entire cities now with the beasts granted control of them they have are perhaps the most deadliest elementals around.
HP: 32
Blocking: 0%
Armor: 0
Recovery: 2 movement
Power: 0 (Flame walk look below)
Range: 0 (flame walk look below)
Movement: 5 (in a straight line) Goes through enemy units
Flame walk
The Fire Ball walks through units dealing damage to all enemy's in its path equal to 19(unblockable reduceable).
Should the Fire Ball target a specific unit it will do an extra 13 damage to the target.
Due to the holy powers of the cleric it cannot be targeted (so no extra 13 damage)
If the fireball targets a specific unit however the fire ball dies upon impact.
Flame Walk does not harm your own units.
Tactics
Makes a very good anti scout dt+this (Targetted) = dead even with a heal.
Low hp does cause an issue though with a bw can prove quite annoying.
Good trade off unit for dt's, scouts, golems and mages
HP: 32
Blocking: 0%
Armor: 0
Recovery: 2 movement
Power: 0 (Flame walk look below)
Range: 0 (flame walk look below)
Movement: 5 (in a straight line) Goes through enemy units
Flame walk
The Fire Ball walks through units dealing damage to all enemy's in its path equal to 19(unblockable reduceable).
Should the Fire Ball target a specific unit it will do an extra 13 damage to the target.
Due to the holy powers of the cleric it cannot be targeted (so no extra 13 damage)
If the fireball targets a specific unit however the fire ball dies upon impact.
Flame Walk does not harm your own units.
Tactics
Makes a very good anti scout dt+this (Targetted) = dead even with a heal.
Low hp does cause an issue though with a bw can prove quite annoying.
Good trade off unit for dt's, scouts, golems and mages