View Full Version : a bunch of new unit ideas
mynamesryan
10-12-2008, 04:24 PM
Name: Titan (looks like asteroth from soul calibur)
HP: 50
Armor: 5 maybe?
Power: A really big axe that he hits you with does 20 unblockable damage
Range: 1 tile in front of Titan.
Block: Front: 50%
Movement: 3 tiles, much like the knight
Wait: Moved = 1 Turn, Attacked = 3 Turns
Name: Dark Cleric (evil looking cleric with horns on head)
HP: 20 maybe?
Armor: None
Power: Drains up to 10 hit points from another unit and adds them to a friendly unit of players choice or to itself. attack can only be blocked by barriers.
Range: within 4 tiles in any direction
Block: No blocking but immune to spells
Movement: 4 tiles
Wait: movement = 2 turns, attack = 4 turns
Name: Reaper (looks like grim reaper)
HP: stars at 20
Armor: none
Power: drains 10 hit points from enemy and puts it into its own HP by hitting enemy with a sythe
Range: within one tile of unit
Block: blocking 45%
Movement: float type movement of 3 tile range like knight
Wait: movement = 1, attack = 2
Name: Mercenary (act as male assassin type character)
HP: 35
Armor: 5
Power: 18 damage by throwing knives
Range: 4 spaces from unit
Block: Front blocking 40% maybe?
Movement: 4 tiles
Wait: no recovery from movement, 1 turn recovery from attack
Name: Demon (floating demonic looking ghost that is always on fire)
HP: 25 or 30?
Armor: none
Power: Enters the body of a unit and posesses it like a focus spell. That unit is now under complete control of the other player, but if it fails to block an attack the spell is broken and the damage goes into the demon which repears, causing no damage to the possessed unit. the unit that becomes possessed will have a flaming aura like the demon did before it entered.
Range: within 2 or three? tiles of the unit
Block: 20 or 30%
Movement: falls into floor and comes back up in a colum of fire within 3 tiles of its original space
Wait: movement = 2 turns, attack = the possessed unit can attack but can not move unless it is still possessed on the next turn.
Name: Hunter
HP: 25, something low?
Armor: no idea
Power: shoots poison blow darts, 15 innitial damage plus 1 turn stun effect?
Range: something like the scouts range
Block: 50% blocks with forearm things like ninjas do
Movement: something like the scouts range
Wait: 1 turn movement, 1 turn attack,
Name: Shapeshifter (looks like floating black hole that takes up 3 spaces like a wall)
HP: no idea
Armor: none
Power: focus spell (sheild) absorbs (without taking damage) any air born, magic, fire based, or projectile attack from opposing units thereby sheilding any unit behind it.
focus is broken by directly striking the vortex.
Range: desperation attack when HP is below 5 sucks in 1 selected unit 1 space infront of the shape shifter, unblockable, and suicidal.
Block: blocks anything but a direct strike while focused, no blocking when not focused.
Movement: 3 tiles in any direction, sorta floats over to them
Wait: 1 turn wait if unit moves, 3 turn wait if unit focuses.
Name: Shocker (looks like a knight with no shield or sword)
HP: 35
Armor: 5
Power: Claps hands together and stuns any unit 4 spaces infront of it with a sonic boom, accompanied by 10 innitial damage.
Range: same as dark magic witch
Block: no idea
Movement: 3 spaces in any direction
Wait: movement = none, attack = 2 or 3
Name: Spear Thrower (looks like a scout but holds long spears instead of arrows)
HP: 25
Armor: 5
Power: throws spear in a 5 tile straight line, spear goes through any units in that line and causes 15 damage. if the spear is blocked by a unit it can not cause damage to any units behind the blocker
Range: 5 spaces
Block: 30%, maybe 45%
Movement: 3 tiles
Wait: 1 turn movement, 3 turn attack
Name: Colossus (like a huge version of the titan)
HP: 60 hit points, takes up 4 tiles like the dragon
Armor: not sure, but not a lot
Power: 25 unblockable damage by hitting victim with a straight down blow from war hammer
Range: 1 space in front of it
Block: no blocking
Movement: 2 tiles.
Wait: movement = 2 turns, attack = 4 turns
mynamesryan
10-12-2008, 05:29 PM
If anyone has any suggestions about modifications to the units, please post, I am totally up for advice!
shurtugal
10-12-2008, 05:30 PM
Congrats, first unit is a knight.
Second has a good concept to it, but it's far too weak in hp and immune to spells to work.
Third isn't that good.
Fourth is just an assassin.
Fifth is just a unit stealer, 'tis stupid.
Sixth is just a weakended berserker, if that was possible.
Seventh I didn't even read after. Attack: No idea, sign of failure.
brb
mynamesryan
10-12-2008, 05:44 PM
First off thank you for the pointers, I will take it all into thought. But just to respond to some of your statements...
The first one was an attempt at making a more powerful but less efficient, slower version of a knight type character - these are all rough drafts too.
"but it's far too weak in hp and immune to spells to work."
