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Deathhead
04-28-2008, 03:26 PM
I decided to take bloodrein's advice and make some.....special spirits

Frost Spirit
The spirit extracted from the frost golem
Attack:--
Armor:16
Health:35
Movement:3 squares in any direction
Attack Pattern:
OOOOOOO O-empty O-attack O-unit
OOOOOOO
Recovery:3 turns
Sub Zero:The Frost Spirit does not attack. Instead it uses a frosty breath that freezes solid ground. Units that walk on this ice will slide until there is no more ice. If a unit teleports on an iced square, then nothing happens. If a unit steps on the ice and there is a unit in the way of it's path, then it gos as far as it can go.

Holy Spirit
The spirit that is extracted from a cleric
Attack--
Armor:15
Health:35
Movement:3 squares in any direction
Attack Pattern: Like a pyromancer
Recovery:4 turns
Angelic Blessing:By the power of the heavens, the Holy spirit can heal is allies. This heals any ally it hits by 5.

Poison Spirit
The spirit extracted from the poison wisp
Attack:13
Armor:16
Health:35
Movement:2 squares in any direction
Attack Pattern: O-empty O-attack O-unit
OOOOO
OOOOO
OOOOO
Recovery:4 turns
Crippling Gas: By using swamp gas, the Poison Spirit can cripple his enemies. He charges up and explodes in a green cloud. If a unit is hit by this, it movement decreases by 2 squares.

OK so here are the first spirits http://www.tacticsarena.com/forum/showthread.php?t=35497
post your thoughts:bigsmile:

z3phyr
04-28-2008, 03:41 PM
whoa

mino
04-28-2008, 03:51 PM
I decided to take bloodrein's advice and make some.....special spirits

Frost Spirit
The spirit extracted from the frost golem
Attack:--
Armor:16
Health:35
Movement:3 squares in any direction
Attack Pattern:
OOOOOOO O-empty O-attack O-unit
OOOOOOO
Recovery:3 turns
Sub Zero:The Frost Spirit does not attack. Instead it uses a frosty breath that freezes solid ground. Units that walk on this ice will slide until there is no more ice. If a unit teleports on an iced square, then nothing happens. If a unit steps on the ice and there is a unit in the way of it's path, then it gos as far as it can go.



Soooo, it can make the unit move one more square? Boring...

Boreal
04-28-2008, 03:59 PM
Holy spirit makes Wood Spirit useless. make sure the effects aren;t the same. Maybe an area heal that restores 5hp?

z3phyr
04-28-2008, 04:03 PM
Holy spirit makes Wood Spirit useless. make sure the effects aren;t the same. Maybe an area heal that restores 5hp?

That would make it a bit better. I was hoping that the Ice one would turn them into ice blocks for a turn. That would sure be nifty.

Deathhead
04-28-2008, 04:07 PM
ok i changed it to heal 5, good idea, im really worn out and my brain isn't really working right. Oh and just cuz something is boring, u shouldnt neg rep them, u should give ideas that make them better:dry:

z3phyr
04-28-2008, 04:15 PM
Think about the ice block thing though...please?:)

Deathhead
04-28-2008, 04:16 PM
oh i am....just trying to find a good way to apply it into the game
:) have any ideas?

†Tao Veteran†
04-28-2008, 06:23 PM
Frost Spirit is alright. It'd have to be used strategically so units don't slip and slide closer to the units you'd like to keep safe.

Anyway, yeah, It's alright. ;)

Deathhead
04-28-2008, 07:12 PM
thx:)