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HierophantNexus
09-12-2008, 10:47 PM
Chrono Mage

Chrono Mage Chrono Mage Chrono Mage


Name: Chrono Mage
HP: 30
Armor: 0
Power: Reverse Time. Unblock-able.
Range : 1
Block: 0
Movement: 3
Recovery: 5
Attack Pattern: single adjacent tile.

Reverse Time: Reverse Time effects enemy units that had moved, attacked, or moved and attacked the previous turn. Reverse Time is cast on the enemy unit only but it can reverse things done to allied units. Reverse Time returns enemy units to their original position and reverses the effect of that enemy units attack but it does not return the enemy units recovery.

Paradox: If the Chrono Mage is standing on the enemy units original position the Chrono Mage and the enemy unit simply remain where they are.

This unit would be a massive curve ball in the game. With a potential for the addition of 5 to recovery and a reversal in forward motion this unit would rival the Chanty, the Frosty, the Furgon, and the Berserker. To balance the unit I added recovery time, reduced its defense, and made the range 1.

Hellblazer
09-13-2008, 08:18 AM
This is interesting. There are always those tight spots in games when you need a unit moved away to start an offense. Nice work and decent originality.
One question I have is when you say the recovery of the enemy unit doesn't return, you mean it doesn't go into recovery once moved?

Inc. Inc.
09-13-2008, 12:32 PM
Its another unit that would make it possible to rush... having frost, furg, crono, berserker, and maybe a wisp someone could do some serious damage with those units with a free turtle set - good idea but I find it a bit over powering

Most people would have it in thier set and wait for the other person to attack them, because with that kind of another defensive unit, it would pretty hard to kill one unit

HierophantNexus
09-13-2008, 01:18 PM
This is interesting. There are always those tight spots in games when you need a unit moved away to start an offense. Nice work and decent originality.
One question I have is when you say the recovery of the enemy unit doesn't return, you mean it doesn't go into recovery once moved?

If a knight moved and attacked and then got hit with Reverse Time the Knight would be moved back to where it started, the damaged it caused would be returned to the damaged unit, and the knight would have a recovery of one.

If a Mud Golem moved and Mud Quaked then got hit with Reverse Time the Mud Golem would be returned to its original position the damage it did to all units would be recovered and the Mud Golem would have a recovery time of 2.