Were you trying to say the immune to spells wont work? Cause I was thinking addind some HP and the immunity would compensate for its physical weakness.
I know the third isnt very good, neither is 7, but as I said these are all rough drafts and I don't believe any of them are really great yet.
"Fourth is just an assassin." True, it's some ideas on how to make a unit similar to the assassin but with some different strenghts and weaknesses, kind of like the knight-knock off first unit.
Fifth is just a unit stealer, 'tis stupid.
As I said, these are all rough drafts, but I have to disagree with you because I think there is real potential for that fifth unit to add a new dimension of game play.
Sixth is just a weakended berserker, if that was possible.
Forgive me, I only breifly looked over the gold units, I am a grey account so I don't know too much about the gold units and I should have payed closer attention before I made a unit that similar. Sorry about that.
Seventh I didn't even read after. Attack: No idea, sign of failure.
Seventh has an attack, you misread that. The HP and armor are what I left as no idea because I think the unit really needs a lot of work. 3 and 7 are the bottom line of all my rough drafts. You should look into 8 9 and 10 though.
Once again, thanks for the imput, I will definetly be reworking these units when I get some more good ideas from people. My plan is to assemble the top 10 best new unit ideas on the whole discussion board by having everyone vote in their favorties, then we could petition to have some of them created or something.
shurtugal
10-12-2008, 05:58 PM
Forgive me, I only breifly looked over the gold units, I am a grey account so I don't know too much about the gold units and I should have payed closer attention before I made a unit that similar. Sorry about that.
then we could petition to have some of them created or something.
You do realize that only golds' get the new units?
Plus, seed left, there isn't going to ever be another update.
EDIT: I looked at your 10th unit.
What the hell?
Takes up four spaces like the dragon?
The draogn takes up one space, but counts as one unit.
mynamesryan
10-12-2008, 06:00 PM
I am considering upgrading to a gold account, but more importantly I just wanted to take part in creating new units because it seems interesting to me. And what do you mean the seed left? What are you talking about?
I'm a noob to these dicussion boards - this is my first - sorry.
And about the dragon - sorry about that too, for some reason I pictured a unit taking up more than one space, that is odd.
DIGIX
10-12-2008, 06:03 PM
shurt take it easy on the guy! :p
Seed is the game developer of this game, he basically quit or took a huge ass break, therefore any unit ideas/suggestions are promptly ignored, so this is a huge waste of your time, even if it interests you or not, again, it's a huge waste of your time. I also believe all your units need balance, once you start playing the game and you become good you'll know how to make a good unit with good statistics.
mynamesryan
10-12-2008, 06:06 PM
Well I do play on my grey account fairly often, but hey that's what you guys are here for. I am totally open to ideas. If and when that game creator guy comes back, I want to have the top three units voted on by everyone in the whole board, be them my ideas or someone elses, and we could petition or something to have him create our favorite. But yeah, tell me where they are too strong or too weak - and even if I'm wasting my time, it's either mess around with this or go to bed, I got nothin else to do.
mynamesryan
10-12-2008, 06:15 PM
So far I am getting
*make numbers 1, 4, 6 and 10 more unique
*make number 2 stronger
*revise units for balance - but give me pointers cause I don't know how!
And numbers 3 and 7 need to be totally reworked because quite frankly they suck.
mynamesryan
10-13-2008, 04:10 PM
well the titan and demon seem to be the favorites so far. and someone voted for the shapeshifter which amazes me cause i dont even like that one ahahahha
bloodreign
10-14-2008, 03:04 AM
Once again, thanks for the imput, I will definetly be reworking these units when I get some more good ideas from people. My plan is to assemble the top 10 best new unit ideas on the whole discussion board by having everyone vote in their favorties, then we could petition to have some of them created or something.
Lol you remind me of myself a year ago.
Chances are slim to none that things will change here.
Just do this for your own entertainment, alas someone has to keep hope alive...
I am considering upgrading to a gold account, but more importantly I just wanted to take part in creating new units because it seems interesting to me. And what do you mean the seed left? What are you talking about?
I'm a noob to these dicussion boards - this is my first - sorry.
And about the dragon - sorry about that too, for some reason I pictured a unit taking up more than one space, that is odd.
Nothing knew will come to the game.
Ever.
/killjoy
EDIT: Love the concept of the Demon though, it gets my vote.
Tubby
10-14-2008, 02:30 PM
Man, this guy must have tried REAL hard on these units.
Good for him:).
mynamesryan
10-14-2008, 06:12 PM
well if the dude ever comes back, he can have the ideas ahahaha. this was something i worked on when i got bored over the weekend so, i dont really feel too bad about blowin the time on it
Tubby
10-15-2008, 02:43 PM
Good for you Mr. LifeLarry :)
ponefish
10-15-2008, 04:35 PM
Good for you Mr. LifeLarry :)
Lighten up a bit
uniquinous
10-15-2008, 07:07 PM
Name: Titan (looks like asteroth from soul calibur)
HP: 50
Armor: 5 maybe?
Power: A really big axe that he hits you with does 20 unblockable damage
Range: 1 tile in front of Titan.
