View Full Version : Magma Golem
Golden Flare
04-29-2008, 01:19 PM
Magma Golem
"From the volcanoes these golems are born weilding the power to launch lava from their bodies. Even after encountering these monsters its foes often burn to death."
HP: 60
Power: 15 (blockable,reducable)
no block
no armor
Range: 3-4 No LOS
Move: 3 No teleport
Recov: 2 or 3 (haven't decided)
Additional Information
Buring Effect
When hit, the target gains "Buring",a status that deals 7 damage each turn regardless of other effects and/or barriers.
Burning lasts 4 turns and the burning effect can stack
Comments Please!
I swear I've seen something like that before...
map13
04-29-2008, 07:15 PM
I actually love it :bigsmile:. It's a great first unit! It's basically a ga, but faster, weaker, and a cool effect!!!! I like the fact that you can actually hit a knight after it hits you because of it's 3 range =P, however, the problem with the unit is that it cannot reach a cleric in the back row, which is one main reason use ga's... Another problem is that the effect makes the damage too high, it would overthrow the ga completely...
My suggestion
make the range 4-5 instead of 3-4, other then that it's pretty good.:cool:
make the effect deal 5 damage for 3 turns and make the damage at 10, that way it's dealing more damage then the ga, but you still have to wait for the damage, also I think that the effect should ware off if the unit that has the effect gets hit.
Golden Flare
04-30-2008, 07:09 AM
If you noticed, it has a move range of 3 which,(in my mind) makes up for the lower attack range. Also, if your on fire it doesn't go out just cause someone walks up and slaps you.:p
z3phyr
04-30-2008, 07:25 AM
That be true.
Boom! Headshot.
04-30-2008, 09:44 AM
it seems a little overpowered. 42 possible damage per attack is a bit much.
TGR Leader
04-30-2008, 11:37 AM
I like it:) !
map13
04-30-2008, 06:33 PM
It's a great concept, it just needs to be weakend a little, also the low range is bad only because it could run from a unit that's next to it and hit it... which would also make it slightly overpowered, just make the range 4-5 and movement 2, it'll be less rigged, also the power needs to be lowered slightly.
it seems a little overpowered. 42 possible damage per attack is a bit much.
Yeah... just a bit eh? That is like a DSM powered by 2 DTs (goin' mod style baby)!
Golden Flare
07-07-2008, 07:19 AM
booty-bump
Forest_Archer
07-07-2008, 08:16 AM
Stop. Come on. That's way overpowered. Can you be more creative? We already have a Poison Wisp. We don't need a Ninetails.
Hunt ^^
07-07-2008, 10:32 AM
Yeah... just a bit eh? That is like a DSM powered by 2 DTs (goin' mod style baby)!
I'm not a mod and I have 2 dts... :dry:
The Butcher
07-07-2008, 11:49 AM
No you don't.
farcus
07-07-2008, 11:57 AM
I'm not a mod and I have 2 dts... :dry:
u hax nub!!1 :p
Golden Flare
07-07-2008, 12:23 PM
Stop. Come on. That's way overpowered. Can you be more creative? We already have a Poison Wisp. We don't need a Ninetails.
srry, i missed that reference. explain?
Golden Flare
02-02-2009, 06:29 AM
bleh
I Just Ownd You
02-02-2009, 03:21 PM
Way overpowered. 7 damage per turn for 4 turns is overpowered.
Maybe if you lowered it to 3 it'd be fine, but the damage is too much like a muddie, so make it like 16 or something, or a little different, vary the damage, and also make a different special then "burn." :P
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