Cross Punisher
09-04-2008, 11:55 PM
PARALYSITE SWARM
"Individual Paralysi, or ice parasites as they are more commonly known, are rarely found, instead they swarm together in the millions, and together they cannot be stopped, only weathered. Numerously multiplying, it is not uncommon for the Paralysi to branch out into separate swarms when acting offensively only to merge back together later. They are too small and numerous to be adversely effected by confrontational attacks though they will often retreat and regroup after such action."
STATISTICS
Health Points: --
Power: Focus Paralysis
Armor: --
Movement Range: 4
Recovery Time: 2
Blocking: --
Attack Pattern: *Explained later*
INFORMATION
Immortal
Doesn't count as an endgame unit (though a facing direction must still be specified at the end of turns)
Floats above the ground and is unaffected by mudquakes
Abilities
Light – When attacked by a directional attack, Paralysite loses focus (if in it) and is knocked back 1 square in the opposite direction if possible. This process also adds +1 recovery to the attacked Paralysite, and if the attacked Paralysite is knocked back into a friendly Paralysite, a Merger occurs. Note: Light doesn't come into effect if the attacked Paralysite is paralzyed.
Merger – Mergers occur when one Paralysite is knocked back or moves of it's own accord to a square that another friendly Paralysite already occupies. As is hopefully obvious from the name, the merge into the new square and become 1 Paralysite. The recovery of the new Paralysite will be equal to whichever Paralysite had the shortest recovery before the Merger. Note: Cannot Merge with paralyzed Paralysite.
Multiplying - *Explained later*
The Attack Pattern will change passively depending on how many Paralysite you have present on the field. If you have 1 Paralysite, the attack pattern for the Paralysite is:
P – Paralysite
X – Attack Pattern
X X X
X P X
X X X
If you have 2 Paralysite, the attack pattern for each Paralysite is:
P – Paralysite
X – Attack Pattern
X
X P X
X
If you have 3 Paralysite, the attack pattern for each Paralysite is:
P – Paralysite
X – Attack Pattern
X
P
X
If you have 4 Paralysite, the attack pattern for each Paralysite is:
P – Paralysite
X – Attack Pattern
X
P
If you have more than 4 Paralysite, the Paralysite are unable to attack at all. The pattern follows a binary 8-4-2-1-0 format for ease of remembrance. When the Paralysite successfully attacks another unit(s), that unit(s) is now paralyzed by the attacking Paralysite and friendly Paralysite are created in open spaces that are both adjacent to the paralyzed unit(s) and within the originally attacking Paralysite's attack pattern:
P – Paralysite
U – Target Unit
p – New Created Paralysite
U p p U p
p P or P
This is the Multiplying process
Note: If a Paralysite is focus paralyzing a unit(s), and the creation of more Paralysite causes the overall Paralysite attack pattern to change, any unit(s) already paralyzed would remain paralyzed as long as the forementioned Paralysite retains focus.
~
I've ran it through my head a couple of times, and I think I got most of the bugs worked out.
"Individual Paralysi, or ice parasites as they are more commonly known, are rarely found, instead they swarm together in the millions, and together they cannot be stopped, only weathered. Numerously multiplying, it is not uncommon for the Paralysi to branch out into separate swarms when acting offensively only to merge back together later. They are too small and numerous to be adversely effected by confrontational attacks though they will often retreat and regroup after such action."
STATISTICS
Health Points: --
Power: Focus Paralysis
Armor: --
Movement Range: 4
Recovery Time: 2
Blocking: --
Attack Pattern: *Explained later*
INFORMATION
Immortal
Doesn't count as an endgame unit (though a facing direction must still be specified at the end of turns)
Floats above the ground and is unaffected by mudquakes
Abilities
Light – When attacked by a directional attack, Paralysite loses focus (if in it) and is knocked back 1 square in the opposite direction if possible. This process also adds +1 recovery to the attacked Paralysite, and if the attacked Paralysite is knocked back into a friendly Paralysite, a Merger occurs. Note: Light doesn't come into effect if the attacked Paralysite is paralzyed.
Merger – Mergers occur when one Paralysite is knocked back or moves of it's own accord to a square that another friendly Paralysite already occupies. As is hopefully obvious from the name, the merge into the new square and become 1 Paralysite. The recovery of the new Paralysite will be equal to whichever Paralysite had the shortest recovery before the Merger. Note: Cannot Merge with paralyzed Paralysite.
Multiplying - *Explained later*
The Attack Pattern will change passively depending on how many Paralysite you have present on the field. If you have 1 Paralysite, the attack pattern for the Paralysite is:
P – Paralysite
X – Attack Pattern
X X X
X P X
X X X
If you have 2 Paralysite, the attack pattern for each Paralysite is:
P – Paralysite
X – Attack Pattern
X
X P X
X
If you have 3 Paralysite, the attack pattern for each Paralysite is:
P – Paralysite
X – Attack Pattern
X
P
X
If you have 4 Paralysite, the attack pattern for each Paralysite is:
P – Paralysite
X – Attack Pattern
X
P
If you have more than 4 Paralysite, the Paralysite are unable to attack at all. The pattern follows a binary 8-4-2-1-0 format for ease of remembrance. When the Paralysite successfully attacks another unit(s), that unit(s) is now paralyzed by the attacking Paralysite and friendly Paralysite are created in open spaces that are both adjacent to the paralyzed unit(s) and within the originally attacking Paralysite's attack pattern:
P – Paralysite
U – Target Unit
p – New Created Paralysite
U p p U p
p P or P
This is the Multiplying process
Note: If a Paralysite is focus paralyzing a unit(s), and the creation of more Paralysite causes the overall Paralysite attack pattern to change, any unit(s) already paralyzed would remain paralyzed as long as the forementioned Paralysite retains focus.
~
I've ran it through my head a couple of times, and I think I got most of the bugs worked out.