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ks5bns
11-11-2008, 06:05 PM
Music is used to inspire and ppl need the most inspiration when they are in battle

Name: [ War Bard]
HP: [40]
Armor: [0]
Power: [15 or last stand ] depending on who they "attack"
Range: [1]
Block: [35]
Movement: [4]
Wait: [4]

Bards Presence
any Friendly units (except the wards) standing NEXT to the bard is inspired they do 2 extra damage if they attack

Last stand
if a bard "attacks" a friendly unit (anything but wards and shrubs) the attacked unit, for the next round, cant die (they can still be affected by pioson or paralysis etc.. and can still get hurt BUT they cant die. Anything that would kill them makes then have 1 hp) (range is 1 )
If a bard attack any other unit ( opponents units, shrubs or wards) then they take 15 damage

Bard Song (click and hold like mud quake or assassins desperation attack)
All friendly units within 2 squares (except wards and shrubs) take 4 less damage for the next 2 rounds

Kurda Smahlt
11-11-2008, 06:17 PM
IF the Bard is killed does the attacked unit still not die?

If not it is overpowered.That attacketd unit would have all day to kill your enemy's pieces unless paralyzed.

shurtugal
11-11-2008, 06:24 PM
I don't see much use for this unit in anything except grey, but it's still a good unit.
I'd personally lower the wait down to 3.

ks5bns
11-12-2008, 07:57 AM
kurda i dont understand what u mean this thing only last for one round. u can kill any unit in that round but the unit that has last stand ability
the round after that this ability goes away
this unit is better if ur defending. as the extra 2 damage is awesome
Dsms plus this 29 damage to every1 dragon can do 30

shurtugal
11-12-2008, 02:56 PM
kurda i dont understand what u mean this thing only last for one round. u can kill any unit in that round but the unit that has last stand ability
the round after that this ability goes away
this unit is better if ur defending. as the extra 2 damage is awesome
Dsms plus this 29 damage to every1 dragon can do 30

Yes, but it is extremly difficult to win matches that you defend in, in turtle you will always lose if you go on the defensive (unless you're dape), and even then, you have to go on the offensive (*cough dape*).

Cloak
11-12-2008, 03:37 PM
The name itself "War Bard" sounds odd enough :D

The Butcher
11-12-2008, 03:56 PM
i love music

T Solo
11-12-2008, 06:44 PM
I don't really understand the strategic use of this unit, if there is one. Can you specify for slower ones like meh?

ks5bns
11-13-2008, 07:38 AM
this unit cant attack so its better being behind ur units near the back not at the back but hear the back
play defensive
continue using the song all ppl reduce their damage by 4.
if u must protect a unit from dying do that next go they might be able to move baack and not get hit
make sure firndly units are next to the bard as they will do 2 more damage this is awesome for scout like units who have range (and GA)
it would be awesome for DSms ( if u can hit a unit whilst being next to him 29 damage)
personally after reading it agen i thought i might a little to overpowered.