PDA

View Full Version : The Trio


Mr.Noob
09-06-2008, 11:09 AM
I am interested in creating more healing units and I want to see what everyone thinks of my ideas. I would like to add two more healing units but with different capabilities.
1.) The cleric
2.) The Monk
HP:35
Movement:3
Blocking:None
Armor:None
Recover Time:3 to attack 2 to move
Attack:Adds an extra 3 health to every friendly unit on the board, even if the unit has full health. For example, if used, a full-health knight would go from 50 health to 53 health. This is only blocked by a barrier ward. This attack does not effect the monk.
3.) The Priest
HP:24
Movement:3
Blocking:None
Armor:None
Recovery Time:4 with attack only, 2 to move.
Attack:Reanimation. The Priest has the power to bring all units back to life, but only one at a time. Also, if a unit is brought back to life, it has full health. However, if a unit is brought back to life, the attack of that unit is reduced by 10, as well as the armor and it's blocking percentage (if it has no armor or blocking it stays at 0). The Priest cannot bring himself back to life. When a unit is brought back to life, it comes back in the exact same spot as it died.
ONLY ONE OF THESE UNITS MAY BE ON YOUR TEAM AT A TIME. YOU CANNOT HAVE ALL THREE
I really believe that the game would be far more interesting if you got to choose what healer you wanted. Please respond your ideas.

Cross Punisher
09-06-2008, 11:24 AM
if you only got 1, nobody would ever pick the monk, it isn't useful enough, only effective when your units are 2 HP below their maximum.

Mr.Noob
09-06-2008, 04:46 PM
really I think it would be very useful to boost every friendly unit by 3 health, wether or not they are at full health.

Cross Punisher
09-06-2008, 05:04 PM
if they're not at full health or 2 below their full heath though, the cleric does everything this unit does and more

Mr.Noob
09-06-2008, 05:31 PM
yea but if a couple units hang back, lets say 2 knights, and the monk attacks 3 times, thats an extra 9 health for both knights.

Cross Punisher
09-06-2008, 05:56 PM
and then when your opponent rushes in and starts doing ~15 damage to those knights per turn, and you're only able to heal 3 HP every 3 turns what then? Nobody would ever use the monk.