map13
04-28-2008, 08:30 PM
Name: Basher
http://i206.photobucket.com/albums/bb99/mapmeek13/5391-Iron_Golem_sm.gif
HP: 50
Power: 20 +KnockBack
Armor: 0
Blocking: 0%
Recovery: 2 (3 is too much, 1 is too little. 1 for move, 1 for attack, 2 for both)
Movement: 3
Range: 1
Knockback
for this I'm going to split units in categories so it's easier to explain. Please keep in mind that the basher only knocks units back when it's attacking, not when it's hit.
Light Units
Poison Wisp
Cleric
Enchantress
Dark Magic Witch
Dragon Speaker Mage
Pyromancer
Hit on Front- 4 spaces in opposite direction
Hit on Side- 3 spaces in opposite direction
Hit on Back- 5 spaces in opposite direction
Block on Front- 2 spaces in opposite direction
Block on Side- 2 spaces in opposite direction
Hit Light on Trail- knockback reduced by 1/4 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Medium on Trail- Knockback reduced by 1/2 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Heavy on Trail- Knockback reduced by fully and transfered as damage X3, Knockback transfered to unit, contiune until end.
Hit Super Heavy on Trail- Knockback reduced fully and transfered as damage X3
Hit Non-Move unit on Trail- Knockback reduced fully and transfered as damage X3
Hit by Light- Knockback along with unit, Take 1/2 the damage the main unit recieves
Hit by Medium- Knockback along with unit, take the same damage the main unit recieves
Hit by Heavy- Knockback along with unit, take x2 the damage the main unit recieves
Hit by Super Heavy- Knockback along with unit, take x4 the damage the main unit recieves
Medium Units
Berserker
Beast Rider
Furgon
Assassain
Scout
Hit on Front- 3 spaces in opposite direction
Hit on Side- 2 spaces in opposite direction
Hit on Back- 4 spaces in opposite direction
Block on Front- 2 spaces in opposite direction
Block on Side- 1 spaces in opposite direction
Hit Light on Trail- knockback reduced by 1/8 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Medium on Trail- Knockback reduced by 1/4 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Heavy on Trail- Knockback reduced by 1/2 and transfered as damage X3, Knockback transfered to unit, contiune until end.
Hit Super Heavy on Trail- Knockback reduced fully and transfered as damage X3
Hit Non-Move unit on Trail- Knockback reduced fully and transfered as damage X3
Hit by Light- Knockback along with unit, Take 1/4 the damage the main unit recieves
Hit by Medium- Knockback along with unit, take 1/2 the damage the main unit recieves
Hit by Heavy- Knockback along with unit, take the same damage the main unit recieves
Hit by Super Heavy- Knockback along with unit, take x2 the damage the main unit recieves
Heavy Units
Knight
Mud Golem
Stone Golem
Golem Ambusher
Frost Golem
Hit on Front- 2 spaces in opposite direction
Hit on Side- 1 spaces in opposite direction
Hit on Back- 3 spaces in opposite direction
Block on Front- 1 spaces in opposite direction
Block on Side- 1 spaces in opposite direction
Hit Light on Trail- knockback reduced by 1/16 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Medium on Trail- Knockback reduced by 1/8 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Heavy on Trail- Knockback reduced by 1/4 and transfered as damage X3, Knockback transfered to unit, contiune until end.
Hit Super Heavy on Trail- Knockback reduced by 1/2 and transfered as damage X3
Hit Non-Move unit on Trail- Knockback reduced fully and transfered as damage X3
Hit by Light- Knockback along with unit, Take 1/8 the damage the main unit recieves
Hit by Medium- Knockback along with unit, take 1/4 the damage the main unit recieves
Hit by Heavy- Knockback along with unit, take 1/2 the damage the main unit recieves
Hit by Super Heavy- Knockback along with unit, take the same damage the main unit recieves
Super Heavy Units
Dragon Tyrant
Hit on Front- 1 spaces in opposite direction
Hit on Side- 0 spaces in opposite direction
Hit on Back- 2 spaces in opposite direction
Block on Front- 1 spaces in opposite direction
Block on Side- 0 spaces in opposite direction
Hit Light on Trail- knockback reduced by 1/32 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Medium on Trail- Knockback reduced by 1/16 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Heavy on Trail- Knockback reduced by 1/8 and transfered as damage X3, Knockback transfered to unit, contiune until end.
Hit Super Heavy on Trail- Knockback reduced by 1/4 and transfered as damage X3
Hit Non-Move unit on Trail- Knockback reduced fully and transfered as damage X3
Hit by Light- Knockback along with unit, Take 1/32 the damage the main unit recieves
Hit by Medium- Knockback along with unit, take 1/16 the damage the main unit recieves
Hit by Heavy- Knockback along with unit, take 1/8 the damage the main unit recieves
Hit by Super Heavy- Knockback along with unit, take 1/4 the damage the main unit recieves[/i]
Non-Move
Lightning Ward
Barrier Ward
Never moves... Ever
Hit by Light- Take 1/64 the damage the main unit recieves
Hit by Medium-take 1/32 the damage the main unit recieves
Hit by Heavy- Knockback along with unit, take 1/16 the damage the main unit recieves
Hit by Super Heavy- Knockback along with unit, take 1/8 the damage the main unit recieves
http://i206.photobucket.com/albums/bb99/mapmeek13/5391-Iron_Golem_sm.gif
HP: 50
Power: 20 +KnockBack
Armor: 0
Blocking: 0%
Recovery: 2 (3 is too much, 1 is too little. 1 for move, 1 for attack, 2 for both)
Movement: 3
Range: 1
Knockback
for this I'm going to split units in categories so it's easier to explain. Please keep in mind that the basher only knocks units back when it's attacking, not when it's hit.
