Fuji
09-06-2008, 01:05 AM
While trying to sleep one night thoughts of a custom unit danced through my head.
Now, I'm not certain of the stats - so these are up for develpment if need be.
Name: [Dwarven Crossbow / Or the Fisherman ;) ]
HP: same as Archer
Armor: same as Archer
Power: same as Archer
Range: same as Archer
Block: same as Archer
Movement: same as Archer
Wait: same as Archer
The Dwarf utilizes a crossbow with an attached winch. If the opponent gets hit the Dwarf can reel in the opponent to any square within the original offensive range ....
( this may be too much as it could add up to 12 squares,,,, so perhaps something a bit more fair such as 4-6 squares from the opponents start position and within the Dwarfs offensive range grid).
The opponent dazed from being relocated suffers a +1 turn recovery.
The Dwarf, does not do a great deal of damage, but is a great team player and will compliment 2 on 1 strategy.
Now, I'm not certain of the stats - so these are up for develpment if need be.
Name: [Dwarven Crossbow / Or the Fisherman ;) ]
HP: same as Archer
Armor: same as Archer
Power: same as Archer
Range: same as Archer
Block: same as Archer
Movement: same as Archer
Wait: same as Archer
The Dwarf utilizes a crossbow with an attached winch. If the opponent gets hit the Dwarf can reel in the opponent to any square within the original offensive range ....
( this may be too much as it could add up to 12 squares,,,, so perhaps something a bit more fair such as 4-6 squares from the opponents start position and within the Dwarfs offensive range grid).
The opponent dazed from being relocated suffers a +1 turn recovery.
The Dwarf, does not do a great deal of damage, but is a great team player and will compliment 2 on 1 strategy.