Duraza
07-03-2008, 02:36 PM
I stumbled, quite literally, across an excellent TAO style game...and yet it's not TAO.
Apocalypse Board Online:
..:: Apocalypse Board Online ::.. MMORPG Tactique en Flash (http://www.apocalypse-board.com/) (home page is currently in French, I am helping with English translation)
Here are the forums:
www.apocalypse-board.com/forum (http://www.apocalypse-board.com/forum)
The Low-down on the game:
Tactics style battling...but far, far different. From the couple of battles I've played with developers/moderators.
It has a somewhat storyline, and you start out with 4 characters, which you can level up. There are also unit, guilds, blacksmith, and other shops, meant to develop your characters.
has INCREDIBLE potential to turn out to be quite possibly the next clan-style battle game! I had heard accusations that it was too much like TAO, it is very much its own game, more like Final Fantasy Tactics !
After several, several games, I will stick to my original thoughts:
It has incredible potential. I am talking with the developers about making it more fair for the newer players, and having the unit guide translated into English. Provided, it is still Levels > Skill, but in time, this could change as character max out or whatnot. Could become incredible.
NOOB GUIDE:
Code:
You play for the 1st time? Choose INSCRIPTION.
Indicate your IDENTIFIER, your Password, your EMAIL. Choose the camp of the Angels or Demons (final choice). Validate.
You are already registered? Indicate your IDENTIFIER and your Password. Then CONNECTION.
You enter the pit.
The Pit:
The pit is the zone of combat, it is here that you defy your adversaries.
Various elements are at your disposal:
Menu: Click on [+] increasing/reducing the menu. (See the description of the menu)
Slot: Click on a slot vacuum to launch a challenge. The combat starts when another player joined the slot which you occupy.
Contrary, the combat starts if you click on a slot already occupied by a player.
A slot occupied by 2 players indicates that a combat is already in hand.
To leave a slot, click again on the slot.
Caution!! Dice how 2 players are on same a slot, the combat is INEVITABLE!!
Player: Click on a player to post his characteristics
Shoutbox: post in loop the advertisements of the players during 24h (1 message=1gemmes blue)
Discussion: post the discussion of the players
Pits: Allows to visit the other levels of the pit
Connected players: post the list of the connected players
Menu: the menu makes it possible to return to you to various places.
Pit: to go down in the pit (see the Pit)
Organization of the army: Manage your combatants and the spheres which you use for the combat
Move your units between the reserve and the boxes (left maintenance click then to move).
By flying over a unit, its statistics are posted.
As a combatant, a unit gains points which you can distribute among his characteristics.
Place your spheres on the sites dedicated to use them in combat.
Blacksmith of the spheres: Buy spheres for booster rocket your army
There exist 4 types of sphere: no-claims bonus, modifier, capacity, spawn Each sphere has 3 levels of power: sphere, large sphere, ultimate sphere According to the spheres, one needs gold and gems to buy some.
Judge: You can buy new units, but also resell some
Certain units are accessible only under certain conditions (to have a sufficient level, to have the gems necessary).
Guild: Create a guild to gain in power, prestige, and to conquer territories.
To create a guild costs 5 blue gems.
To creation, you give a name to your guild, import duties, and a misadventure.
You can from now on conquer territories on the Chart of the World, to establish a hierarchy of the members of your guild, to leave messages intra-guild.
Your guild has its own treasury, its influence (will A), its territories.
Chart of the world: By flying over the places, you can see which guild currently occupies it.
There exist 4 types of place:
- Seigniory: get gold at the guild daily - Furnace bridge: get a sphere at the guild daily - Oracle: get a gem at the guild daily - Puit of the hearts: get a unit at the guild daily
Combat screen:
Various information is posted with the screen: the bar of time, the sand glass, spheres, the plate of combat.
The bar of time is made up of icons symbolizing each one a unit, it indicates the order of the turns. The order of the turns is given according to the speed of the units.
Fly over the icon of a unit to post its points of life, its no-claims bonus/malus, its capacity of displacement. Click above to post its characteristics.
The sand glass indicates remaining time to play at the time of a turn (30 seconds)
The spheres are those which had prepared you in the organization of the army.
The plate represents the zone of combat on which you face another player.
Unfolding of a combat:
The combat is held with the turn by turn.
The combat finishes when finishes if a player does not have any more units
The bar of time determines the order of the turns, the unit which cheek is in top of the list.
