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xerent
10-17-2008, 01:33 PM
Description: An antique of a ward, this contraption houses restroative magics that must be continually renewed, lest the unstable object crumble into dust.

HP: 109
Movement: 0
Recovery: -M, 3A
Power: --
Range: --
Armor: 0%

Special: Contraption.

(100% blocking on all sides, and does not count as an end-of-game unit.)

Range: Special

This unit initially affects every tile on the board. (There are 109 tiles, this unit has 109 HP.) This unit no longer provides an affect to each tile per damage taken. (Example: If this unit takes 12 damage, then it will have 97 HP, meaning it only affects 97 tiles.) The ward stops providing an effect to the tiles furthest away. If multiple tiles tie for the furthest away, the tile is chosen randomly amongst eligible tiles. (Example: If the unit takes 12 damage, the 12 furthest tiles will no longer be affected.) Healing the ward has the opposite effect, as new tiles are now affected, chosen randomly from the closest eligible tiles.

Passive Ability: Recharge

This ward automatically takes 3 damage per start of your turn.

This ward heals a total of 3 HP divided amongst friendly units within range. If more than 3 units are in range, units are chosen randomly. If less than three units are in range, a unit may be healed more than 1 HP. If 0 units are in range, the ward will not heal any units, but will still take 3 damage for that turn. A unit who has full hit points may be healed (Effectively making that heal useless.), while a unit who is damaged may be ignored, the results are random. The ward may kill itself with this ability.

Active Ability: Discharge

Target unit has Recovery +2. (Unit must wait 2 turns before acting. If a unit already has a recovery, this attack adds two turns to that recovery.)

The ward will take 10 damage as a result of this attack.
The ward may kill itself with this ability.
This attack does not break focus.
This attack kills shrubs.

Kindle
10-17-2008, 01:49 PM
An interesting unit. :D

So, every turn, the ward transfers 3 of its hp to your units?
As it does this, 3 tiles are lost, correct?

KBHoleN1
10-17-2008, 02:11 PM
Maybe I missed this: If the ward has 2 hp, does it still heal a total of 3 hp as it dies? Likewise, could I use the Discharge ability if I only had 5 hp?

Great unit, really interesting.

xerent
10-17-2008, 02:54 PM
An interesting unit. :D

So, every turn, the ward transfers 3 of its hp to your units?
As it does this, 3 tiles are lost, correct?

Correct.

Maybe I missed this: If the ward has 2 hp, does it still heal a total of 3 hp as it dies? Likewise, could I use the Discharge ability if I only had 5 hp?

Great unit, really interesting.

Yea, it's too complicated to make exemptions for partial-HP actions, so I figured if the death of the ward results in using the action, then I figure you deserve to get the full effect

farcus
10-17-2008, 03:27 PM
I like it. I can see new strategies with this unit.

Gypsy
10-17-2008, 06:14 PM
Active Ability: Discharge

Target unit has Recovery +2. (Unit must wait 2 turns before acting. If a unit already has a recovery, this attack adds two turns to that recovery.)

The ward will take 10 damage as a result of this attack.
The ward may kill itself with this ability.
This attack does not break focus.
This attack kills shrubs.

Powerful, but at the same time a taxing move considering the damage taken and the recovery (by the time it can be used again it is at 87hp if used on the first turn), but it could be a game changing move. I don't find the passive ability that useful but at least you get something out of the hp loss. Overall this is one of the best ideas I've seen.

Boreal
10-17-2008, 06:25 PM
Interesting idea. Since you count all 109 tiles as being eligible to be healed, then does that mean that the DW can heal itself? I also assume that you can only use discharge against units within range of the DW's current HP, correct? And why does it kill shrubs? It deals no damage.

Angry
10-17-2008, 06:38 PM
I'm so confused...

T Solo
10-17-2008, 06:55 PM
I like the idea, very original. This unit would bring a few more options to the game.

-The Shredder-
10-17-2008, 08:40 PM
Hey T solo,

Its good to see ya again. Its been a long time.

Btw, I like the unit :)

Kindle
10-18-2008, 07:08 AM
Interesting idea. Since you count all 109 tiles as being eligible to be healed, then does that mean that the DW can heal itself? I also assume that you can only use discharge against units within range of the DW's current HP, correct? And why does it kill shrubs? It deals no damage.

Good points.
Although there seems to be a few things to be cleared up, I really like the unit, I could see it being used in all sorts of situations. :D

Kat
10-18-2008, 09:13 AM
I like the unit, but if it affects all the tiles then wouldn't that suggest it may heal your opponents units aswell as your own? ;) Overall very good though :bigsmile:

Lex
10-18-2008, 10:30 AM
I like the unit, but if it affects all the tiles then wouldn't that suggest it may heal your opponents units aswell as your own? ;) Overall very good though :bigsmile:

Only if your opponents units are friendly.

Kat
10-18-2008, 10:33 AM
oh lol didn't see that bit :p

Tubby
10-18-2008, 10:36 AM
Lovin The Name