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Cross Punisher
09-04-2008, 11:55 PM
PARALYSITE SWARM
"Individual Paralysi, or ice parasites as they are more commonly known, are rarely found, instead they swarm together in the millions, and together they cannot be stopped, only weathered. Numerously multiplying, it is not uncommon for the Paralysi to branch out into separate swarms when acting offensively only to merge back together later. They are too small and numerous to be adversely effected by confrontational attacks though they will often retreat and regroup after such action."

STATISTICS
Health Points: --
Power: Focus Paralysis
Armor: --
Movement Range: 4
Recovery Time: 2
Blocking: --
Attack Pattern: *Explained later*

INFORMATION
Immortal
Doesn't count as an endgame unit (though a facing direction must still be specified at the end of turns)
Floats above the ground and is unaffected by mudquakes


Abilities
Light – When attacked by a directional attack, Paralysite loses focus (if in it) and is knocked back 1 square in the opposite direction if possible. This process also adds +1 recovery to the attacked Paralysite, and if the attacked Paralysite is knocked back into a friendly Paralysite, a Merger occurs. Note: Light doesn't come into effect if the attacked Paralysite is paralzyed.

Merger – Mergers occur when one Paralysite is knocked back or moves of it's own accord to a square that another friendly Paralysite already occupies. As is hopefully obvious from the name, the merge into the new square and become 1 Paralysite. The recovery of the new Paralysite will be equal to whichever Paralysite had the shortest recovery before the Merger. Note: Cannot Merge with paralyzed Paralysite.

Multiplying - *Explained later*

The Attack Pattern will change passively depending on how many Paralysite you have present on the field. If you have 1 Paralysite, the attack pattern for the Paralysite is:

P – Paralysite
X – Attack Pattern

X X X
X P X
X X X


If you have 2 Paralysite, the attack pattern for each Paralysite is:

P – Paralysite
X – Attack Pattern

X
X P X
X


If you have 3 Paralysite, the attack pattern for each Paralysite is:

P – Paralysite
X – Attack Pattern

X
P
X


If you have 4 Paralysite, the attack pattern for each Paralysite is:

P – Paralysite
X – Attack Pattern

X
P



If you have more than 4 Paralysite, the Paralysite are unable to attack at all. The pattern follows a binary 8-4-2-1-0 format for ease of remembrance. When the Paralysite successfully attacks another unit(s), that unit(s) is now paralyzed by the attacking Paralysite and friendly Paralysite are created in open spaces that are both adjacent to the paralyzed unit(s) and within the originally attacking Paralysite's attack pattern:

P – Paralysite
U – Target Unit
p – New Created Paralysite

U p p U p
p P or P

This is the Multiplying process

Note: If a Paralysite is focus paralyzing a unit(s), and the creation of more Paralysite causes the overall Paralysite attack pattern to change, any unit(s) already paralyzed would remain paralyzed as long as the forementioned Paralysite retains focus.

~

I've ran it through my head a couple of times, and I think I got most of the bugs worked out.

Supersmiley :-)
09-05-2008, 12:16 AM
The fact that it is invincible would make it very lethal for stalling tactics, and at little cost as well., though the more you use it, the more paralysites your get and the less effective it becomes, very well thought out.

I can see that the point of the knockback from attacks against the paralysite is to stop an uber invincible wall which could cause an easy draw game, though to me it seems like a meager way to stop it. Based on what units your have left, this would be very annoying based on what units you have left, since your opponent would most likely resort to surrounding its last unit completely with paralysites, if you don't have a frosty, scout(s) or muddy, (and BR if you use one) then you would only need three paralysites to cause a draw game, though this is the only problem I see, and one that would most likely arrise with any invicible unit.

You obviously thought of that too, but other than that, it is a very well balanced and thought out a unit.

Cross Punisher
09-05-2008, 07:13 PM
The fact that it is invincible would make it very lethal for stalling tactics, and at little cost as well., though the more you use it, the more paralysites your get and the less effective it becomes, very well thought out.

I can see that the point of the knockback from attacks against the paralysite is to stop an uber invincible wall which could cause an easy draw game, though to me it seems like a meager way to stop it. Based on what units your have left, this would be very annoying based on what units you have left, since your opponent would most likely resort to surrounding its last unit completely with paralysites, if you don't have a frosty, scout(s) or muddy, (and BR if you use one) then you would only need three paralysites to cause a draw game, though this is the only problem I see, and one that would most likely arrise with any invicible unit.

You obviously thought of that too, but other than that, it is a very well balanced and thought out a unit.

It is tricky when you get to endgame, but in any situation where this unit could cause a draw game, a frost or a chanty could most likely win the game for you.

shurtugal
09-05-2008, 08:06 PM
An unkillable unit shouldn't be alive in the game, or atleast one with range.

About the knocked back one square thing though, what happens if it gets frozen, stunned, poisoned, pyro, DSM, or LW'd?
And also in the diagnol of a mudquake.

Cross Punisher
09-05-2008, 08:16 PM
An unkillable unit shouldn't be alive in the game, or atleast one with range.

About the knocked back one square thing though, what happens if it gets frozen, stunned, poisoned, pyro, DSM, or LW'd?
And also in the diagnol of a mudquake.

if paralyzed it doesn't get knocked back, if poisoned, pyro'd, or LW'd it does. It floats above the ground and is unaffected by mudquakes.

Concerning diagonal attack: every diagonal attack is either a front attack or a back attack. If a Paralysite is attacked diagonally from the back, it is knocked "forward" one square if possible. If a Paralysite is attacked diagonally from the front, it is knocked "backward" one square if possible. Concerning the pyro/dsm the direction, the direction the Paralysite will be knocked back will be relative to the pyro/dsm, not the actual targeted square.