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View Full Version : Reject Challenge Feature


smegma
02-04-2004, 11:17 AM
Why don't you allow a 3 second preliminary time where players can leave the arena to reject a challenge. If you're waiting for someone to come or if someone is just stalking you, it's ridiculous to have to fight them. I think this feature is already in place, but the time span is too brief.

Also, just a question, is a cleric/stone golem/furgon with a lightning ward a viable army? Would that be grounds for a loss, such as when only the lightning ward remains, or is that considered the terms for a draw?

And I also think that a if no attacks are made on any units in 10 turns, there should be an automatic draw.

Smubeht
02-04-2004, 02:27 PM
cuz then people will just leave any game they think is too challenging..which means no1 with higher rating will ever play lower rating..in essense..

myhkahl
02-04-2004, 02:58 PM
Originally posted by smegma
Also, just a question, is a cleric/stone golem/furgon with a lightning ward a viable army? Would that be grounds for a loss, such as when only the lightning ward remains, or is that considered the terms for a draw?

u can still win if ur opponent has a severely weakend knight, but most likely thats a draw, since u still have mobile units and it wont force a loss on u

Omega_Paladin
02-04-2004, 06:10 PM
If you could back out of games, golds would never get to play and high rated people would have wait around for other high rated people.

Aro23r
02-04-2004, 11:12 PM
There won't be a reject challenge feature in this game. Too easy to exploit.

Megabyte
02-04-2004, 11:13 PM
I think a method of being able to back out of a fight BEFORE u enter the arena would be nice. Say when u and ur opponent go onto the table spot, it displays both ur rankings, and then give u a few seconds to leave or stay. High ranked players wouldn't hav to waste their time on ppl so far below that there's little point to the match, and low ranking players wouldn't hav to be squashed by them. Since it would show in the lobby, you wouldn't be able to see the other person's lineup.