Light Units
Poison Wisp
Cleric
Enchantress
Dark Magic Witch
Dragon Speaker Mage
Pyromancer
Hit on Front- 4 spaces in opposite direction
Hit on Side- 3 spaces in opposite direction
Hit on Back- 5 spaces in opposite direction
Block on Front- 2 spaces in opposite direction
Block on Side- 2 spaces in opposite direction
Hit Light on Trail- knockback reduced by 1/4 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Medium on Trail- Knockback reduced by 1/2 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Heavy on Trail- Knockback reduced by fully and transfered as damage X3, Knockback transfered to unit, contiune until end.
Hit Super Heavy on Trail- Knockback reduced fully and transfered as damage X3
Hit Non-Move unit on Trail- Knockback reduced fully and transfered as damage X3
Hit by Light- Knockback along with unit, Take 1/2 the damage the main unit recieves
Hit by Medium- Knockback along with unit, take the same damage the main unit recieves
Hit by Heavy- Knockback along with unit, take x2 the damage the main unit recieves
Hit by Super Heavy- Knockback along with unit, take x4 the damage the main unit recieves
Medium Units
Berserker
Beast Rider
Furgon
Assassain
Scout
Hit on Front- 3 spaces in opposite direction
Hit on Side- 2 spaces in opposite direction
Hit on Back- 4 spaces in opposite direction
Block on Front- 2 spaces in opposite direction
Block on Side- 1 spaces in opposite direction
Hit Light on Trail- knockback reduced by 1/8 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Medium on Trail- Knockback reduced by 1/4 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Heavy on Trail- Knockback reduced by 1/2 and transfered as damage X3, Knockback transfered to unit, contiune until end.
Hit Super Heavy on Trail- Knockback reduced fully and transfered as damage X3
Hit Non-Move unit on Trail- Knockback reduced fully and transfered as damage X3
Hit by Light- Knockback along with unit, Take 1/4 the damage the main unit recieves
Hit by Medium- Knockback along with unit, take 1/2 the damage the main unit recieves
Hit by Heavy- Knockback along with unit, take the same damage the main unit recieves
Hit by Super Heavy- Knockback along with unit, take x2 the damage the main unit recieves
Heavy Units
Knight
Mud Golem
Stone Golem
Golem Ambusher
Frost Golem
Hit on Front- 2 spaces in opposite direction
Hit on Side- 1 spaces in opposite direction
Hit on Back- 3 spaces in opposite direction
Block on Front- 1 spaces in opposite direction
Block on Side- 1 spaces in opposite direction
Hit Light on Trail- knockback reduced by 1/16 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Medium on Trail- Knockback reduced by 1/8 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Heavy on Trail- Knockback reduced by 1/4 and transfered as damage X3, Knockback transfered to unit, contiune until end.
Hit Super Heavy on Trail- Knockback reduced by 1/2 and transfered as damage X3
Hit Non-Move unit on Trail- Knockback reduced fully and transfered as damage X3
Hit by Light- Knockback along with unit, Take 1/8 the damage the main unit recieves
Hit by Medium- Knockback along with unit, take 1/4 the damage the main unit recieves
Hit by Heavy- Knockback along with unit, take 1/2 the damage the main unit recieves
Hit by Super Heavy- Knockback along with unit, take the same damage the main unit recieves
Super Heavy Units
Dragon Tyrant
Hit on Front- 1 spaces in opposite direction
Hit on Side- 0 spaces in opposite direction
Hit on Back- 2 spaces in opposite direction
Block on Front- 1 spaces in opposite direction
Block on Side- 0 spaces in opposite direction
Hit Light on Trail- knockback reduced by 1/32 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Medium on Trail- Knockback reduced by 1/16 and transfered as damage X3, Knockback transfered to unit, continue until end.
Hit Heavy on Trail- Knockback reduced by 1/8 and transfered as damage X3, Knockback transfered to unit, contiune until end.
Hit Super Heavy on Trail- Knockback reduced by 1/4 and transfered as damage X3
Hit Non-Move unit on Trail- Knockback reduced fully and transfered as damage X3
Hit by Light- Knockback along with unit, Take 1/32 the damage the main unit recieves
Hit by Medium- Knockback along with unit, take 1/16 the damage the main unit recieves
Hit by Heavy- Knockback along with unit, take 1/8 the damage the main unit recieves
Hit by Super Heavy- Knockback along with unit, take 1/4 the damage the main unit recieves[/i]
Non-Move
Lightning Ward
Barrier Ward
Never moves... Ever
Hit by Light- Take 1/64 the damage the main unit recieves
Hit by Medium-take 1/32 the damage the main unit recieves
Hit by Heavy- Knockback along with unit, take 1/16 the damage the main unit recieves
Hit by Super Heavy- Knockback along with unit, take 1/8 the damage the main unit recieves