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View Full Version : Unit Drops Have No Impact?


fragdemon
02-02-2004, 06:01 AM
This is the list of units currently being dropped according to the list given on the "Play Online" section:

Unit Drops - 5 every 24 hours, there are chances to WIN a random unit when you are in battle! This includes Clerics, Pyromancers, Dark Magic Witches, Barrier Wards, Enchantresses, and Assassins.
In this list, I've NEVER seen anyone with three pyromancers (Except for Golds, but I'm not addressing them currently). Nor have I ever seen anyone with a pair of assassins or enchantresses.

So even one extra unit with any of those apparently is disregarded most of the time.

On the other hand, people clamor for Clerics and DMWs (my own setup uses 2 DMWs).
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What I'm about to suggest may anger a lot of people in the short run, but in the long run, I think it makes unit drops mean something.

In the initial grey setup, when you start the account, you have 1 Enchantress, 2 Pyros, 1 Assassin, 1 Barrier Ward, 1 Cleric, and 1 DMW.


I propose lowering one of those numbers, therefore, when you have a Unit drop, you'll get something you didn't have before and really wanted.

Since Clerics are the lynchpin of pretty much all teams, I don't think it would be very fun to take the Cleric off of the starting list.

But I think it's a perfectly viable idea to take off any of the other units on the list:
Enchantress
Pyromancer (Reduce to 1 or get rid of)
Assassin
Barrier Ward
Dark Magic Witch (I'd like to say this one's a bad idea because lots of people have pairs of DMWs... but I'd be biased in saying so.)


Now I don't want all of them taken off, because that would mean that greys don't start with enough units for the cut (duh). But just take one of the units off the list. This way Enchantresses (as an example) will become an exclusive unit to those who've played long enough for a unit drop.

While it won't match the excitement of owning a Dragon, it will make Unit Drops mean something more than just once or twice a month.

Shaman
02-02-2004, 07:49 AM
You are playing unimaginative people.
Someone I know plays with a 4 enchantress set-up.
Another players with 2 enchantress and 2 barriers.

Another plays with 3 assassins and two knights and bum rushes the opponents. Those fast hit regens and just enough HP not get get one shot killed lets them hit fast and hard over and over.

People tend to use what they are familiar with (default set-up), and before were afraid to test combinations out of fear of getting a loss. With the new scoring system, it should allow people to test new set-ups with only temporary loss of rank due to testing.

One thing I do hate though is people who beat you while your testing a formation them IMMEDIATELY jump back into game with you again to try and farm points from you. I have come across a couple golds especially that do that. They keep jumping in on games repeatedly in the same session who they know they can beat. It forces people to not sit tile and generally sucks.

dakar
02-02-2004, 01:04 PM
I've seen plenty of double clerics myself. Meanwhile, I'm hoping to find pryo drops so I can try my suicide pyro/DSM form.

Overall, though, the units people care most about are the ones that realy can't be dropped at all (scouts, knights, dragons...).

Also unit drops are actualy almost a moot point for greys, since whatever you give them won't last the month.

fragdemon
02-02-2004, 03:58 PM
I've seen plenty of double clerics myself. Meanwhile, I'm hoping to find pryo drops so I can try my suicide pyro/DSM form.
Well, that I know. I considered trying it out myself Mid-January, but I decided not to after one game.

You are playing unimaginative people.
Imagination? I think the core of the issue is strategic value. I mean, there's a lot of imagination in making a team sans cleric, but it would take sheer brilliance to pull it off correctly using Grey Non-Cleric units.

A team without diversity ends up being a team that can only handle a few situations. For example, a scout could easily take out an Enchantress, but if your enemy has a Scout, you'd use a Knight to rush the scout. But if you have a Knight, your opponent would have an enchantress to freeze it...

In the end, diversity means adaptability. Focusing on a unit means you focus on a situation, which is why a lot of people aren't really going to take the "imaginative" route.
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People tend to use what they are familiar with (default set-up), and before were afraid to test combinations out of fear of getting a loss. With the new scoring system, it should allow people to test new set-ups with only temporary loss of rank due to testing.
Good point.
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Also unit drops are actualy almost a moot point for greys, since whatever you give them won't last the month.
I suppose so. But that also means that the greys have a time limit to get whatever it is that there dream setup is, so making it harder to get the setup will have that much more of an impact.
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Megabyte
02-02-2004, 07:25 PM
I think its just a problem in the logistics form the start. By my understanding, grey accounts are supposed to be a sort of trial setup to get a feel for the game and see how you like it. Whats the point of lessening said accounts so that they have fewer units and don't get the full range of experience?
Not everyone gets tons of drops (250+ games here and only 3 drops), so many people just are forced to play with what they have. And since the drops are random units and at different intervals, how would ppl try to get the units they're missing?

fragdemon
02-03-2004, 02:55 AM
I think its just a problem in the logistics form the start. By my understanding, grey accounts are supposed to be a sort of trial setup to get a feel for the game and see how you like it. Whats the point of lessening said accounts so that they have fewer units and don't get the full range of experience?
That makes so much sense, it burns...

Yeah, you're right. I think my problem is that I've never thought of Greys as trial accounts, but simply inferior accounts. But if you think of their actual use in introducing prospective golds, and their limited duration, you're actually quite right.


So under that concept, lessening gray units would be a baaaad idea.

Arian
02-08-2004, 04:21 PM
Originally posted by dakar
Overall, though, the units people care most about are the ones that realy can't be dropped at all (scouts, knights, dragons...).

That being the case, how the crappity-crap-crap DO you get them? Do tell.:confused:

-God-
02-08-2004, 06:03 PM
As God, I officially decree that this is a bad idea.

silentfish
02-10-2004, 07:57 PM
ever seen a setup with 8 Dark Witches?

GeneralBenedict
02-10-2004, 08:35 PM
2 barrier 2 enchanterss formation is awsome. Works better that it would seem.

BoBo The Fool
02-10-2004, 09:02 PM
my 5 pyro and 5 witch setup didnt' work out too well :p

tumdace
02-15-2004, 05:09 PM
I have 3 pyros 2 dmw's, and at one time had 2 clerics (and also have 2 enchantresses, would also have a third cleric if i didnt get disconected from the net) i guess im lucky for when i log on, just perfect timing i guess, ne ways i only use 2 pyros and 2 dmws, but thats just the way i play