fragdemon
02-02-2004, 06:01 AM
This is the list of units currently being dropped according to the list given on the "Play Online" section:
Unit Drops - 5 every 24 hours, there are chances to WIN a random unit when you are in battle! This includes Clerics, Pyromancers, Dark Magic Witches, Barrier Wards, Enchantresses, and Assassins.
In this list, I've NEVER seen anyone with three pyromancers (Except for Golds, but I'm not addressing them currently). Nor have I ever seen anyone with a pair of assassins or enchantresses.
So even one extra unit with any of those apparently is disregarded most of the time.
On the other hand, people clamor for Clerics and DMWs (my own setup uses 2 DMWs).
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What I'm about to suggest may anger a lot of people in the short run, but in the long run, I think it makes unit drops mean something.
In the initial grey setup, when you start the account, you have 1 Enchantress, 2 Pyros, 1 Assassin, 1 Barrier Ward, 1 Cleric, and 1 DMW.
I propose lowering one of those numbers, therefore, when you have a Unit drop, you'll get something you didn't have before and really wanted.
Since Clerics are the lynchpin of pretty much all teams, I don't think it would be very fun to take the Cleric off of the starting list.
But I think it's a perfectly viable idea to take off any of the other units on the list:
Enchantress
Pyromancer (Reduce to 1 or get rid of)
Assassin
Barrier Ward
Dark Magic Witch (I'd like to say this one's a bad idea because lots of people have pairs of DMWs... but I'd be biased in saying so.)
Now I don't want all of them taken off, because that would mean that greys don't start with enough units for the cut (duh). But just take one of the units off the list. This way Enchantresses (as an example) will become an exclusive unit to those who've played long enough for a unit drop.
While it won't match the excitement of owning a Dragon, it will make Unit Drops mean something more than just once or twice a month.
Unit Drops - 5 every 24 hours, there are chances to WIN a random unit when you are in battle! This includes Clerics, Pyromancers, Dark Magic Witches, Barrier Wards, Enchantresses, and Assassins.
In this list, I've NEVER seen anyone with three pyromancers (Except for Golds, but I'm not addressing them currently). Nor have I ever seen anyone with a pair of assassins or enchantresses.
So even one extra unit with any of those apparently is disregarded most of the time.
On the other hand, people clamor for Clerics and DMWs (my own setup uses 2 DMWs).
______________________________
What I'm about to suggest may anger a lot of people in the short run, but in the long run, I think it makes unit drops mean something.
In the initial grey setup, when you start the account, you have 1 Enchantress, 2 Pyros, 1 Assassin, 1 Barrier Ward, 1 Cleric, and 1 DMW.
I propose lowering one of those numbers, therefore, when you have a Unit drop, you'll get something you didn't have before and really wanted.
Since Clerics are the lynchpin of pretty much all teams, I don't think it would be very fun to take the Cleric off of the starting list.
But I think it's a perfectly viable idea to take off any of the other units on the list:
Enchantress
Pyromancer (Reduce to 1 or get rid of)
Assassin
Barrier Ward
Dark Magic Witch (I'd like to say this one's a bad idea because lots of people have pairs of DMWs... but I'd be biased in saying so.)
Now I don't want all of them taken off, because that would mean that greys don't start with enough units for the cut (duh). But just take one of the units off the list. This way Enchantresses (as an example) will become an exclusive unit to those who've played long enough for a unit drop.
While it won't match the excitement of owning a Dragon, it will make Unit Drops mean something more than just once or twice a month.