Block: Front: 50%
Movement: 3 tiles, much like the knight
Wait: Moved = 1 Turn, Attacked = 3 Turns
This is basically a knight, made unblockable, with less armor/blocking, because you modeled after a character from another video game. Also, no melee unit is unblockable in this game. I wouldn't recommend we start now.
Name: Dark Cleric (evil looking cleric with horns on head)
HP: 20 maybe?
Armor: None
Power: Drains up to 10 hit points from another unit and adds them to a friendly unit of players choice or to itself. attack can only be blocked by barriers.
Range: within 4 tiles in any direction
Block: No blocking but immune to spells
Movement: 4 tiles
Wait: movement = 2 turns, attack = 4 turnsThis unit will die with one hit of several characters (and with a wait of 4 turns, he's pretty useless after one attack).
Name: Reaper (looks like grim reaper)
HP: stars at 20
Armor: none
Power: drains 10 hit points from enemy and puts it into its own HP by hitting enemy with a sythe
Range: within one tile of unit
Block: blocking 45%
Movement: float type movement of 3 tile range like knight
Wait: movement = 1, attack = 2Again, one hit kill. What can the HP go up to?
Name: Mercenary (act as male assassin type character)
HP: 35
Armor: 5
Power: 18 damage by throwing knives
Range: 4 spaces from unit
Block: Front blocking 40% maybe?
Movement: 4 tiles
Wait: no recovery from movement, 1 turn recovery from attackthis is just the assassin with lowered armor/blocking to make up for the new range attack...
Name: Demon (floating demonic looking ghost that is always on fire)
HP: 25 or 30?
Armor: none
Power: Enters the body of a unit and posesses it like a focus spell. That unit is now under complete control of the other player, but if it fails to block an attack the spell is broken and the damage goes into the demon which repears, causing no damage to the possessed unit. the unit that becomes possessed will have a flaming aura like the demon did before it entered.
Range: within 2 or three? tiles of the unit
Block: 20 or 30%
Movement: falls into floor and comes back up in a colum of fire within 3 tiles of its original space
Wait: movement = 2 turns, attack = the possessed unit can attack but can not move unless it is still possessed on the next turn.There really shouldn't ever be a time when the units of one player are controlled by another. Also, if a single hit removes the demon, AND causes damage to it, AND doesn't damage the possessed unit, it would be pretty easy to just get him out, thus wasting the demon's turn AND causing it damage...
Name: Hunter
HP: 25, something low?
Armor: no idea
Power: shoots poison blow darts, 15 innitial damage plus 1 turn stun effect?
Range: something like the scouts range
Block: 50% blocks with forearm things like ninjas do
Movement: something like the scouts range
Wait: 1 turn movement, 1 turn attack,so, cross between a berserker and a scout? I think it will be a bit uneven if you can change the wait time of your opponent's units from afar every other turn...
Name: Shapeshifter (looks like floating black hole that takes up 3 spaces like a wall)
HP: no idea
Armor: none
Power: focus spell (sheild) absorbs (without taking damage) any air born, magic, fire based, or projectile attack from opposing units thereby sheilding any unit behind it.
focus is broken by directly striking the vortex.
Range: desperation attack when HP is below 5 sucks in 1 selected unit 1 space infront of the shape shifter, unblockable, and suicidal.
Block: blocks anything but a direct strike while focused, no blocking when not focused.
Movement: 3 tiles in any direction, sorta floats over to them
Wait: 1 turn wait if unit moves, 3 turn wait if unit focuses.This is a barrier ward, but instead of having the damageable part far away and hard to reach, you're placing it in the easiest to damage area...
Name: Shocker (looks like a knight with no shield or sword)
HP: 35
Armor: 5
Power: Claps hands together and stuns any unit 4 spaces infront of it with a sonic boom, accompanied by 10 innitial damage.
Range: same as dark magic witch
Block: no idea
Movement: 3 spaces in any direction
Wait: movement = none, attack = 2 or 3This is exactly like your Hunter idea, but with a different attack pattern...
Name: Colossus (like a huge version of the titan)
HP: 60 hit points, takes up 4 tiles like the dragon
Armor: not sure, but not a lot
Power: 25 unblockable damage by hitting victim with a straight down blow from war hammer
Range: 1 space in front of it
Block: no blocking
Movement: 2 tiles.
Wait: movement = 2 turns, attack = 4 turnsthat's really unballanced...
mynamesryan
10-17-2008, 03:45 PM
thank you! finally someone gave me advice on what specifically i need to do. if i ever get around to editing those, ill fix that stuff up, thanks though because youre the first person to really specifically tell me what was wrong
Tubby
10-17-2008, 05:47 PM
Shutup. I told you that something was wrong:dry:. hehe
Dangle
10-18-2008, 04:16 PM
Try focusing your efforts on just one well thought out unit instead of 9 or 10 units that have been suggested a million times before.
T Solo
10-18-2008, 10:23 PM
Good first try, but you definitely need to put some more work into these units. Try reading a few other CAU suggestions and see what has worked for others.
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