INtel
10-19-2008, 08:28 PM
Much like the dragon speaker mage, the chanty mage is weak by itself, but when other enchantresses combine with it, it slowly grows stronger.
Hp:35
Power:Paralyze (unblobkable)
Armor:None
Movement:3 (non-teleportation)
Blocking:None
Recovery Time:1 for movement, 2 for attack, 3 total
This is a regular enchantress to start, but with other enchantress drops, it becomes stronger and weaker. Let's say you have 2 enchantress drops. In the settings screen, you drag each one of the extra drops onto the chanty mage. This is undoable. For each enchantress dragged onto the chanty mage, it's health is permenantly lowered by 2 and its attack range gets one tile added onto it (the player's choice). For example...
o=chanty mage
x=attack range
-=empty tile
----x----
--x-x-x-- Regular Attack Pattern
x-x-o-x-x
--x-x-x--
----x----
----x----
--x-x-x--
x-x-o-x-x-x
--x-x-x--
----x----
----x----
Notice the two new x's on the right and on the bottom of the attack pattern. This does not have to be the new attack pattern. The two extra range tiles can be added to any adjacent square of a previous tile. The chanty mage's health would now permantly be 31.
Comments please!
Hp:35
Power:Paralyze (unblobkable)
Armor:None
Movement:3 (non-teleportation)
Blocking:None
Recovery Time:1 for movement, 2 for attack, 3 total
This is a regular enchantress to start, but with other enchantress drops, it becomes stronger and weaker. Let's say you have 2 enchantress drops. In the settings screen, you drag each one of the extra drops onto the chanty mage. This is undoable. For each enchantress dragged onto the chanty mage, it's health is permenantly lowered by 2 and its attack range gets one tile added onto it (the player's choice). For example...
o=chanty mage
x=attack range
-=empty tile
----x----
--x-x-x-- Regular Attack Pattern
x-x-o-x-x
--x-x-x--
----x----
----x----
--x-x-x--
x-x-o-x-x-x
--x-x-x--
----x----
----x----
Notice the two new x's on the right and on the bottom of the attack pattern. This does not have to be the new attack pattern. The two extra range tiles can be added to any adjacent square of a previous tile. The chanty mage's health would now permantly be 31.
Comments please!