HierophantNexus
09-12-2008, 10:47 PM
Chrono Mage
Chrono Mage Chrono Mage Chrono Mage
Name: Chrono Mage
HP: 30
Armor: 0
Power: Reverse Time. Unblock-able.
Range : 1
Block: 0
Movement: 3
Recovery: 5
Attack Pattern: single adjacent tile.
Reverse Time: Reverse Time effects enemy units that had moved, attacked, or moved and attacked the previous turn. Reverse Time is cast on the enemy unit only but it can reverse things done to allied units. Reverse Time returns enemy units to their original position and reverses the effect of that enemy units attack but it does not return the enemy units recovery.
Paradox: If the Chrono Mage is standing on the enemy units original position the Chrono Mage and the enemy unit simply remain where they are.
This unit would be a massive curve ball in the game. With a potential for the addition of 5 to recovery and a reversal in forward motion this unit would rival the Chanty, the Frosty, the Furgon, and the Berserker. To balance the unit I added recovery time, reduced its defense, and made the range 1.
Chrono Mage Chrono Mage Chrono Mage
Name: Chrono Mage
HP: 30
Armor: 0
Power: Reverse Time. Unblock-able.
Range : 1
Block: 0
Movement: 3
Recovery: 5
Attack Pattern: single adjacent tile.
Reverse Time: Reverse Time effects enemy units that had moved, attacked, or moved and attacked the previous turn. Reverse Time is cast on the enemy unit only but it can reverse things done to allied units. Reverse Time returns enemy units to their original position and reverses the effect of that enemy units attack but it does not return the enemy units recovery.
Paradox: If the Chrono Mage is standing on the enemy units original position the Chrono Mage and the enemy unit simply remain where they are.
This unit would be a massive curve ball in the game. With a potential for the addition of 5 to recovery and a reversal in forward motion this unit would rival the Chanty, the Frosty, the Furgon, and the Berserker. To balance the unit I added recovery time, reduced its defense, and made the range 1.