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View Full Version : A few Idea's, Golem Dual Crusher,Holy Ward and


Phantom Magic
09-15-2008, 02:29 AM
so just a few idea's from me, just thinking up some things on the side of my strategizing.

The Golem Dual-Crusher (Name can be later alterated)

Name: Golem DC
HP: 60
Armor: None
Power: 30 (+ Stun?)
Range: 1
Block: None
Movement: 3
Wait: 5


Now heres the interesting part to this guy, he moves like a knight, takes as much people up as a dragon (2), has the attack of the LW, but... if you hold down the button, activating special, he can attack two people, halving his attack for twice the people. (I was thinking he would just swing one Fist, turn around quickly and swing another) If you choose not to do the special attack He grasps both hands together and slams them down on his opponent, with the same effect as a Berserker (+1 Wait). I was thinking that maybe the dual attack could knockback the people, one space, so as to create openings or other strategies.

He could look something like this:
http://www.rpgfan.com/pics/ogre-battle64/art-64.jpg

-look out! that golem will D/C you man!-

now onto my second one

Holy Ward

Name: Holy Ward
HP: 65
Armor: 25
Power: Differentiate (unblockable)
Range: 10
Block: 100%
Movement: none
Wait: 10


Alright, so for this one, we'll start on what it does exactly. At the begining of the game it starts with 0 power, but say, if your cleric healed everyone, it would gain 12 power, thus charging it. Everytime it gains a heal, it gains power. Now it can do two things, its basic attack is a concentrated burst of light energy anywhere for 10 spaces, which hurts as much power as it has saved up, or if you hold down for the special attack, it concentrates it holy stone for all the hp gathered in it towards one person. For example, game is halfway through, cleric has healed twice giving the Holy ward 24 power, Dragon is down to 20 Hp from relentless attacks, Holy ward brings out light magic (hold down mouse) and BANG dragon is up to 44 HP again. Its downside is its wait time, which potentially means it can only be used once a game.

A few quirks i was thinking of was that, any damage it takes drains its power first, then its hp, potentially causing this to be the wall of the game.Oh yeah it cant heal itself either >.<

and finally: not one of my best idea's but can be improved

Dark Magic Reviver

Name: Dark Magic Reviver
HP: 20
Armor: None
Power: Revive Focus
Range: 2
Block: None
Movement: 3
Wait: 6


So this being my final character, i hyped him out a bit. Human class. So, say during the battle, you lose the cleric you need, messy situation and looking down... but suddenly the DMR appears! He Focuses on a space anywhere 2 spaces around him, and surprise! the zombie cleric emerges. lets quicly go through any units revived

Name: Zombie [Unit revived]
Hp:1/1
Armor: None
Power: Same as before death
Range: Same as before death
Block: 20%
Movement: Same as before death
Wait: 1

So basically its a unit with no defense at all, but when revived has a wait time of 1 every turn. You can summon any units that have died on the field (including enemy). If you or your unit is attacked, you break out of focus and your unit immediatly crumbles into dust. When the unit is revived, his original team color is replaced with a pukish green.

Phantom Magic
09-21-2008, 12:59 AM
Bump >.<

Riot-Girl
09-21-2008, 01:20 AM
:) I like them.

Morning Star
09-21-2008, 08:14 AM
where to begin?

Golem - Should not have the attackc of every piece in the game.

Ward - Needs more limits on how much can be charged, still would fail.

Reviver - :dry: Why would anyone revive there opponents fallen piece?

Some advice; only work on 1 unit at a time.

Phantom Magic
09-21-2008, 01:03 PM
where to begin?

Golem - Should not have the attackc of every piece in the game.

Ward - Needs more limits on how much can be charged, still would fail.

Reviver - :dry: Why would anyone revive there opponents fallen piece?

Some advice; only work on 1 unit at a time.

-for the golem, it doesnt have the attack of every peice in the game -_-, just a power of 30 + stun. if you were reffering to when i quoted all the different peices, i just did that so philistines could relate.

-for the ward, If you would be specific that would be a bit better, i dont see how this would fail, if you could effectively use it

-for the reviver, you can revive your 'enemies' dead cleric behind los and viola, two clerics on your side, new one with wait time of 1. you could easily keep reviving the dead units as a wall ,or a quick attack, perhaps a distraction. maybe my zombie dragon tyrant will just teleport in and ruin your cleric.

<everyones a critic -_->

Riot-Girl
09-21-2008, 01:07 PM
Ignore him he smells like cheese.

Kurdish
09-21-2008, 04:12 PM
You should make the golems Hp 60, and lower his attack a bit.

Riot-Girl
09-21-2008, 04:33 PM
I can't neg you twice ]:

Morning Star
09-21-2008, 05:52 PM
<everyones a critic -_->

FYI - expect feedback when posting units. Just because you think your ideas are the greatest ever does not mean that others will feel the same.

Now, what value would your units add to the game that we do not already have? We have 2 units already with the same ability as your first 2 units, and these are nothing new. If you do not want others to question what you lay out before them, then be as specific as possible and try and address any forseeable questions that may come up.

