JesusCraig
10-22-2008, 02:52 AM
http://www.ultimosdiasdegloria.com/FR/Personagens_fr/fig_pers_gd/Telamont1.jpg
A shade is adept at manipulating shadows, they have gained an unprecedented mastery of darkness. Shades tend to blend with the shadows around them and are incredibly hard to discern, making them exceptionally hard to hit. Shades tend to prefer trickery to brute strength.
Health: 50
Armor: 0
Blocking: 70% (Animation: Shadows enclose and swirl when the attacker begins attacking, after the attack is finished the shadows stop moving and the shade appears unharmed when the shade blocks)
Power: 8 damage plus Blind
Movement: 3
Range: 3
Recovery: 2 (1 attacking, 1 moving as per the recovery formula)
Blind: The Shade sends a concentrated blast of shadows into the face of the attacker. The shadows coalesce around the eyes and the unit which is attacked takes on the status "Blind"
Blind units can move only half of their movement, rounded down (An assassin can move 2 squares, a knight can only move 1). Blind units can attack only 1 square directly adjacent to them, as well as their own square (A knight is unaffected by this part, a pyro however will always hit itself when blinded [one square adjacent to the pyro will be the center square of the pyro blast, meaning the pyro will hit itself]). The only units which will ever hit their own square are the pyro and potentially the barrier ward (barriering itself)
How blind effects the units attacks:
Assassin: Not at all.
Knight: Not at all.
Beastrider: Can only hit one unit, adjacent
DMW: Can only hit one unit, adjacent.
Pyro: Center of blast can only be 1 square adjacent.
Scout: Can hit only one square away.
Cleric: Not at all.
Dragon: Can hit only one square away.
Muddy: Mudquake only hurts units adjacent, no effect to normal.
Enchantress: Can only paralyze units adjacent
Wisp: Can only poison units adjacent.
Frosty: Can only paralyze units adjacent
Basically, it reduces the range and area of effect to 1 square for each unit.
Blindness is a self-curing status ailment and disappears after 3 turns. (Previously 4, but editted to reduce impact of the effect)
A shade is adept at manipulating shadows, they have gained an unprecedented mastery of darkness. Shades tend to blend with the shadows around them and are incredibly hard to discern, making them exceptionally hard to hit. Shades tend to prefer trickery to brute strength.
Health: 50
Armor: 0
Blocking: 70% (Animation: Shadows enclose and swirl when the attacker begins attacking, after the attack is finished the shadows stop moving and the shade appears unharmed when the shade blocks)
Power: 8 damage plus Blind
Movement: 3
Range: 3
Recovery: 2 (1 attacking, 1 moving as per the recovery formula)
Blind: The Shade sends a concentrated blast of shadows into the face of the attacker. The shadows coalesce around the eyes and the unit which is attacked takes on the status "Blind"
Blind units can move only half of their movement, rounded down (An assassin can move 2 squares, a knight can only move 1). Blind units can attack only 1 square directly adjacent to them, as well as their own square (A knight is unaffected by this part, a pyro however will always hit itself when blinded [one square adjacent to the pyro will be the center square of the pyro blast, meaning the pyro will hit itself]). The only units which will ever hit their own square are the pyro and potentially the barrier ward (barriering itself)
How blind effects the units attacks:
Assassin: Not at all.
Knight: Not at all.
Beastrider: Can only hit one unit, adjacent
DMW: Can only hit one unit, adjacent.
Pyro: Center of blast can only be 1 square adjacent.
Scout: Can hit only one square away.
Cleric: Not at all.
Dragon: Can hit only one square away.
Muddy: Mudquake only hurts units adjacent, no effect to normal.
Enchantress: Can only paralyze units adjacent
Wisp: Can only poison units adjacent.
Frosty: Can only paralyze units adjacent
Basically, it reduces the range and area of effect to 1 square for each unit.
Blindness is a self-curing status ailment and disappears after 3 turns. (Previously 4, but editted to reduce impact of the effect)