Phantom Magic
09-15-2008, 02:29 AM
so just a few idea's from me, just thinking up some things on the side of my strategizing.
The Golem Dual-Crusher (Name can be later alterated)
Name: Golem DC
HP: 60
Armor: None
Power: 30 (+ Stun?)
Range: 1
Block: None
Movement: 3
Wait: 5
Now heres the interesting part to this guy, he moves like a knight, takes as much people up as a dragon (2), has the attack of the LW, but... if you hold down the button, activating special, he can attack two people, halving his attack for twice the people. (I was thinking he would just swing one Fist, turn around quickly and swing another) If you choose not to do the special attack He grasps both hands together and slams them down on his opponent, with the same effect as a Berserker (+1 Wait). I was thinking that maybe the dual attack could knockback the people, one space, so as to create openings or other strategies.
He could look something like this:
http://www.rpgfan.com/pics/ogre-battle64/art-64.jpg
-look out! that golem will D/C you man!-
now onto my second one
Holy Ward
Name: Holy Ward
HP: 65
Armor: 25
Power: Differentiate (unblockable)
Range: 10
Block: 100%
Movement: none
Wait: 10
Alright, so for this one, we'll start on what it does exactly. At the begining of the game it starts with 0 power, but say, if your cleric healed everyone, it would gain 12 power, thus charging it. Everytime it gains a heal, it gains power. Now it can do two things, its basic attack is a concentrated burst of light energy anywhere for 10 spaces, which hurts as much power as it has saved up, or if you hold down for the special attack, it concentrates it holy stone for all the hp gathered in it towards one person. For example, game is halfway through, cleric has healed twice giving the Holy ward 24 power, Dragon is down to 20 Hp from relentless attacks, Holy ward brings out light magic (hold down mouse) and BANG dragon is up to 44 HP again. Its downside is its wait time, which potentially means it can only be used once a game.
A few quirks i was thinking of was that, any damage it takes drains its power first, then its hp, potentially causing this to be the wall of the game.Oh yeah it cant heal itself either >.<
and finally: not one of my best idea's but can be improved
Dark Magic Reviver
Name: Dark Magic Reviver
HP: 20
Armor: None
Power: Revive Focus
Range: 2
Block: None
Movement: 3
Wait: 6
So this being my final character, i hyped him out a bit. Human class. So, say during the battle, you lose the cleric you need, messy situation and looking down... but suddenly the DMR appears! He Focuses on a space anywhere 2 spaces around him, and surprise! the zombie cleric emerges. lets quicly go through any units revived
Name: Zombie [Unit revived]
Hp:1/1
Armor: None
Power: Same as before death
Range: Same as before death
Block: 20%
Movement: Same as before death
Wait: 1
So basically its a unit with no defense at all, but when revived has a wait time of 1 every turn. You can summon any units that have died on the field (including enemy). If you or your unit is attacked, you break out of focus and your unit immediatly crumbles into dust. When the unit is revived, his original team color is replaced with a pukish green.
The Golem Dual-Crusher (Name can be later alterated)
Name: Golem DC
HP: 60
Armor: None
Power: 30 (+ Stun?)
Range: 1
Block: None
Movement: 3
Wait: 5
Now heres the interesting part to this guy, he moves like a knight, takes as much people up as a dragon (2), has the attack of the LW, but... if you hold down the button, activating special, he can attack two people, halving his attack for twice the people. (I was thinking he would just swing one Fist, turn around quickly and swing another) If you choose not to do the special attack He grasps both hands together and slams them down on his opponent, with the same effect as a Berserker (+1 Wait). I was thinking that maybe the dual attack could knockback the people, one space, so as to create openings or other strategies.
He could look something like this:
http://www.rpgfan.com/pics/ogre-battle64/art-64.jpg
-look out! that golem will D/C you man!-
now onto my second one
Holy Ward
Name: Holy Ward
HP: 65
Armor: 25
Power: Differentiate (unblockable)
Range: 10
Block: 100%
Movement: none
Wait: 10
Alright, so for this one, we'll start on what it does exactly. At the begining of the game it starts with 0 power, but say, if your cleric healed everyone, it would gain 12 power, thus charging it. Everytime it gains a heal, it gains power. Now it can do two things, its basic attack is a concentrated burst of light energy anywhere for 10 spaces, which hurts as much power as it has saved up, or if you hold down for the special attack, it concentrates it holy stone for all the hp gathered in it towards one person. For example, game is halfway through, cleric has healed twice giving the Holy ward 24 power, Dragon is down to 20 Hp from relentless attacks, Holy ward brings out light magic (hold down mouse) and BANG dragon is up to 44 HP again. Its downside is its wait time, which potentially means it can only be used once a game.
A few quirks i was thinking of was that, any damage it takes drains its power first, then its hp, potentially causing this to be the wall of the game.Oh yeah it cant heal itself either >.<
and finally: not one of my best idea's but can be improved
Dark Magic Reviver
Name: Dark Magic Reviver
HP: 20
Armor: None
Power: Revive Focus
Range: 2
Block: None
Movement: 3
Wait: 6
So this being my final character, i hyped him out a bit. Human class. So, say during the battle, you lose the cleric you need, messy situation and looking down... but suddenly the DMR appears! He Focuses on a space anywhere 2 spaces around him, and surprise! the zombie cleric emerges. lets quicly go through any units revived
Name: Zombie [Unit revived]
Hp:1/1
Armor: None
Power: Same as before death
Range: Same as before death
Block: 20%
Movement: Same as before death
Wait: 1
So basically its a unit with no defense at all, but when revived has a wait time of 1 every turn. You can summon any units that have died on the field (including enemy). If you or your unit is attacked, you break out of focus and your unit immediatly crumbles into dust. When the unit is revived, his original team color is replaced with a pukish green.