I love cheese.

Phantom Magic
09-21-2008, 09:45 PM
FYI - expect feedback when posting units. Just because you think your ideas are the greatest ever does not mean that others will feel the same.

Now, what value would your units add to the game that we do not already have? We have 2 units already with the same ability as your first 2 units, and these are nothing new. If you do not want others to question what you lay out before them, then be as specific as possible and try and address any forseeable questions that may come up.

I love cheese.

of course i know that my idea's arent the greatest, i threw these together in what... 10 mins? I was just kidding because thats such an old cliche catch phrase.

mino
09-23-2008, 09:56 AM
You need to spend more than 10 minutes on one unit, let alone three.

kingedward
09-23-2008, 09:20 PM
so just a few idea's from me, just thinking up some things on the side of my strategizing.

The Golem Dual-Crusher (Name can be later alterated)

Name: Golem DC
HP: 40
Armor: None
Power: 30 (+ Stun?)
Range: 1
Block: None
Movement: 3
Wait: 4


Now heres the interesting part to this guy, he moves like a knight, takes as much people up as a dragon (2), has the attack of the LW, but... if you hold down the button, activating special, he can attack two people, halving his attack for twice the people. (I was thinking he would just swing one Fist, turn around quickly and swing another) Assassinate If you choose not to do the special attack He grasps both hands together and slams them down on his opponent, with the same effect as a Berserker (+1 Wait). I was thinking that maybe the dual attack could knockback the people, one space, so as to create openings or other strategies.

He could look something like this:
http://www.rpgfan.com/pics/ogre-battle64/art-64.jpg

-look out! that golem will D/C you man!-

now onto my second one

Holy Ward

Name: Holy Ward
HP: 65
Armor: 25
Power: Differentiate (unblockable)
Range: 10
Block: 100%
Movement: none
Wait: 10


Alright, so for this one, we'll start on what it does exactly. At the begining of the game it starts with 0 power, but say, if your cleric healed everyone, it would gain 12 power, thus charging it. Everytime it gains a heal, it gains power. Now it can do two things, its basic attack is a concentrated burst of light energy anywhere for 10 spaces, which hurts as much power as it has saved up, or if you hold down for the special attack, it concentrates it holy stone for all the hp gathered in it towards one person. For example, game is halfway through, cleric has healed twice giving the Holy ward 24 power, Dragon is down to 20 Hp from relentless attacks, Holy ward brings out light magic (hold down mouse) and BANG dragon is up to 44 HP again. Its downside is its wait time, which potentially means it can only be used once a game.

A few quirks i was thinking of was that, any damage it takes drains its power first, then its hp, potentially causing this to be the wall of the game.Oh yeah it cant heal itself either >.<

and finally: not one of my best idea's but can be improved

Dark Magic Reviver

Name: Dark Magic Reviver
HP: 20
Armor: None
Power: Revive Focus
Range: 2
Block: None
Movement: 3
Wait: 6


So this being my final character, i hyped him out a bit. Human class. So, say during the battle, you lose the cleric you need, messy situation and looking down... but suddenly the DMR appears! He Focuses on a space anywhere 2 spaces around him, and surprise! the zombie cleric emerges. lets quicly go through any units revived

Name: Zombie [Unit revived]
Hp:1/1
Armor: None
Power: Same as before death
Range: Same as before death
Block: 20%
Movement: Same as before death
Wait: 1

So basically its a unit with no defense at all, but when revived has a wait time of 1 every turn. You can summon any units that have died on the field (including enemy). If you or your unit is attacked, you break out of focus and your unit immediatly crumbles into dust. When the unit is revived, his original team color is replaced with a pukish green.


Dood...keep it to one unit at a time. :\

One good unit is better than four bad ones.

Mephistopheles
09-24-2008, 07:56 AM
I like the idea of a knockback on opponents units and also the idea of having a choice whether to split the damage or not, but the golems power is too much. Also, should have 60hp to keep in flavor of the other golems (already mentioned though).

*assassinate*

uniquinous
09-24-2008, 04:21 PM
nice double assassination...

Kyir
09-24-2008, 05:23 PM
now heres the interesting part to this guy, he moves like a knight, takes as much people up as a dragon (2), has the attack of the lw, but... If you hold down the button, activating special, he can attack two people, halving his attack for twice the people. (i was thinking he would just swing one fist, turn around quickly and swing another) if you choose not to do the special attack he grasps both hands together and slams them down on his opponent, with the same effect as a berserker (+1 wait). I was thinking that maybe the dual attack could knockback the people, one space, so as to create openings or other strategies.


How interesting.

It's not at all made from combining a bunch of stats and abilities.

Phantom Magic
09-24-2008, 11:22 PM
nice double assassination...

Lol, perhaps that might be a bit cheap.

Morning Star
09-25-2008, 05:19 PM
nice double assassination...

Well...I'm sold.

Phantom Magic
10-29-2008, 11:11 PM
i might just bump this, too late