1 turn = 1 displacement + 1 action
The blue boxes indicate the capacity of displacement, click above to move you.
4 actions are possible:
Attacks: to strike a unit with the body with body
Blow special: start a special action suitable for the unit
Concentration: increase the damage with the next attack
Defense: decrease the damage in the event of attack of the adversary
To validate an attack or a special blow, click on the red box occupied by the unit concerned.
Certain special blows are launched only while clicking on the red box under the launcher.
The turn finishes after the action of the unit or if the sand glass reaches 0.
End of combat:
The combat finishes when a player does not have any more units concerned or if a player leaves the combat.
A screen of end of combat appears, it indicates the gained points of experiment and the current level for each unit as well as the number of units that each one overcame at the time of the combat.
MAJOR GLITCH LIST SO FAR:
Originally Posted by Duraza
sigh, yes...we are working overtime on glitch fixing...or so I hope raph is anyways >.>
They may put in back into Beta testing until the LF gang's glitch list is fixed. doubtful, they wish to release it for the japan expo. Thanks SOOOO much guys for coming over and exposing several things that needed to be done. The Beta stage didn't last for long enough and hopefully what we have brought to attention, and what we are bringing to attention will be fixed. The major glitches to me currently are:
Baedal vs. Fortress/Knight glitch
If endgame is Baedal vs. Knight/Fort then game disallows attack options for both players. This has been noted in rare cases in the middle of a game
Demons > Angels unit-wise:
Demons have an immediate advantage unit-wise starting the game, but I have heard some players say that the Angels have their own strengths if used properly...although Angelic movement is 3,3,5,5 and demonic is 4,4,5,5 ...they both need to be 4,4,5,5
Unit Guide/Translation/Noob Help
Noobs aren't really given much to run by when introduced to the game. Although this is the same way in TAO, I hear alot of griping about it. A game guide in English will be fully translated soon to my knowledge, or I will be going about it myself should the other devs wish me to do it.
And finally....Player balancing:
Older/players in more battles tend to have a unit advantage, NOT a tactical advantage. This means that the players whos units are higher levels have an insanely unfairly easy win vs. "n00bs". I suspect we will implement either Tier-based battling, or level the exp off alot better. More on this to come as we figure it out....
Apocalypse Board Online:
..:: Apocalypse Board Online ::.. MMORPG Tactique en Flash (http://www.apocalypse-board.com/) (home page is currently in French, I am helping with English translation)
Here are the forums:
www.apocalypse-board.com/forum (http://www.apocalypse-board.com/forum)
The Low-down on the game:
Tactics style battling...but far, far different. From the couple of battles I've played with developers/moderators.
It has a somewhat storyline, and you start out with 4 characters, which you can level up. There are also unit, guilds, blacksmith, and other shops, meant to develop your characters.
has INCREDIBLE potential to turn out to be quite possibly the next clan-style battle game! I had heard accusations that it was too much like TAO, it is very much its own game, more like Final Fantasy Tactics !
After several, several games, I will stick to my original thoughts:
It has incredible potential. I am talking with the developers about making it more fair for the newer players, and having the unit guide translated into English. Provided, it is still Levels > Skill, but in time, this could change as character max out or whatnot. Could become incredible.
NOOB GUIDE:
Code:
You play for the 1st time? Choose INSCRIPTION.
Indicate your IDENTIFIER, your Password, your EMAIL. Choose the camp of the Angels or Demons (final choice). Validate.
You are already registered? Indicate your IDENTIFIER and your Password. Then CONNECTION.
You enter the pit.
The Pit:
The pit is the zone of combat, it is here that you defy your adversaries.
Various elements are at your disposal:
Menu: Click on [+] increasing/reducing the menu. (See the description of the menu)
Slot: Click on a slot vacuum to launch a challenge. The combat starts when another player joined the slot which you occupy.
Contrary, the combat starts if you click on a slot already occupied by a player.
A slot occupied by 2 players indicates that a combat is already in hand.
To leave a slot, click again on the slot.
Caution!! Dice how 2 players are on same a slot, the combat is INEVITABLE!!
Player: Click on a player to post his characteristics
Shoutbox: post in loop the advertisements of the players during 24h (1 message=1gemmes blue)
Discussion: post the discussion of the players
Pits: Allows to visit the other levels of the pit
Connected players: post the list of the connected players
Menu: the menu makes it possible to return to you to various places.
