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burnout-278
11-11-2008, 10:59 AM
simple idea that is prolly not going to be liked by anybody, but hey who cares.

A regen wisp would be pretty much the same as a piosion wisp excepts it heals instead of hurts..dur

all the same stats and everything, just maybe a diff body and well it heals, also the unable to attach once leaving the feild would stay in effect, and just for the record i have not thought this through.

Wisp wouldnt heal itself

Cloak
11-11-2008, 11:05 AM
I think its too powerful, Cuz once you use the wisp it takes away 8 after your turn, plus an extra 4 after every turn... Which would be like a cleric heal, only ALOT better and less wait time

burnout-278
11-11-2008, 11:06 AM
like i said i havent thought it through that well, so i am looking for more ideas

Cloak
11-11-2008, 11:11 AM
Well then why did u even post >.>

burnout-278
11-11-2008, 11:15 AM
because i wanted suggestions on it
well how about if it only does 4 after each turn, and the 8 doesnt happen?

Cloak
11-11-2008, 11:18 AM
2 turns a person, a cleric has 3 turn wait which in reality its 6 turns....so ur wisp would heal 24 after 3 turns

burnout-278
11-11-2008, 11:19 AM
no it would be 12 after three turns and the 24 after 6, its heal would be the same on a less number of units

Cloak
11-11-2008, 11:25 AM
the wisp does damamge after ANY players turn...so its 4 hp per persons turn, which is too much

burnout-278
11-11-2008, 11:26 AM
well maybe make it only after controlers turn?

Cloak
11-11-2008, 11:27 AM
Much better :P

burnout-278
11-11-2008, 11:29 AM
anything else you can think of that needs work?
even though he only heals as much as the cleric, he would still have the move and range of the wisp

shurtugal
11-11-2008, 11:31 AM
There will never be another healing unit.

ks5bns
11-11-2008, 11:32 AM
ur forgetting cleric heals every1
This iwsp wouldnt
also wisp range means he might have to go forward to heal.
plus he sed it has to be something like the pouson wisp not the exact same plus i would assume u cant move the units that are being healed.

burnout-278
11-11-2008, 11:33 AM
maybe so shurt but we can always dream, and hey why not give ideas instead of tearing down dude?

shurtugal
11-11-2008, 11:35 AM
Trust me, if I wanted to tear down...

burnout-278
11-11-2008, 11:37 AM
yea ks5bn, you got any ideas man, just looking for some stuff to work with

Cloak
11-11-2008, 11:42 AM
My bish unit can slay urs :P

burnout-278
11-11-2008, 11:46 AM
well yea mine cant do damage, but i have an a-bomb for your bish

JesusCraig
11-11-2008, 12:15 PM
Post whole units, not suggestions. Make a unit so the whole convo isn't a perpetual argument on how we should make it like this or that, but rather suggestions towards completing a whole. What you have now is an idea, what you should be posting is a unit.

And I wouldn't ask ks5bn for ideas, his thoughts are almost as bad as cloaks.

burnout-278
11-11-2008, 12:17 PM
lol, well i just liked the concept really, i knew if i made the unit myself it would be unblanced and thats why i took suggestions

Tree Hugger
11-11-2008, 02:42 PM
this unit is fail...and tao is kinda getting old idk why people even post they wont make a new unit

T Solo
11-11-2008, 03:11 PM
There will never be another healing unit.

TAO will most likely never create a new unit period. CAU is just for fun if anything, and so units should be given some leeway as long as creativity is shown. As for this unit, it needs alot of work.

Cloak
11-11-2008, 03:22 PM
Word.

Supersmiley :-)
11-11-2008, 04:01 PM
There will never be another healing unit.

There will never be a new unit.

shurtugal
11-11-2008, 04:15 PM
There will never be a new unit.

There will never be something new.

1-0.

SVranger13
11-11-2008, 04:32 PM
maybe so shurt but we can always dream, and hey why not give ideas instead of tearing down dude?

how can you not tear down a rather stupid unit like this.......:huh:

bloodreign
11-11-2008, 05:05 PM
It ok, realy not that overpowered, if it was like whisp would it also heal enemy units? if so i think it would make it harder to use. ploos it would get sniped by scouts right quik.

CPC
11-11-2008, 05:13 PM
Guys I'd say its been pretty well established that we all expect no further changes to the game in the near future. Nevertheless we can atleast appreciate the imaginations and ideas people have for new units and how fun they'd be. No point in saying its not going to happen. Anyway, this is one of the more reasonable ideas I've heard of late, and doesn't need a lot of explanation because its essentially a reversed poison wisp that adds HP instead of deducting HP...

burnout-278
11-11-2008, 07:50 PM
tru dat cpc

Loopget
11-11-2008, 10:36 PM
what would its uses be though, and does it have 30 hp like the poison wisp? if so turters would have to sacrafice stoning one of their other units to stone it or it would die too easily and it wouldnt come in to handy in rush games because your all out attack, you would end up healing like 4 hp before the wisp was picked off by a scout

T Solo
11-11-2008, 10:57 PM
Guys I'd say its been pretty well established that we all expect no further changes to the game in the near future. Nevertheless we can atleast appreciate the imaginations and ideas people have for new units and how fun they'd be.

Pretty much exactly what i said a few posts up.

CPC
11-11-2008, 11:10 PM
Pretty much exactly what i said a few posts up.

Oh haha sorry didn't see that. Glad we agree though. :)