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ks5bns
11-10-2008, 01:53 PM
I was bored so heres a unit.

A fast moving arachnid With a venomous bite and the power to ensnare people in its web.

Name: [Giant spider] type beast
HP: [42]
Armor: [10]
Power: [17 +Venom] Web attack
Range: [1]
Block: [33]
Movement: [4]
Wait: [2]

Venom - the NEXT time the opponent heals the unit that was struck it only heals half normal (i.e 6). this does not stack with multiple attack on the same target

Web attack (click and hold like mud golem's quake and assasssiisn suicide attack)
Instead of doing its normal attack the creature may attemp to fire a Web, ALL units next to it get struck by the web and must wait 1 extra turn and must reduce thier block chance by 10 percent and have their armor halved. this last until the units that was webbed moves. this reduction DOES stack with multiple hits. but if the unit moves the affest goes away

philrox
11-10-2008, 02:30 PM
I'm not really sure what I'd do with this unit. It doesn't seem to powerful.. just kinda seems useless to me. Not a HORRIBLE idea, but not the best...

Loopget
11-10-2008, 03:31 PM
well it could be useful in a rush game i suppose,;), like going for a scout/muddy kill, but other than that i dont really see a purpose for it,other than delaying a cleric kill (the 1 turn extra wait),

ks5bns
11-13-2008, 09:00 AM
yeah i try to make them unique
but u forget hit a unit so they cant heal as much is quite a good ability

Hunt ^^
12-06-2008, 05:36 AM
Its never going to find its way into my line, or any persons line that I know of unless you somewhat buff it.

Something like reducing its turn time to 1 or perhaps making the web act like a 1 turn paralyse (So 0% block) or perhaps reducing the movement of the webbed foe by 50%.

Any of these would work.