Pit: to go down in the pit (see the Pit)
Organization of the army: Manage your combatants and the spheres which you use for the combat
Move your units between the reserve and the boxes (left maintenance click then to move).
By flying over a unit, its statistics are posted.
As a combatant, a unit gains points which you can distribute among his characteristics.
Place your spheres on the sites dedicated to use them in combat.
Blacksmith of the spheres: Buy spheres for booster rocket your army
There exist 4 types of sphere: no-claims bonus, modifier, capacity, spawn Each sphere has 3 levels of power: sphere, large sphere, ultimate sphere According to the spheres, one needs gold and gems to buy some.
Judge: You can buy new units, but also resell some
Certain units are accessible only under certain conditions (to have a sufficient level, to have the gems necessary).
Guild: Create a guild to gain in power, prestige, and to conquer territories.
To create a guild costs 5 blue gems.
To creation, you give a name to your guild, import duties, and a misadventure.
You can from now on conquer territories on the Chart of the World, to establish a hierarchy of the members of your guild, to leave messages intra-guild.
Your guild has its own treasury, its influence (will A), its territories.
Chart of the world: By flying over the places, you can see which guild currently occupies it.
There exist 4 types of place:
- Seigniory: get gold at the guild daily - Furnace bridge: get a sphere at the guild daily - Oracle: get a gem at the guild daily - Puit of the hearts: get a unit at the guild daily
Combat screen:
Various information is posted with the screen: the bar of time, the sand glass, spheres, the plate of combat.
The bar of time is made up of icons symbolizing each one a unit, it indicates the order of the turns. The order of the turns is given according to the speed of the units.
Fly over the icon of a unit to post its points of life, its no-claims bonus/malus, its capacity of displacement. Click above to post its characteristics.
The sand glass indicates remaining time to play at the time of a turn (30 seconds)
The spheres are those which had prepared you in the organization of the army.
The plate represents the zone of combat on which you face another player.
Unfolding of a combat:
The combat is held with the turn by turn.
The combat finishes when finishes if a player does not have any more units
The bar of time determines the order of the turns, the unit which cheek is in top of the list.
1 turn = 1 displacement + 1 action
The blue boxes indicate the capacity of displacement, click above to move you.
4 actions are possible:
Attacks: to strike a unit with the body with body
Blow special: start a special action suitable for the unit
Concentration: increase the damage with the next attack
Defense: decrease the damage in the event of attack of the adversary
To validate an attack or a special blow, click on the red box occupied by the unit concerned.
Certain special blows are launched only while clicking on the red box under the launcher.
The turn finishes after the action of the unit or if the sand glass reaches 0.
End of combat:
The combat finishes when a player does not have any more units concerned or if a player leaves the combat.
A screen of end of combat appears, it indicates the gained points of experiment and the current level for each unit as well as the number of units that each one overcame at the time of the combat.
MAJOR GLITCH LIST SO FAR:
Originally Posted by Duraza
sigh, yes...we are working overtime on glitch fixing...or so I hope raph is anyways >.>
They may put in back into Beta testing until the LF gang's glitch list is fixed. doubtful, they wish to release it for the japan expo. Thanks SOOOO much guys for coming over and exposing several things that needed to be done. The Beta stage didn't last for long enough and hopefully what we have brought to attention, and what we are bringing to attention will be fixed. The major glitches to me currently are:
Baedal vs. Fortress/Knight glitch
If endgame is Baedal vs. Knight/Fort then game disallows attack options for both players. This has been noted in rare cases in the middle of a game
Demons > Angels unit-wise:
Demons have an immediate advantage unit-wise starting the game, but I have heard some players say that the Angels have their own strengths if used properly...although Angelic movement is 3,3,5,5 and demonic is 4,4,5,5 ...they both need to be 4,4,5,5
Unit Guide/Translation/Noob Help
Noobs aren't really given much to run by when introduced to the game. Although this is the same way in TAO, I hear alot of griping about it. A game guide in English will be fully translated soon to my knowledge, or I will be going about it myself should the other devs wish me to do it.
And finally....Player balancing:
Older/players in more battles tend to have a unit advantage, NOT a tactical advantage. This means that the players whos units are higher levels have an insanely unfairly easy win vs. "n00bs". I suspect we will implement either Tier-based battling, or level the exp off alot better. More on this to come as we figure it out....