PDA

View Full Version : Lower blocking %


Shabooba
02-04-2004, 07:39 AM
I feel the blocking in this game is rather high. Considering we only get one move a turn such high blocking rates are really anoying and take way some of the skill. When I attack a pyro from the side twice and he blocks both times thats just not right. I think all blocking % should be half what they are now. Thats just my sugestion.

LondonJack
02-04-2004, 08:05 AM
Blocking suggestions *smack head* I knew there was something missing from Aro's already been suggested thread.

Smubeht
02-04-2004, 09:34 PM
i definitely agree..when a pyro blocks like 8 times from front and side in a row thas kind of ridiculous..its a rare case yes..but it happens..and sometimes the way people play is very dependent on luck..lowering the percentage makes the game more skill based and less luck based..

Ahab
02-04-2004, 09:50 PM
Well, Aro also forgot to add my excellent Chess Clock suggestion.

Also, there should be a unit that only travels up one and over two...

...and something that only travels diagonally...

...and one that can move two squares the first move, but only one thereafter, and can only attack diagonally...

...there, I've taken a joke too far.

Aro23r
02-04-2004, 09:59 PM
Blocking won't change. Don't make your strategies dependent on a player not blocking, if possible. Attack backs only, if possible, or sides. Rarely ever do you need to attack the front of any unit.

I will update my Suggestions thread right now.. :)


LoL ahab. Sad thing is too many people are gonna take much of that seriously. :(

Omega_Paladin
02-04-2004, 10:17 PM
Unblockable attacks are fun too. (Goes back to worshiping Dragon Speaker Mages)

Aro23r
02-04-2004, 10:21 PM
Amen

Megabyte
02-04-2004, 11:09 PM
look at it this way for those of you who seem unable to grasp the blocking methods. Take the units % and think of it as rolling a dice; you roll for a number between 1 and 100, each time the number is below the blocking percentage, they block (note: not saying this is how the blocking system works, just trying to demonstrate the math behind it in some fashion).

Just because a DMW has a 20 blocking percentage, doesn't mean it can't block several times in a row. It just means it become increasingly unlkely the more times they block. So...as was said above, its rare for casters to block several times in a row...and thats how it was made. I'm confused on what the problem is aside from ppl not understanding how the percentage system works.

Mystic Wanderer
02-05-2004, 12:09 AM
Won't u be more mad if the blocking is lowered and a DMW still block 8 times in a role? Theotically, it's possible.

Base on my observation, if ur opponent block once, and u attack from the same position, chances r that ur opponent will block again.

This may be a bug, or it just encourages u to attack from another position.

Smubeht
02-05-2004, 05:24 AM
that maybe true..cuz that always happens if i attack scotu from sides

Shabooba
02-05-2004, 07:53 AM
My suggestion comes from the fact that too many games are completly screwed up becuase the "rolling of the dice" goes for blocking to much. I know how it works, all I am saying is that it happens far to often. I play too many games where I am deff. winning and then becuase a unit blocks 3 times in a row the whole game changes, planning and skill all shot becuase of the "roll of the dice". To me, thats stupid, and it happens often. Maybe I'm just unlucky, maybe more people feel the same way, I dont know. I'm just suggesting that it be lowered so this doesnt happen as often.

LondonJack
02-05-2004, 01:30 PM
Everyone here understands your suggestion and what led you to it. What you need to understand and come to terms with is that blocking isn't going to be changed, not the %'s, not the way units block, nothing about blocking is up for debate or likely to be revised.

Ahab
02-05-2004, 03:12 PM
i KNOW A LITTLE ABOUT RANDOM NUMBERS ON THE COMPUTER (wup, see, Im programming in FORTRAN right now! Which is why I am all in CAPS!), and you can get what's known as a "Bad Seed" no pun intended. When you use a bad seed, the resulting random number stream can be really bad, and you will get results taht are highly improbable. That is, the likelihood of a pyro blocking a front hit 6 times in a row is (1/3)^6, so it should only happen once in 729 opportunities. If it happens too much you need to re-seed the random number stream with a good random number.

Many computers use the computer clock to seed themselves; they use time of day/month/week in seconds. This is good, because good random numbers are large (i.e., don't use "2" as a seed, you'll regret it), and should be odd as well (so they tell me).

Thus ends today's lecture. Yes, it will be on the test.

Here is some more crap about seeds I got off the internet. I should go back to my day job now...

Jeffery
04-10-2004, 09:33 PM
I have HAD IT.
There HAS to be something wrong with the blocking. I know the "chance means lucky and unlucky streaks" and blah blah blah. And I have always supported percentages.
BUT THIS IS IT!
When I am playing and GET NOT ONE HIT TO THE SIDE and my opponent hits repeated front shots, it is way too much.
This has made me want to quit altogether more than ANYTHING else.

BoBo The Fool
04-10-2004, 11:10 PM
ok, here's my rant on blocking:

What we call a "gambler's fallacy" is when someone thinks that if you roll a standard die 10 times in a row and they're all 5's, then the chance of you rolling another 5 should be lower. This ismply isn't true. The chance of rolling a 5 on a die is always 1 in 6. No matter how many times in a row you roll a 5, the chance of you rolling another 5 is always 1 in 6. The number of rolls you made and their outcomes has no implications on future rolls. It doesn't mystically make it more or less likely based on past rolls.

The source of this fallacy is based on the fact that it is unlikely that you can roll a 5, 11 times in a row. This is true. But if you're going to think about things in sets of 11, then you have to always think in sets of 11. That is, you can't just be sitting there rolling dice and all of a sudden notice that the last 11 rolls were 5's. You have to say "ok, start counting the rolls now" and check the next 11 rolls. You will find that it become very unlikely that way.

So the moral of the story? When you play your next game, keep track with a pen and paper of the blocks, and do this for about 10 games and you will find that the percentages DO work out to be close to what they say. If you want to make a case that the percentages are off, you have to keep track ALL the time, not just when you notice a blip. This is a standard practice in statistics. You can't survey a hundred people on a yes/no question and notice that 10 people in a row said 'yes' and then conclude that 10 out of 10 people said yes. This is simply a misrepresentation.

This being said, i am completely unsympathetic to people who say "in this game this unit blocked 8 times in a row!"..... if you take a complete survey, you'll find that they are rather accurate.

Megabyte
04-10-2004, 11:22 PM
ok, firstly...don't necro post, this topics over two months old..especially considering u didn't really add anything except that u had a bad experiences when the numbers were "against u" in blocking one time jeff.

secondly, I think its more just a note of interest when my scout/Pyro/dragon blocks repeated shots (i even hav a cool match of me getting upset with a +15 blocks by my opponents casters at the end of a match, screenshots of each turn...i ended up having to just do several muddy quakes since i got so frusterated...funny in retrospect though)

Note: yes, i realize I'm contributing to necroposting...just..uh...*dashes away*