Deathhead
04-28-2008, 03:26 PM
I decided to take bloodrein's advice and make some.....special spirits
Frost Spirit
The spirit extracted from the frost golem
Attack:--
Armor:16
Health:35
Movement:3 squares in any direction
Attack Pattern:
OOOOOOO O-empty O-attack O-unit
OOOOOOO
Recovery:3 turns
Sub Zero:The Frost Spirit does not attack. Instead it uses a frosty breath that freezes solid ground. Units that walk on this ice will slide until there is no more ice. If a unit teleports on an iced square, then nothing happens. If a unit steps on the ice and there is a unit in the way of it's path, then it gos as far as it can go.
Holy Spirit
The spirit that is extracted from a cleric
Attack--
Armor:15
Health:35
Movement:3 squares in any direction
Attack Pattern: Like a pyromancer
Recovery:4 turns
Angelic Blessing:By the power of the heavens, the Holy spirit can heal is allies. This heals any ally it hits by 5.
Poison Spirit
The spirit extracted from the poison wisp
Attack:13
Armor:16
Health:35
Movement:2 squares in any direction
Attack Pattern: O-empty O-attack O-unit
OOOOO
OOOOO
OOOOO
Recovery:4 turns
Crippling Gas: By using swamp gas, the Poison Spirit can cripple his enemies. He charges up and explodes in a green cloud. If a unit is hit by this, it movement decreases by 2 squares.
OK so here are the first spirits http://www.tacticsarena.com/forum/showthread.php?t=35497
post your thoughts:bigsmile:
Frost Spirit
The spirit extracted from the frost golem
Attack:--
Armor:16
Health:35
Movement:3 squares in any direction
Attack Pattern:
OOOOOOO O-empty O-attack O-unit
OOOOOOO
Recovery:3 turns
Sub Zero:The Frost Spirit does not attack. Instead it uses a frosty breath that freezes solid ground. Units that walk on this ice will slide until there is no more ice. If a unit teleports on an iced square, then nothing happens. If a unit steps on the ice and there is a unit in the way of it's path, then it gos as far as it can go.
Holy Spirit
The spirit that is extracted from a cleric
Attack--
Armor:15
Health:35
Movement:3 squares in any direction
Attack Pattern: Like a pyromancer
Recovery:4 turns
Angelic Blessing:By the power of the heavens, the Holy spirit can heal is allies. This heals any ally it hits by 5.
Poison Spirit
The spirit extracted from the poison wisp
Attack:13
Armor:16
Health:35
Movement:2 squares in any direction
Attack Pattern: O-empty O-attack O-unit
OOOOO
OOOOO
OOOOO
Recovery:4 turns
Crippling Gas: By using swamp gas, the Poison Spirit can cripple his enemies. He charges up and explodes in a green cloud. If a unit is hit by this, it movement decreases by 2 squares.
OK so here are the first spirits http://www.tacticsarena.com/forum/showthread.php?t=35497
post your thoughts:bigsmile: