PDA

View Full Version : Electro Golem


josh 4
09-20-2008, 02:43 PM
Electro Golem - A powerful golem formed from dark magic conjured by witches during the days of the Great Storm, these Golems heed the power of air and electricity in their mighty bodies. When in rank with other golems, these creatures become a mighty asset to any army, although they have been known to go wild and shock their own Human allies to death. These devastating being surge through the sky at lightning speeds, blasting enemies before they can flinch.
Animation - In shape they look like the Golem Ambushers, however these golems are a bright, sky blue except for bands around the forearms and stomach (which are your choice of colour), and thin yellow bands of electricity pulsing through their bodies. When moving, they turn into a bright glowing yellow ball and shoot into the sky, before landing on your chosen tile, where they turn back to their normal shape, size and colour.
HP - 60
Armor - 0%
Blocking - 0%
Attack - Slams hands together and a yellow bolt of lightning surges forward into the opponent. Affected by LOS. The target takes 24 damage, while any enemies adjacent to the target take 8 damage from aftershock. All damage is reducable by armor, but unblockable except by barriers
Power - 24 + 8 (see above)
Movement - 4 Teleportation (see above)
Attack Range - 4 Tiles (LOS)
Recovery - 4 (2 Movement, 2 Attack)

Might be a bit overpowered, but oh well... gotta stick to the 60-HP rule :)

Kurdish
09-21-2008, 04:01 PM
You pretty much put a Mud Golem and a Witch together.

But i like it.

sgt. pepper
10-11-2008, 02:32 PM
yeah dude thiss is a pretty good idea

Lauren
10-13-2008, 01:38 AM
Great idea.

~ElVeN~BlOoD~
10-13-2008, 11:18 AM
um, not a great idea...
this dude is way too overpowered.
I think the movement is good at 4, but the attack is alittle far at 4.
2 or 3 would be more reasonable.
and a 24 damage, with aftershocks to the surounding? thats a ton.
If you're sticking with the "golem statistics" i'd make the attack power 20.
Then you're other attack could be 5.
Even this suggestion seems a bit much, i think.
4 turn wait=too much though.