INtel
08-26-2008, 02:56 PM
Hp:70
Attack: 15, with the same attack pattern as the knight, only one square.
Armor:None.
Range:Same as the range of the unit that hits it (for the special).
Movement:4 (Not teleportation).
Blocking:None
Special:Takes anything that hits it, and instantly does half of the damage back (unreduced by armor). This is unaffected by line of sight. For example, if it is hit by a lightning ward, it does 15 damage back to the lightning ward before the turn is over. If it only has, lets say, 10 health left, and a knight hits it, then it only does 5 damage to the knight.
Now, some of you are probably saying, "well i just would not hit that unit." Wrong. If you do not hit him, he has four movement and 15 regular attack, so he could just waltz right in to attack your cleric.
Attack: 15, with the same attack pattern as the knight, only one square.
Armor:None.
Range:Same as the range of the unit that hits it (for the special).
Movement:4 (Not teleportation).
Blocking:None
Special:Takes anything that hits it, and instantly does half of the damage back (unreduced by armor). This is unaffected by line of sight. For example, if it is hit by a lightning ward, it does 15 damage back to the lightning ward before the turn is over. If it only has, lets say, 10 health left, and a knight hits it, then it only does 5 damage to the knight.
Now, some of you are probably saying, "well i just would not hit that unit." Wrong. If you do not hit him, he has four movement and 15 regular attack, so he could just waltz right in to attack your cleric.