Deathhead
04-27-2008, 03:09 PM
Small spirits that can harness the powers of nature
Attack:--
Armor:10
Health:50
Movement:3 squares in any direction, teleports
Attack Pattern:like knight
Blocking:40%,20%
Recovery:3 turns
Becoming: Turns into a Fire, Lightning, Earth, Wood, or Dark Spirit, click and hold on Spirit until it's square is blinking, then select witch,pyro,ward,shrub,or stone golem if it is in it's range
Lightning Spirit
The spirit that is extracted from a lightning ward
Attack:5, lightning comes down on enemy
Armor:13
Health:40
Movement:5 squares
Attack Pattern:O-empty squares, O-unit, O-attack
OOOOOOO
OOOOOOO
OOOOOOO
OOOOOOO
OOOOOOO
Blocking:20%,10%
Recovery:3 turns
Short Ciruit: When the Lightning spirit attacks a unit, it creates a large electrical charge that causes damage. Do to this large quantity of high voltage, the unit that was attacked gets an extra turn of recovery, this is not permanent.
Earth Spirit
The spirit that is extracted from a stone golem
Attack:16, slams rock on enemy
Armor:17
Health:35
Movement:2 squares in any direction, does not move aside for allies
Attack Pattern: Like a knight
Recovery: 4 turns
Rock Armor: When at the edge of death, the Earth spirit can explode, shooting large chunks of rocks out of his body. If it hits an ally, it increases the allies armor by 3, if it hits an enemy, the enemy loses 5 health. The explosion is in a pattern like the assassins bomb.
Fire Spirit
The spirit extracted from a pyromancer
Attack:13, charges up and releases its power in a fiery rage
Armor:15
Health:35
Movement:3 squares in any direction
Attack Pattern:2 square in a cross pattern
Recovery: 3 turns
Soul Burn: When the Fire Spirit attacks a unit, it doesn't only burn the body, it also burns the enemies soul, this causes 4 damage for 3 turns.
Wood Spirit
The spirit extracted from a furgon's shrub
Attack:15, a vine shoots out of the spirits chest
Armor:15
Health:35
Movement:3 squares in any direction
Attack Pattern:2 squares in front of spirit
Recovery: 3 turns
Vine Wrap: When an enemy is attacked by this Spirit, it is wraped in a tight cocoon of vines, the unit can not move for 2 turns.
Dark Spirit
The spirit extracted from a dark witch
Attack:17
Armor:10
Health:40
Movement:4 squares in any direction
Attack Pattern: the square in front of spirit
Recovery: 4 turns
Black Vortex: The Dark Spirit doesn't really attack. Instead, it summons a black vortex in front of it. The black vortex is like a mine. If any unit gets in its range (one square away), it sucks the unit in and then it explodes. The explosion is unblockable and does 17 damage. Even though the explosion is unblockable, it can be destroyed by a ranged magical attack. The attack has to do at least 10 damage. When the black vortex is destroyed, it explodes like normal
Well i worked on this for a long time, and I guess Im happy with the way they turned out. Oh, and here is some extra stuff:
-This unit counts as 2 units
-Only for gold
-You can only change the Living Element once, so what you choose is what you're stuck with for the match
OK so post your thoughts:bigsmile:
Attack:--
Armor:10
Health:50
Movement:3 squares in any direction, teleports
Attack Pattern:like knight
Blocking:40%,20%
Recovery:3 turns
Becoming: Turns into a Fire, Lightning, Earth, Wood, or Dark Spirit, click and hold on Spirit until it's square is blinking, then select witch,pyro,ward,shrub,or stone golem if it is in it's range
Lightning Spirit
The spirit that is extracted from a lightning ward
Attack:5, lightning comes down on enemy
Armor:13
Health:40
Movement:5 squares
Attack Pattern:O-empty squares, O-unit, O-attack
OOOOOOO
OOOOOOO
OOOOOOO
OOOOOOO
OOOOOOO
Blocking:20%,10%
Recovery:3 turns
Short Ciruit: When the Lightning spirit attacks a unit, it creates a large electrical charge that causes damage. Do to this large quantity of high voltage, the unit that was attacked gets an extra turn of recovery, this is not permanent.
Earth Spirit
The spirit that is extracted from a stone golem
Attack:16, slams rock on enemy
Armor:17
Health:35
Movement:2 squares in any direction, does not move aside for allies
Attack Pattern: Like a knight
Recovery: 4 turns
Rock Armor: When at the edge of death, the Earth spirit can explode, shooting large chunks of rocks out of his body. If it hits an ally, it increases the allies armor by 3, if it hits an enemy, the enemy loses 5 health. The explosion is in a pattern like the assassins bomb.
Fire Spirit
The spirit extracted from a pyromancer
Attack:13, charges up and releases its power in a fiery rage
Armor:15
Health:35
Movement:3 squares in any direction
Attack Pattern:2 square in a cross pattern
Recovery: 3 turns
Soul Burn: When the Fire Spirit attacks a unit, it doesn't only burn the body, it also burns the enemies soul, this causes 4 damage for 3 turns.
Wood Spirit
The spirit extracted from a furgon's shrub
Attack:15, a vine shoots out of the spirits chest
Armor:15
Health:35
Movement:3 squares in any direction
Attack Pattern:2 squares in front of spirit
Recovery: 3 turns
Vine Wrap: When an enemy is attacked by this Spirit, it is wraped in a tight cocoon of vines, the unit can not move for 2 turns.
Dark Spirit
The spirit extracted from a dark witch
Attack:17
Armor:10
Health:40
Movement:4 squares in any direction
Attack Pattern: the square in front of spirit
Recovery: 4 turns
Black Vortex: The Dark Spirit doesn't really attack. Instead, it summons a black vortex in front of it. The black vortex is like a mine. If any unit gets in its range (one square away), it sucks the unit in and then it explodes. The explosion is unblockable and does 17 damage. Even though the explosion is unblockable, it can be destroyed by a ranged magical attack. The attack has to do at least 10 damage. When the black vortex is destroyed, it explodes like normal
Well i worked on this for a long time, and I guess Im happy with the way they turned out. Oh, and here is some extra stuff:
-This unit counts as 2 units
-Only for gold
-You can only change the Living Element once, so what you choose is what you're stuck with for the match
OK so post your thoughts:bigsmile: