View Full Version : TAL Delta League: The Beginning
meat.eater
02-28-2009, 03:10 PM
Disclaimer.
If I have any indication that you did not read this thread or follow instructions, I will not want you in this league. Read it. I helped you out: Important stuff is is purple and orange.
http://img93.imageshack.us/img93/5691/talbadge24tr.png
Introduction.
This style was created and tested by meat.eater and Alabamaboy (Artist). It's our baby. :) We, as well as any Tournament Moderators, will be in charge of this league.
Some of you are familiar with this unit style, being a part of the Beta testing for it in several ODT's. To others this may be an entirely new experience of play. Delta is, essentially, a 4-unit style of game, with several restrictions. It will require you to play entirely differently than you are used to--it will even the playing field in terms of talent.
The most successful ways to be good at delta are in unit pairings and in formation creation. Because only 4 units are being used, there are infinitely more possible formations that can be utilized well compared to regular 10-unit play. Many units that are considered obsolete are considerably stronger in delta play: The Berzerker, the Barrier Ward, the Dark Magic Witch. It is through utilizing these units, in the right pairings with other units, that the Delta style can be conquered.
Though the games are short (20 minutes is about the maximum time spent on a Delta game), they are very intense. There is seldom a "set advantage," only certain ways to understand certain formations. Losing one unit is much more costly in a Delta game.
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The Rules.
4 Units Maximum.
No duplicate units.
No Dragon Tyrant.
No Cleric.
No Scout.
Maximum of 2 focus/skill units: (Barrier Ward, Frost Golem, Stone Golem, Wisp, Enchantress, Furgon).
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The League.
The league will not be separated into tiers, like the Revelations Grand League is. In this league, every person is able to play one another in the month period a maximum of 3 times. Ties count as games played. There are no replays on ties. The statistics will be collected and each individual person will receive a player ranking based on the statistics and recieve Delta Points
DELTA POINT VALUES:
+2 point for a win.
-1 point for a loss.
+1 point for a tie.
TAL VALUES:
At the end of each month, the league will close, and the top 8-12 scored participants with the most Delta points (playoff, if necessary, for ties) will be entered into a double elimination Delta Monthly Championship ODT, which will always be held on the last Saturday of the month. The next month's Delta League will begin the following Monday (so sometimes it will actually begin the month before). The TAL prizes will be determined based on number of participants.
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Sign-Ups.
This is the sign-up thread for the month of April. Because the last Saturday of April is the 25th, the April League will begin on March 23rd. Between now and then, you may look for me or Artist or other people to practice and train to see if you like the Delta Style and would like to sign up for this league. The league has no maximum participants. Please sign up in the following format:
FORMAT:
1. Known Name
2. Revelations Accounts
3. Favorite Super Hero/Villain
EXAMPLE
Known Name: meat.eater
Revelations Account(s): veritas
Favorite Super Hero: Batman
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Strategy Guides.
PLEASE READ:
Because the League is just over 3 weeks away from starting, and this is a relatively new style to everyone, I am also opening up an open strategy guide for people to participate in and read in this thread. The first posts of this thread, following this one and the sign-up sheet, will be Delta style strategy guides for individual units and unit pairs in battle. Please submit strategy guides and I will add them to the first posts of this page! This is a new style, so we should all be learning it together. You never know... a GOOD strategy guide submitted may have some sort of reward.... hmmm....
I will also be hosting several Delta ODT's between now and March 23rd, so keep your eyes open.
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Sign-ups and Guide Submissions for The Delta League are OPEN. REMEMBER: This will be a long sign-up process, so be patient and we will get started in just over 3 weeks. In the meantime, please practice and submit Strategy Guides!
meat.eater
02-28-2009, 03:11 PM
Sign-Ups for The Delta League: April.
meat.eater
Artist
Mithrandir
Dream
Master TAO
IROK
redreoicy
Unforgottner
OMAR
Don Juan
Ol' Time
DOCTOR DEVICE
Tugnus
Priest
Elimination
Gypsy
A-99
Lex
Maverik07
BaxVarlet
Ragnarth
StupidCows
the bored king
Guide
Gallictamus
NejixKun
~Slayer~
The Creed
ZADICO
Cyborg Pancake
Legend Z
Cuathon
Match Strike
Snowolf
kingedward
I'malive24/7
Sniper Master
Divine Saint
Hatchet Warrior
Loopget
Reymo
Darkness
BOHEMOTH
Big Zeus
Deadpool
Anarchy United
High Heat
Garack
s][nful
Flame.
xEaglex
Twilight Dragon
skev21
Stiven
spencer555
Duraza
LosPollos
2xfire
pils
Dark7
The Cheat
Sacred Silence
~Elven~Blood~
Sinyra
cekkino
Boreal
ExpectDeath
$t anger
Nightmarez
Strysus
Elemental
FﻍR
Winter Wolf
Justice
Pxndx
tombs looter
knix
Icy Shiva
tconn89
XOHOX
meat.eater
02-28-2009, 03:11 PM
User Submitted Strategy Guides; Pg1.
Basic Individual Unit Strategy for Delta: Human Units.
Written by meat.eater and Artist.
KNIGHT
The primary difference between knight strategy in a full 10-unit game and a Delta game is that you only get one of them. As usual, the knight is the most balanced unit: effective both offensively and defensively. It is great for blocking entrances and playing the slow defensive game when teamed up with a furgon, yet it can infiltrate and easily kill units with little or no block statistic on the offensive side. With proper backup, the knight is an easy 4th man to pick for your team: flexible and powerful. Even gives wisps, a very good delta unit, a run for their money if they are isolated.
Strengths: Blocking percentage, wait time. Flexibility between offensive and defensive forms.
Weaknessess: No scouts, dragons or clerics or extra knights… the knight’s biggest allies. So though he has big health… you can’t retreat him and gain that health back. Paralyze units (frosts) become incredibly dangerous. Even being paralyzed for only a few turns can take a big HP toll on the knight.
ENCHANTRESS
The enchantress and the frost golem are put on the same level in a Delta game. You can equip yourself with both, sure, which leaves you at half power for attacking units and disallows you from using the wisp (if that’s a trade you deem worth it, go for it). Alone, the enchantress is pretty bad in a delta game, with very low HP and no blocking… however, used with a furgon or barrier ward, the enchantress becomes nothing short of lethal. Without scouts, a primary source of damage is done close in during a delta game, which is ideal striking distance for an enchantress.
Strengths: Utilizing the close up game to paralyze multiple units, used with a furgon or barrier ward effectively.
Weaknesses: Low HP compared to a frost golem, low range compared to a frost golem. Not very good in offensive formations.
DARK MAGIC WITCH
Most gold players have completely abandoned the witch as a unit that is normally put into the field of play during a regular game. In a Delta game, with no scouts or dragons (a witches worst enemy), the DMW is an entirely reborn unit that can be EXTREMELY effective. It is the most powerful mobile offensive unit allowed in a Delta game. Used in combination with a good protective strategy, the DMW is a very useful tool to insert unblockable damage or providing defense for status ailment units. You wont often find yourself able to hit more than 1 unit at a time with the witch in a delta game, but if you can keep her alive… that damage REALLY adds up.
Strengths: Very powerful offensive attacks that cannot be blocked. Great range.
Weaknesses: Vulnerable to the wisp and the beast rider. If you’re good enough to keep her alive, she’s the best unit on your field.
BARRIER WARD
About 50% of a Delta game is about positioning. The other 50% is about leverage. The barrier ward helps both of these. Often times, the barrier ward can be swapped out for a furgon, or vice versa… it really depends on the style of play you’re looking for. Barrier wards tend to provide excellent offense in a Delta game, especially with the Wisp or beast rider. Remember, scouts aren’t a factor and the BW can’t be hit by most units unless it’s focusing, so don’t be afraid to put the BW farther up than you’re used to (but not too far.. witches are nasty). Against an entirely aggressive form, an equally aggressive barrier ward can tear it to shreds.
Strengths: 100% blocking goes a long way in a game without scouts. With its 6 tile range, it can be used very well aggressively, and still pretty well passively if you ever have to go on the defense.
Weaknesses: If you get too cocky with the barrier ward, you’ll lose it entirely; no cleric to heal. Losing a barrier… that’s sole goal is to prevent other units from dying, it pretty much like losing half of your army’s power.
ASSASSIN
The Assassin can be used in several different ways. It may not have as large a range as the Beast Rider, but its ability to self destroy as well as block with more proficiency makes it better in some situations. An Assassin can be used to counter a Poison Wisp from invading your form; because of its extended moving range and low wait time you can stagger its position. When used in conjunction with a Stone Golem the Assassin becomes even more of a threat, because it’s taking less damage on hit and it becomes more likely to enter the range where it can self destruct. Its multiple attack range makes it well suited for doing damage to several foes and moving away from them in an efficient manner, as well as removing furgon shrubs in the absence of a mudquake.
Strengths: Removing shrubs, giving a larger blocking alternative to the beast rider. Very aggressive unit. With fewer opposing units, you can equip yourself with an assassin bomb well.
Weaknesses: Its attacks and abilities are nothing more than average. It is a balanced unit, but it’s not the deciding factor between winning and losing. DMW’s kick it’s ass. Keep in mind that if you do use an assassin bomb, you lose 1/4th of your team as well.
PYROMANCER/DRAGONSPEAKER MAGE
The Pyromancer/DSM (whichever you choose to use… DSM is obsolete without a dragon) may seem to be underpowered, it does have some large advantages to other units though. It is not affected by line of sight, so keeping it behind other units is not an issue when attacking. Being able to deal massive spread damage is also a benefit in using a Pyromancer, you will often, unlike with the witch, be able to hit multiple units (hitting two units at 15 damage each already deals more damage than one witch blow). You can often top a Lightning Ward’s damage when using a Pyromancer correctly. Although it may not seem like much, a Pyromancer’s 30% blocking will most likely entail at least 1 block per game, allowing the Pyromancer to deal even more damage.
Strengths: The only unit that can really effectively hit multiple units at once with fatal attack power. With a wisp, this can be devastating. With a stone, this can be devastating.
Weaknesses: Unless you get as many shots in as possible and start racking in damage dealt by your Pyro… it is an entirely wasted unit. It’s often a primary target to eliminate by the opposing team for that reason.
LIGHTNING WARD
The Lightning Ward can be used offensively or defensively, it can keep enemy units at bay, or deal a lot of damage to one if it strays to close to your more fragile units. When placing a Lightning Ward on your side in preparation for a game, avoid putting it where a Frost Golem could make it useless, or where a Dark Magic Witch/Pyromancer could kill it without recourse. Used together with ranged units, the LW can be effective for causing more than one point of attack, while also a safe haven from Enchantresses or further damage (berzerkers don’t enter LW range… ever.)
Strengths: Lot’s of damage. The position of it will dictate where much of the direct battle will happen, which can be very beneficial with certain forms where location is key.
Weaknesses: Obviously, it doesn’t move. You wont do damage to people that aren’t in it, and it’s one less piece that an opponent has to kill for victory.
meat.eater
02-28-2009, 03:28 PM
User Submitted Strategy Guides; Pg2.
Basic Individual Unit Strategy for Delta: Golems & Beasts.
Written by meat.eater and Artist
MUD GOLEM
From one of the best units in a regular game to one of the worst, in my opinion, in a Delta game. Its range and escape are almost nullified due to paralysis units and the absence of a cleric and scouts. With no blocking, it is vulnerable to almost anything. On its own, the mud golem doesn’t stand a chance in a Delta game. But does that stop it from having the most effective maneuver in a Delta game? No. If you think the mudquake is effective in 10-unit games… your mind is about to be blown. In one move, the mud golem can successfully undo every bit of defense and collaboration don’t by all 4 units on the opposing team. The Delta game is very much about focusing and positioning, and the mudquake royally screws that up.
Strengths: MUDQUAKE. If you can keep him alive to successfully punch out multiple mudquakes, your opponent is in a world of hurt.
Weaknesses: He likes to die pretty easily in a Delta game. His movement range is almost obsolete due to his absence of blocking with no cleric.
GOLEM AMBUSHER
The biggest strategically advantage with a golem ambusher is its ability to de-focus units. You will likely not directly kill very many units with the ambusher itself, but it’s a wonderful assist unit to allow your bigger players to clean up. Used with a well placed lightning ward, the long and short game is very well covered and can DOMINATE a Wisp, which is arguably one of the best Delta units. A furgon is its friend, make sure nobody gets close to him.
Strengths: Wisp = dead. Excellent and de-focusing units. Even his presence, whether or not he actually hurls his boulder, prevents so much focusing from happening. Works well in very aggressive formations.
Weaknesses: If someone gets close to him… he’s dead. Same deal as the mud golem, the GA is very vulnerable if not well defended or kept from harms way.
STONE GOLEM
With the absence of a cleric, a Stone Golem is essentially adding health to any unit affected. Units that deal unblockable damage can be made much more deadly by giving them +30 armor. Units such as the Knight and Assassin also gain a lot from being subject to a Stone Golem, as they have such high blocking, the armor makes them even more troublesome for your opponent. When it comes down to it, a Stone Golem is primarily defensive, but when used with quick units, the stoned ones can make short work of the other team. As an example of how a Stone Golem can help you; a stoned Knight can be hit 5 times by another Knight, where as the other can only withstand 3 hits.
Strengths: Makes golems a much bigger threat, in general, to the opposite form. Makes blocking units invulnerable. Requires your opponent to de-stone your units before they can be effective.
Weaknesses: GA’s and wisps and beast riders. A stone golem is one less attacking unit on the field, and with no ability that makes your opponent unable to attack. Fortunately, with less attackers to face, re-stoning isn’t really an issue.
FROST GOLEM
The Frost Golem can be instrumental in your survival against another player’s team. Its range gives it excellent stopping power and its 2 turn recovery allows it to be more versatile than the Enchantress. It does have limits though, as you can only hold one enemy unit with the Frost Golem, in a primarily close-ranged battle field. A Barrier Ward or Furgon can offer your Frost Golem the defense it needs to be effective, but don’t let yourself be constrained to those base concepts. If you lost your damaging units (and there’s only 3 of them max), you are easily defeated. Also remember, that it’s range comes in handy with defocusing units that may have a barrier on them, the paralysis isn’t stopped by barriers. Knights and opposing golems hate frost golems.
Strengths: Restricts what units your opponent can play with, and is devastating in the end game. The use of a frost golem is almost the same as in 10-unit play.
Weaknesses: Wisps. If you let your opponent too close, you’ve lost. Similarly, if you give them too much room, you’ve lost. The frost is pretty much limited to the mid-range game.
BERZERKER
The Berzerker is perhaps the most opposite unit compared a 10-unit game. It quite literally goes from really bad to really good. With some defense, the berzerkers quick recovery and relatively high HP makes it a surprisingly difficult unit to kill. The only unit that kills it easily is a knight, and a knight is easily kept at bay. Without a knight to oppose, the berserker actually can become one of the most successful offensive units in a Delta game... often to the point where it replaces knights entirely. Used with a GA, a wisp or any kind of opposing golem has virtually no chance. Don’t forget that it delays a turn as well. Its presence alone prevents battles from becoming overtly aggressive.
Strengths: Quick recovery time and high HP. It can cause a lot of offensive mayhem, and provide a solid defense as well; remarkably flexible.
Weaknesses: Knights. This may make you pick the knight over the berserker, but the knight has weaknesses like frost golems that the berserker can much more easily take on.
WISP
You had better be careful with this guy, or else you will lose the game. Wisps make or break a formation: those who are good at it in Delta will likely be victorious if the opposing formation isn’t a direct counter. Those who lack in Wisp skills will lose heartily with a wisp on the field. Used with a barrier ward or furgon (or both), the wisp is a very difficult target to defeat unless the opponent has a GA, witch or another wisp themselves. Its attack both prevents other attacks, and removes HP at no relevance to armor or blocking. A nifty trick that is introduced in the Delta game with the wisp is: Don’t be afraid to poison your own units. If your unit is already passed the threshold in which any damage to it will kill it, poisoning it has very little effect without a cleric to heal. Just remember, that however offensively effective a wisp may be, it doesn’t actually have the power to kill anybody. So having a wisp, furgon, BW does make it hard to kill the wisp… but you only have one unit left that actually has the ability to kill others.
Strengths: When used correctly, the offense that a Wisp can provide is staggering. It can virtually stop your opponent from advancing and change the game into your favor.
Weaknesses: At one mistake, the wisp is entirely dead, along with most of your offense. Risky players play with wisps. By the same token, the wisp cannot actually kill any units, so be careful who you target.
BEAST RIDER
The Beast Rider, along with the GA, is arguably the best unit for breaking a focus attack. A Beast Rider can avoid attacks by moving out of an attacker’s range. A Beast Rider can also attack behind another unit, and can deal a potential 38 damage that cannot be healed. It can cut through shrubs effectively to make lanes to use to an advantage (with a witch, for example). To use a Beast Rider to maximum effect and damage, keep it out of harms way, for it is easily killed. It is hard to defend against a Beast Rider unless a en effective furgon and wisp is being used.
Strengths: The ability to break focus attacks and dodge their way through units. Their biggest weakness in 10-unit play is being surrounded by knights. In Delta play, only 1 knight is allowed, and much more easily avoided.
Weaknesses: That one knight will destroy a BR in two hits, unless stoned. Similarly, a BR attack with no backup will get quickly ended by a frost. Witches and LW’s deal huge amounts of damage to BR’s, and very much affect the way they can be moved.
FURGON
A Furgon creates walls of shrubbery to keep enemy units from getting close to your vulnerable safe. A Poison Wisp’s best friend is the Furgon, because together they can essentially “paralyze” a unit by surrounding it in shrubs. It can be used offensively by clogging up your opponent’s attackers, and defensively by surrounding your units with the protective layer of plants. Another favorite use of the Furgon is to couple it with a Frost Golem, keeping the Frost Golem safe as well as making an enemy unit harmless. A furgon is the perfect teammate—alone it is worthless.
Strengths: Makes many other units and strategies better. Couple your furgon with another unit, don’t go in with the intention to use him alone.
Weaknesses: If it dies, much of your strategy dies. Mudquakes eat Furgons alive, so does a berserker if he gets close.
meat.eater
02-28-2009, 03:28 PM
User Submitted Strategy Guides; Pg3.
meat.eater
02-28-2009, 03:28 PM
User Submitted Strategy Guides; Pg4.
meat.eater
02-28-2009, 03:42 PM
Reopened. To my 7 people who signed up before I had the thread totally organized: I'm sorry that your posts disappeared, but I got you on the sign up sheet.
ALSO: Lemon brings up a good point about timezones and ODT's. So, I'm going to talk to Artist about maybe making it a week long tournament at the end of the month (so the next month would begin in a week, rather than 2 days), so people from other timezones have a chance to play. TBA. Look for updates on this in the first post.
Ol' Time
02-28-2009, 03:43 PM
Ol' Time
OverDrive
Iron Man
DOCTOR DEVICE
02-28-2009, 03:46 PM
Doctor Device
Rev Accounts: Doctor Device, Archimedes
Favorite Superheroe: Meat.eater
Tugnus
02-28-2009, 03:47 PM
Tugnus
Tugnus, Tangus, Tungus
Luffy Manga>American Comics
This style was created and tested by meat.eater and Alabamaboy (Artist). It's our baby. We, as well as any Tournament Moderators, will be in charge of this league.
PFT, Bama got the idea from me when we were in XF. You stole my baby.
http://tacticsarena.com/forum/showthread.php?t=29712
elimination
02-28-2009, 03:47 PM
Meat sign me up!
Of course I'll want in :)
meat.eater
02-28-2009, 03:50 PM
Tug, Elim, DOCTOR DEVICE... can you put it in format please?
~Priest~
02-28-2009, 03:54 PM
~Priest~
Rev Names: Frick, Priest
Favorite Superhero: Thor
redreoicy
02-28-2009, 03:54 PM
By the way, is using 10 units, then killing 6 to start off allowed, or do you have to dump units if your space is full?
meat.eater
02-28-2009, 03:55 PM
You need to start off the game with 4 units.
elimination
02-28-2009, 03:58 PM
Elimination
Elimination, who?, bandit552, mr. monster(hardly get on it, and shared so not always me)
I have no favorite super hero
what about villian? :)
Gypsy
02-28-2009, 03:59 PM
I will sign up for now. I will need to try out this style so I'm glad the process is long, if sign-ups are too full and I don't particularly care for this I may drop out so someone else can be in.
Gypsy
Rev Account: Gypsy
Favourite Super Hero: He-Man. Duh. http://img14.imageshack.us/img14/2643/haaaaaypng.png
Known Name: Lex
Revelations Account(s): Lex 34.5
Favorite Super Hero: Voltron
Maverik07
02-28-2009, 04:05 PM
Maverik07
Sector 9
Batman
BaxVarlet
02-28-2009, 04:06 PM
BaxVarlet
Rev Accounts: zoma, Vertigo, Buddy Falcon
Favorite Superhero: Power Rangers
Ragnarth
02-28-2009, 04:11 PM
Known Name: Ragnarth
Revelations Account(s): Rag, Ragnarth, [Ragnarth]
Favorite Super Hero: None.
StupidCows
02-28-2009, 04:29 PM
Known Name: StupidCows
Rev Accounts: StupidCowsCantSwim, Silent Scream, Astrological Nerves, Eloquent Dinosaur
Favorite Superhero: The Flash
Maverik07
02-28-2009, 04:32 PM
Known Name: Ragnarth
Revelations Account(s): Rag, Ragnarth, [Ragnarth]
Favorite Super Hero: None.
Not a valid entry. Sorry.
the bored king
02-28-2009, 04:33 PM
Known Name: The Bored King
Revelations Account(s): Bored123, The Bored King
Favorite Super Hero: None
Pikachu!
02-28-2009, 04:37 PM
1. Known Name-- Guide
2. Revelations Accounts-- Contented Protestor
3. Favorite Super Hero/Villain-- Batman
Don Juan
02-28-2009, 04:50 PM
EDITx2: I was convinced to sign back up.
Known name: Don Juan
Rev Name: Don Juan
Superhero: Lube Man
Gallictamus
02-28-2009, 04:55 PM
Known Name: Advent, Gallictamus, Advent-insolence
Account: (Blank or 2 squares) or Legion of Legends sometimes, Gallictamus
SuperHero= Superman
NejixKun
02-28-2009, 04:59 PM
Nejixkun/Celestial
Celestial
HobbesHE IS A SUPERHERO TO ME!
~SlayeR~
02-28-2009, 05:05 PM
~SlayeR~
~SlayheR~
Captain Douche.
Artist
02-28-2009, 05:25 PM
Looks good. :-)
If anyone has questions, feel free to ask via PM.
ahaerhaehha i want to join but I'm also trying to stop with TAO....
until further notice
A-99
known names: A-99
Fav super: Spiderman
The Creed
02-28-2009, 05:29 PM
The Creed
The Creed
Robin (I hope sidekicks count...)
ZADICO
02-28-2009, 06:52 PM
Known Name: ZADICO
Revelations Account(s): *ZADICO* , Radamanthys, Minos
Favorite Super Hero: Hancock
Cyborg Pancake
02-28-2009, 07:15 PM
Quite a concept.
Cyborg
Cyborg Pancake
Chuck Norris
Isaac-Z
02-28-2009, 08:36 PM
Sign me up please
Legend Z
Revelation acc: Isaac-Z/Legend Z
Favorite Super Hero : Forrito :p
Gallictamus
02-28-2009, 08:41 PM
Known Name: ZADICO
Revelations Account(s): *ZADICO* , Radamanthys, Minos
Favorite Super Hero: Hankook
Lol zad >_> Did you mean Hancock? :P
Match Strike
02-28-2009, 08:42 PM
/Join
I don't believe in super people.
Memory of Light
02-28-2009, 08:44 PM
Known Name: Cuathon
Rev Name: Descendant
Favorite Superhero: Hancock
Snowolf
02-28-2009, 08:50 PM
1. Known Name: Snowolf aka Podunk
2. Revelations Accounts: Snowolf (only one I will use)
3. Favorite Super Hero/Villain : Aladdin/Jafar(sp?)
kingedward
02-28-2009, 08:52 PM
kingedward
kingedward
Wolverine
Gypsy
02-28-2009, 08:58 PM
/Join
I don't believe in super people.
It's okay, because they don't believe in you. :P
I'malive24/7
02-28-2009, 09:01 PM
I'malive24/7
I'malive24/7
Dr. Manhattan
Sniper Master
02-28-2009, 09:19 PM
Known name:Sniper Master
Rev Account:Sniper
Batman yo
I love DELTAAAAAAA!!
Divine Sain†
02-28-2009, 09:23 PM
Known Name: Divine Sain†
Revelations Account(s): Divine Sain†
Favorite Super Hero: Captain America
Hatchet Warrior
02-28-2009, 09:51 PM
Known Name: Hatchet Warrior
Rev Accounts: Hatchet Warrior and Mate Feed Kill Rpeat/180 Proof
SuperVillian: Joker (yes, I don't like hero's)
Loopget
02-28-2009, 10:43 PM
1. Known Name:Loopget
2. Revelations Accounts:Loopget
3. Favorite Super Hero/Villain:KickAssPlaya
Reymo
03-01-2009, 05:19 AM
1. Known Name: Reymo
2. Revelations Accounts: Reymo
3. Favorite Super Hero/Villain: meat.eater
Nice idea meat. I'm sure this tourney will be a success.
Mithrandir
03-01-2009, 07:46 AM
I’m not sure what, but something about this concept really, really intrigues me. So…I decided to catalogue my theorizing.
Mithrandir’s Guide to Delta Offense
Five of the focus/strategy units (frost, wisp, bw, furgon, enchantress) will make defense very difficult to penetrate with no cleric or scout. As a result, Delta games face the challenge of standoffs between two more defensively-oriented sets where neither player can effectively attack the other. Hence, my recommendation is to design an offensive set capable of breaking through some of these defensive type sets. Defensive sets will be easy to design, just difficult to choose between (frost, furgon, knight, GA….frost, wisp, knight, berserker, etc.). Finding a set capable of going on the offense against one of these will be the trick. First, I will narrow down the list of possible units, then provide recommendations for combinations.
For the record, I played a single experimental game with Lemon earlier, me using knight, beast, frost and wisp, him using stone, golem ambusher, knight and beast rider. That is the only Delta game I have ever played, so all I am going on at this point is that game and theory. I could end up way off after the game style is explored a bit, but we shall see. Naturally, while I am confident in much of what I have written here, I am sure I have left some important matters out and, lacking practice with what I am preaching, am probably just flat out wrong about some of it. Let this guide provoke discussion.
Units to NOT use
Enchantress – Purely defensive unit, unless you either save it towards the end when your opponent is down to two units, or use it with a barrier ward. But a bw/chanty combo is just asking for a stalemate, or to play on the defense, which is precisely what I’m trying to avoid.
Lightning Ward – Won’t help your offense.
Furgon – Won’t help your offense. And defensively, puh-lease. Let’s not make these games take an hour. Besides, I’m betting against a good offense, the furg will ultimately fail. The best chance you’d have would be a knight/frost/GA/furgon combo, but I don’t think it would work ultimately. And even if it could hold off a defense, you wouldn’t be able to attack at all.
Pyromancer/DSM – You won’t have space in your arsenal for more than one mage, and if you’re going to use a mage it’ll need to be a DMW.
Mud Golem – While it’s a must-have unit in a 10 unit rush, with only four units to choose from, I don’t think so. No blocking, two unit wait after an attack, short-range…the only real advantage is in response to a furgon. While defocusing is nice, it won’t defocus wisps, which is another liability. Just not a good choice in Delta.
Must Have’s
Knight – It’s the only melee unit that won’t be killed by two knight hits, and with no cleric, that is essential if you’re going to try to attack. It’s vulnerable to focus, but its high blocking and HP is essential nonetheless.
Frost Golem – I know this is an attacking guide, but even so I don’t think any player will be able to do without the frost. It’s so stinkin’ hard to defocus without proper range, you’re bound to face one and while it will slow down your attack, you’ll need it for support and defocusing opposing frosts, wisps, and chanties.
That leaves two unit slot opens, and eight units to choose from. I will refer to these as variants.
Variants
Assassin – I list this as a variant, but really the only way to make this a better choice than a beast rider or berserker as a melee unit is the bomb. The bomb MAY be a necessary part of a good offense, but it’s gutsy considering if you’re going to use it, you’ll have to also use either a wisp or a beast rider to set up the bomb. I will analyze the best options for an assassin-bomb delta set later. With that possible strategy exception, I’d recommend using something else for your offense.
Poison Wisp – This is a great defensive unit, maybe a must. With only four units, dealing with a frost/wisp combo can be extremely deadly, particularly defensively. But this could also be remarkably effective offensively, if planned very, very carefully.
Golem Ambusher – This unit I expect will become used in most sets. With the lack of scout and inevitable dominance of focus units, defocusers will be necessary. Plus, other than the significantly more vulnerable mages and the non-damage dealing frost, this is the only legal unit that has an attack that reaches more than three spaces. Another plus for this unit is that without clerics, if playing against an overly defensive player that has no GA of his own, you can snipe away at him with your Ambusher. You can even take your time taking front shots at his knight, you’ll kill it eventually if he doesn’t try to do something about it. And if you have a frost as backup, for any units that try to get close, you could force a defensive player into a very troubled position. In Delta games, being in position to use your frost defensively will prove a terrifying advantage, and while both players will be using frosts, if you have a GA you can force their units to come closer to you. Unless you’re using a specific combination listed below (such as assassin/wisp, assassin/beast or witch/barrier), this should very likely be in your offensive set. And, to avoid getting picked off this way, you may need it in your defensive set as well.
Beast Rider – Little explanation is needed. It’s a good melee unit, decent blocking, good defocuser. One less obvious thing to mention is that if you’re going to use a stone golem, this is a good choice, because it has 38 HP. The beast will die in two knight hits if unstoned (19 damage each shot) but FOUR hits if it is stoned (12 damage each shot, leaving 2 HP after three knight hits).
Berserker – This one has major strengths and major weaknesses. Like the wisp, this unit will shine in this style. One should bear in mind that when choosing focus/skill units, you can choose two of those AND this one, which has a special ability that of course does good damage. It will likely be the enemy’s most feared unit, and will be an early target. The problem is of course, keeping it alive. The dreadfully low blocking and no armor makes it’s reasonable HP level not very good. It can die in a knight/GA combo, and when stoned it will only last one additional turn. I’m currently undecided on its usefulness. It’s hard to make an effective argument for an easily killed short range unit that does not defocus well at all.
Dark Magic Witch – Theoretically, I’m fairly convinced that the only reliable way to put the DMW into your set will be to include a barrier ward also. Otherwise, it will simply die too easily. If your opponent has no effective range units, you could get by simply by frosting the melee unit that comes to kill it, but you certainly can’t count on that opportunity, so having an aggressive barrier ward placement to make sure your witch can get two shots off would probably be necessary. The trouble is that unless you get a block, it would be hard to get more than two shots off before dying, which fortunately is enough to kill any single unit other than golems and knights. But unfortunately, if you were to trade your witch for, say, a berserker or a beast rider, that would leave you with frost, bw and knight for cleaning up the remaining three units, two of which will probably be a frost and a knight, the other being potentially something significantly more effective than your barrier ward. So unless you can play the DMW expertly, and apply the pressure at just the right times, I don’t think it’s likely to be a very reliable choice.
Barrier Ward – The barrier ward, however, could be useful in an offensive set even without the DMW, for protecting melee units. I think I lean against this strategy, due to the trouble of being down a mobile unit, but I’m undecided overall. I think I’d need to play around with it a bit before becoming too confident one way or another.
Stone Golem – This is another unit I’m undecided on. Without a cleric, the extra HP is invaluable, and if the stone is in the back, destining it would be a pain. But it would be very difficult to attack with only three units, even if stoned, due to frost/wisp or frost/furg combos. I am extremely skeptical about the likelihood of being able to manage. And, if your opponent is using an assassin-bomb form, you will find yourself in terrible trouble if you’re down to two mobile attacking units and a stone versus either two mobile attacking units and a frost or one mobile attacking unit and a frost/wisp combo. If the assassin-bomb strategy turns out to be effective, stone golem will prove to be a rare unit. It may prove a rare unit eventually anyway. But time will tell more clearly.
Continued...
Mithrandir
03-01-2009, 07:48 AM
Assassin-Bomb Delta Offense
If you’re going to use an assassin, you’re going to want some means of preparing the bomb. The best options are either a wisp or a beast rider. The beast rider has the advantage of being able to take a side shot at it on the second hit, increasing the blocking (hopefully, the assassin won’t block). Also, it means once you’ve used the bomb (and hopefully you’ve managed to get a unit with it), it leaves you with a beast, knight and frost, a very deadly combo. Another advantage is that if your set is three melee units and a frost, you could vary the game. You could start by trying more of a rush, and if necessary backing off and setting up the bomb. The trouble is that if your assassin gets hit with a knight, you won’t be able to set up the bomb. If you use a wisp, you can wisp the assassin and prepare the bomb no matter what its HP is. Once you’ve used the bomb though, you’ll be down to a single attacking unit. Granted, wisp and frost make good backup, but it could be trickier nonetheless.
Bottom Line
Here are the offensive form combos I am most excited about and look forward to experimenting with (in no particular order):
Exciting Possibilities
Knight, Frost, Assassin, Beast Rider (this is, I think, one of the best all around forms I've seen)
Knight, Frost, Golem Ambusher, Beast Rider
Knight, Frost, Golem Ambusher, Berserker
Need More Experimentation
Knight, Frost, Assassin, Wisp (needs some experimentation, but overall I think the previous form is better. After using the bomb, being down to only one melee unit kind of stinks)
Not Too Reliable
Knight, Frost, Golem Ambusher, Stone Golem (after trying this and going against an assassin-bomb form, I think this one is something of a lost cause. It would be great against a furgon set, but weak against many others)
Knight, Frost, Beast Rider, Stone Golem (without the available range, I don't think this can be too reliable either)
I'm editing as I go. Also, once some of my clearer mistakes are sorted out, I'll make a version 2.0. If I think of sections to add, I may add them. Bear in mind this is not intended to be an all-encompassing guide to Delta, it is meant to allow players the ability to attack, which I hope will go a long way to avoiding the kinds of standoffs I ended up with in my practice game with Lemon. Enjoy.
Edit 1: I just played TBK, my Knight, Frost, Assassin, Beast Rider vs his Knight, Frost, Furgon, Golem Ambusher. I tried to side hit my assassin on the second hit as I set up the bomb and it side blocked, forcing me to have to run from his GA, while his frost advanced, forcing me on the defense. That was highly frustrating. The game reached a point where I had to make a move or having his frost give me hell. My assassin's blocking had lowered to about -15. I got her into position. He took a frontal on her with his GA. If he hit, I was down a unit for nothing. If he missed the 45% shot, I would have gotten his knight, and with that VERY easily the game. Unfortunately, luck swung his way on the game-deciding hit and he hit her. I then rushed like mad and traded frost and beast for his frost and GA, leaving him with furgon edge in the knight battle. Then it came down to his 16 knight with slightly low blocking vs his 16 knight with slightly increased blocking. My knight side blocked, giving me a chance, but then his knight side blocked, giving him the game. I lost, but there is no question I lost to a couple of key blocks and that's it, as welll as he played. I am firmly convinced that this set is offensively capable of beating the strongest possible furgon set, granted even luck.
Edit 2: Using the same set, I played ~the [)estinY~, who used an all out rush with Knight, Golem Ambusher, Mud Golem and Wisp. My frost had no chance, I lost it for his wisp and position to hit his knight. I was a bit concerned at the amount of attacking units in my face, but as he only had a single one-turn-wait unit, I managed to overpower him. This does raise the important point that in an offensive rush, one needs to be prepared to stand up to an opposing offensive rush. A berserker would be especially helpful in that endeavor.
Edit 3: In a rematch with ~the [)estinY~, I tried Knight, Frost, Stone, GA but he used Knight, Frost, Assassin, Mud, basically meaning I was doomed from the start. Stone forms have a major, MAJOR disadvantage against assassin-bomb forms. Between the possibility of an assassin-bomb form and the possibility of facing either a furgon or a wisp with an opposing frost, I think stone is just too risky. Maybe a no frost form, stoning knight, beast rider and golem ambusher could work.
Edit 4: I tried no frost, a stone, knight, beast and GA form. Elimination used a frost, wisp, knight and berserker. He didn't play it very well, just kind of rushed in and got overpowered really quickly. Once his frost moved in, it became harder. He very well could have won if he had attacked more carefully. Maybe this stone form as a chance, but I'm still skeptical. The crazy amount of hits to kill my units was pretty cool.
Lieutenant
03-01-2009, 07:57 AM
Mith for mod once again! :D
redreoicy
03-01-2009, 08:15 AM
One unit i like to bomb with is mudgolem - you can set up a bomb as soon as the assassin is one hit.
Gypsy
03-01-2009, 09:43 AM
I like the power set idea. (Knight, Frost, Assassin, Beast Rider)
I think overall it is the most flexible and can deal with most formations in this can type.
I don't think the stone is a realistic option. Using it leaves you with only one other focus unit if you want it (which should be a frost) so you are stoning 2 attackers. Unless you run into another stone I'd say you have a disadvantage because of lack of mobility. That no frost option is interesting for sure but I don't know if it can win this tournament.
We should play sometime.
_Darkness_
03-01-2009, 10:04 AM
Known name: Darkness
Revelations account: Impulse
Favorite Super Hero/Villain: Wolverine
BOHEMOTH
03-01-2009, 10:55 AM
bohemoth
rev: Bohemoth
Fav SHero: Moon Knight (since Meat is spoken for)
Big Zeus
03-01-2009, 10:59 AM
1. Known name: ZEUS
2. Rev Account: Big Cronus, ZEUS, Big ZEUS
3. Favorite Super Hero: George Bush
Deadpool
03-01-2009, 11:04 AM
known name: Deadpool
Rev Account name: demon_wolf and P.B.M. Disiple
Fav. Super Hero/Villian: Deadpool
DooDooStain
03-01-2009, 11:19 AM
DooDooStain
Revelations Account(s): DooDooStain
Favorite Super Hero: Spiderman
Gypsy
03-01-2009, 11:21 AM
Not suspicious at all...
Anarchy_United
03-01-2009, 11:33 AM
Anarchy_United
Anarchy United
Antman
High Heat
03-01-2009, 11:33 AM
Known name: High Heat
Rev accounts: High Heat, Artist fka High Heat
Fav superhero: magnum p.i.
Meat and Bama, this idea is cooler than a polar bear's toenails...lots of set variations, increased usefulness of "weaker" freestyle units like wisp and zerker, and fast games. I'm looking forward to it!
Pikachu!
03-01-2009, 12:00 PM
Oh !^&# that.
Typed a guide and FireFox crashed me -_-
Magician
03-01-2009, 12:00 PM
Known name: Don Juan
Rev Name: Don Juan
Superhero: Lube Man
DooDooStain
Revelations Account(s): DooDooStain
Favorite Super Hero: Spiderman
These two accounts register under the same IP, and so are TAL banned for attempting to sign up to a TAL tournament with multiple accounts.
Ban length: 2weeks, effective immediately.
Pikachu!
03-01-2009, 12:01 PM
These two accounts register under the same IP, and so are TAL banned for attempting to sign up to a TAL tournament with multiple accounts.
Ban length: 2weeks, effective immediately.
Wait, what? DooDooStain is not Don :confused:
Hatchet Klown
03-01-2009, 12:11 PM
Considering DooDooStain only has 1 post, and that his post and forum registration are under the same IP as Don, I'm not willing to believe over the internet that they're not the same person.
Garack
03-01-2009, 12:12 PM
Known Name: Garack
Revelations Accounts: Garack/blackrose
Favorite Super Hero Team: Old School Avengers.
Don Juan
03-01-2009, 12:47 PM
These two accounts register under the same IP, and so are TAL banned for attempting to sign up to a TAL tournament with multiple accounts.
Ban length: 2weeks, effective immediately.
I clarified this with Mag in-game. I simply did not know that IP addresses were assigned to your source of connection. I thought they were assigned to every computer. I would not have suggested that he signed up If I knew this was going to happen. I accept full responsibility, and I will not argue with your decision because I can see your reason. Besides, If I were trying to pull something, I wouldn't make it so blatantly obvious.
meat.eater
03-01-2009, 01:16 PM
:).
I'm just waiting for Mith to realize the stupidly good skill of a GA and a LW in the same "offensive" set.
Try playing a frost against that.... ;)
Cross-Fire
03-01-2009, 01:19 PM
Meat your sexy and just because of that I'll join :p\
Known Name: s][nful
Revs: s][n on fire, Perfect, Cross-Fire, s][nful ^^
Favorite Superhero: Meat.Eater xD
Mithrandir
03-01-2009, 01:25 PM
:).
I'm just waiting for Mith to realize the stupidly good skill of a GA and a LW in the same "offensive" set.
Try playing a frost against that.... ;)
I'm not following. I'm sure that makes for an interesting combo, but it would be a more defensively-oriented set, and I'm trying to design offensive sets.
Edit: After some more practice games with Pika, I have some editing to do.
Dream
03-01-2009, 01:47 PM
If anyone wnats to run some games I'm on rev.
meat.eater
03-01-2009, 01:53 PM
Just had a very interesting game with blud. Knights beware of the furg/wisp combo. Frosts too.
Mithrandir
03-01-2009, 02:26 PM
I've changed my mind about frosts being absolutely necessary. With enough mobile attacking units in your face, it isn't enough.
Pikachu!
03-01-2009, 03:06 PM
I've changed my mind about frosts being absolutely necessary. With enough mobile attacking units in your face, it isn't enough.
Hehe.
Good games Mith ;)
†twilight_drag†
03-01-2009, 03:13 PM
I'll give this a shot.
Ol' Time
03-01-2009, 03:26 PM
I totally called Don Juan being a multiaccount of some sort.
Flame.
03-01-2009, 03:29 PM
1. Known Name ( Black Furgon )
2. Revelations Accounts ( iRising )
3. Favorite Super Hero/Villain ( Joker )
xEaglex
03-01-2009, 03:32 PM
1. xEaglex
2. xEaglex
3. Rogue from X-men
Mithrandir
03-01-2009, 03:47 PM
Sigh, I'll revise later if I recover the patience. The last like ten games have left me with no love for this style. Fun as it can be, it can also dramatically accentuate the importance of blocking and set rock-scissors-paper, and that went from annoying to really, really frustrating.
Deadpool
03-01-2009, 03:54 PM
idk, i think serker,wisp,knight, and frost is a good combo
Pikachu!
03-01-2009, 04:01 PM
idk, i think serker,wisp,knight, and frost is a good combo
I am annoyed immensely at the deletion of my guide, but I'll summarize what I think the best combinations are.
Frost-Wisp-Zerker-Knight
Wisp-Knight-Zerker-BR
Knight-Zerker-BR-Assassin
GA-Furgon-Frost-Knight (be prepared for long games)
Enchantress-Frost-Knight-Zerker
†twilight_drag†
03-01-2009, 04:06 PM
1.†twilight_dragon†
2.†twilight_dragon†
3. Gambit
skev21
03-01-2009, 04:27 PM
1. skev21
2. skev21, skev, Leech
3. Ironman
Dark7
03-01-2009, 05:33 PM
1. Dark7
2. Dark7
3. Charizard
Stiven
03-01-2009, 06:08 PM
1. Known Name: Stiven or Stiv
2. Revelations Accounts: Stiv
3. Favorite Super Hero/Villain : Wesker (Resident Evil)
Dream
03-01-2009, 07:44 PM
In my humble opinion muds aren't as bad as people say. Because they can quake they disrupt focus'. You will get at least 2 attacks/quakes with them and with a wisp is deadly. I won tons of games today with this set. Using this set I only lost to Pikachu and it was close.
spencer 555
03-01-2009, 08:30 PM
Known name: Spencer 555
Rev name: Resolute, Tequila, Tequiero
Fav Super hero: Optimus Prime
Edit: Just read tugs post, lul what a nub, you didnt copyright it fool.
Duraza
03-01-2009, 08:55 PM
Known Name: Duraza
Revelation's Name/s: Spar†an, Duraza
Favorite Super Hero: Pamela Anderson
Pikachu!
03-01-2009, 09:15 PM
Well, here are a few of the best formations I've found for it.
Furgon/GA Defense
http://i44.tinypic.com/6jdqvn.jpg
If they attack, shrub and snipe/freeze. If they defend, slowly box them in. Snipe them from far away, with frost + GA + knight support. Eventually they'll be forced to attack.
Strengths: Very hard to attack. It has great range that can shoot the opponent from far away, so defending is not an option.
Weaknesses: It does not do well for melee; if they get a few units inside your defensive structure, you're done for.
Strong vs. : Knights, Zerkers, Assassins, Beast Riders
Weak vs. : Frosts, Wisps, Mud Golems
Balanced Wisp Rush
http://i41.tinypic.com/2ic8p05.jpg
A melee formation with wisp support. It's a pretty balanced formation, with no glaring weaknesses.
Strengths: Balanced, even. Has a pretty decent chance against whatever you come up against. Your zerker/wisp will wreak havoc on people. Has decent range (wisp + BR).
Weaknesses: Against a heavy-defensive form, you can have troubles. You have no freeze power, so you have to kill everything when you attack.
Strong vs. : Frosts, Stones, Muds
Weak vs. : Furgons, Wisps
Wisp/Frost Passive Agressive Formation
http://i41.tinypic.com/aag9l2.jpg
The wisp is your only range, so use it well. The frost/wisp/zerker combo is deadly against all forms. Just advance your units up and take them out.
Strengths: Good threatening units. Wisp/frost will force people into defense, where your zerker and knight can charge them with wisp/freeze support.
Weaknesses: Most melee rushes that get a quick attack on you will give you trouble, especially if they have a wisp. You only have two attackers.
Strong vs. : Furgons, GA, Stone, Frost, Mud, Knights, Assassins
Weak vs. : BR, Wisp, Zerker
I'll upload a few more that I have tomorrow...I'm going to sleep now.
LosPollos
03-01-2009, 09:39 PM
1. Known Name: LosPollos
2. Revelations Accounts: LosPollos
3. Favorite Super Hero/Villain: Gambit
Hey meat, I apologize for this but can you take me out of this. I really need to stop TAO and prolonging playing after PSST is not a good idea heh. Thanks.
2xfire
03-01-2009, 11:01 PM
2xfire
Rev name: 2xfire
Super hero: plastic man lol
Don Juan
03-02-2009, 07:13 AM
I've found the frost,chanty,zerk,knight combo to be rather interesting.
Gallictamus
03-02-2009, 07:19 AM
2xfire
Rev name: 2xfire
Super hero: plastic man lol
Errr Plastic Man? :huh: :confused:
Gotta sign up for this...
pils
rev: pils
superhero: Batman Yeah, I know he isn't "super." Bite me.
The Cheat
03-02-2009, 10:36 AM
The Cheat
Blooper Bloop
Too many to pick just one.
2xfire
03-02-2009, 03:15 PM
Errr Plastic Man? :huh: :confused:
Google it.... lol
The Cheat
03-02-2009, 03:15 PM
plastic man sucks.
What a lame DC character.
2xfire
03-02-2009, 03:30 PM
Dude, the guy is recyclable :rolleyes:.... Plus hes like stretch armstrong. Hes got some skillz. Back off before he bust you with his plastic wrath
xEaglex
03-02-2009, 03:45 PM
Idk if meat will read this but...
Why was 4 units decided on, rather than cutting normal units in half and using 5? I think 5 units might do more to balance sets a bit more.
Pikachu!
03-02-2009, 03:46 PM
Idk if meat will read this but...
Why was 4 units decided on, rather than cutting normal units in half and using 5? I think 5 units might do more to balance sets a bit more.
Nope. 5 would just throw in one more defensive/offensive unit, making the style heavy-defense or pure-rush.
xEaglex
03-02-2009, 03:56 PM
Nope. 5 would just throw in one more defensive/offensive unit, making the style heavy-defense or pure-rush.
Only extensive play testing would prove that. Logic only goes so far.
For example, FPS freestyle makes you add another "mandatory" unit since you have 2 scouts. But yet, this actually increases set variability, which is pretty counter-intuitive.
Pikachu!
03-02-2009, 04:02 PM
Only extensive play testing would prove that. Logic only goes so far.
For example, FPS freestyle makes you add another "mandatory" unit since you have 2 scouts. But yet, this actually increases set variability, which is pretty counter-intuitive.
I didn't say that it would not add variation. I said that it would make it one of those two play-types. Of course there would be more formation possibilities-- but you would limit it to those two styles of play, for high-level play.
Sacred Silence
03-02-2009, 05:33 PM
SS
Sacred Silence
Ghost Rider
The Cheat
03-02-2009, 05:47 PM
First rule about Delta League.
We don't talk about Delta League.
meat.eater
03-02-2009, 06:50 PM
60 and growing! Wow! This is going to be too big for a spreadsheet. I'll find some way to do it without it.
xEaglex
03-02-2009, 06:52 PM
How did you come up with the number 4 meat?
meat.eater
03-02-2009, 07:02 PM
Danny and I did probably about 25-30 hours of testing over the last several months late at nights or on weekends. A lot of it was over winter break. It just works better with 4. You have to pick a specific goal/strategy that a form can do with 4 units, and the way to win is to be most successful at what your form is meant to accomplish. WHATEVER the form is--we were really hesitant to release this style because at first we felt like certain unit pairs just dominated or matches were only overcome by set advantage. But we found that it's actually not true--but it's only not true if you allow yourself to virtually forget how to play 10 man games and get into a 4-man game mode. Most people will be very tempted to use knights: I don't use a knight form at all--in fact I own them. Because I've been able to shake that 10-unit mentality.
When you add more units, a formation is capable of doing more things. We don't want that. We want very specialized formations to take on other very specialized formations. That's when this style gets extremely hard and extremely fun. So yeah, everyone could use a Knight/Frost/BR/Assassin combination when playing each other... and yeah, unfortunately, those games will pretty much come down to luck. OR: you could make a new form that BEATS that form (Furg/Wisp/Berz/GA for instance).
The people who will do best in Delta are the people that 1) give their selves up to the new form--for example, Guide has already pretty much done that--and 2) people who don't get married to their formations. You have to always be changing, always be experimenting, always analyzing opponents and coming up with new unit combinations that your opponent might not think of (ie: I LOVE the BW/DMW combination. stick that with a wisp and Berzerker. Yum).
xEaglex
03-02-2009, 07:05 PM
Nice explanation. And for the record, this style is pretty fun. I'm glad it's being done.
I dunno if it'll ever be an official style though, since it can get pretty luck heavy, but it's still fun.
Pikachu!
03-02-2009, 07:06 PM
I LOVE the BW/DMW combination. stick that with a wisp and Berzerker. Yum
I cringed a little bit when I read that.
~ElVeN~BlOoD~
03-02-2009, 07:10 PM
~ElVeN~BlOoD~
Elven Blood
Magneto
meat.eater
03-02-2009, 07:48 PM
Just for the record: I never said I was good at this style, I just said it was fun. :)
EDIT: Also, just so people know, before the league actually begins we still may be adding.modifying rules. The 2 rules that were up in their air before this began were 1) "cannot use 4 attackers" and 2) "knight or berzerker must be in back 3 rows".
Gypsy
03-02-2009, 08:30 PM
I really don't like those rule ideas. >_>
I'malive24/7
03-02-2009, 08:43 PM
I dislike those rule ideas as well.
I personally have taken a liking to a Wisp/Berz/Knight/Mud set that Can easily take any and all defensive sets, and most offensive sets that use a frost, because I can overpower them.
I'll keep searching for better sets though :)
Sinyra
03-02-2009, 08:48 PM
Sinyra
Sinyra
Wolverine
and for veil:
Veilmenacex
Mercenary for hire
Superman
Ragnarth
03-02-2009, 08:51 PM
Your units position is an important factor thou. You can be killed by an ambusher near to the back row+ frost, and 2 other attacking units. In that case you will have to attack and your opponent can just wait for you and freeze you. If you face a front line defensive formation, yeah you can own it.
Magician
03-02-2009, 08:56 PM
Sinyra
Sinyra
Wolverine
and for veil:
Veilmenacex
Mercenary for hire
Superman
Veil can't participate due to his TAL ban, which expires August 31st 2009.
Sinyra
03-02-2009, 08:59 PM
well i didn't know that. he just asked me to sign him up.
Magician
03-02-2009, 09:00 PM
No problem. I'm not having a go or anything. ;)
Sinyra
03-02-2009, 09:06 PM
lol. i knows. it was funny though, like, two seconds after i posted that, about four people on rev were like, noes!!!! he's banned!!!!
lol.
Magician
03-02-2009, 09:11 PM
xD
I just have nothing better to do with my life than make sure he doesn't enter tournaments. :huh:
Duraza
03-02-2009, 09:14 PM
I have nothing better to do with my life.
This stinking game keeps pulling me back. I love it to death. And you guys aren't helping >.>
cekkino
03-03-2009, 06:04 AM
Known Name: Cekkino
Rev Accounts: Cekkino
Favorite Super Hero: Daredevil
Big Zeus
03-03-2009, 12:04 PM
Ughh this style is so weird!!
Boreal
03-03-2009, 01:41 PM
Boreal
Rev Accounts: Boreal, Furgylicious
Fav Superhero/Villan: Jesus
ExpectDeath
03-03-2009, 01:56 PM
ExpectDeath
Rev Accounts: Officer Farva, oZeRo, Destiny, ExpectDeath
Favorite Super Hero: Optimus Prime
$t Anger
03-03-2009, 01:59 PM
known name: $t anger
Rev: majik/crazykeep02
VENOM
Cyborg Pancake
03-03-2009, 02:13 PM
Ughh this style is so weird!!
If by weird you mean fun, addicting, and better than any other styles, than I completely agree!
Pikachu!
03-03-2009, 02:17 PM
If by weird you mean fun, addicting, and better than any other styles, than I completely agree!
I do not, at least to that extent.
I think it is an interesting style, but it pales in comparison to freestyle and gray (and freestyle would be a hell of a lot better if people shied away from the standard forms and were brave enough to try new things).
vintage
03-03-2009, 03:43 PM
I just got around to reading this and it does sound like a lot of fun. I love new styles of game play since they keep the game from getting too stale. I will definitely try to play some people in this style for fun. :)
However, I don't think I'm going to sign up. Mostly because:
60 and growing! Wow! This is going to be too big for a spreadsheet. I'll find some way to do it without it.
With these kinds of numbers, and the scoring system you have in place, I think a month long tournament is going to be determined by who is the most active, not the most skilled.
Good luck to all the entrants though. Hit me up for some practice games if you want.
Cyborg Pancake
03-03-2009, 03:45 PM
I do not, at least to that extent.
I think it is an interesting style, but it pales in comparison to freestyle and gray (and freestyle would be a hell of a lot better if people shied away from the standard forms and were brave enough to try new things).
These styles are too different to put into an accurate/fair comparison. Although we all have our favorites...
Ol' Time
03-03-2009, 04:12 PM
These styles are too different to put into an accurate/fair comparison. Although we all have our favorites...
I might know what youre trying to say but you completely contradicted yourself.
kingedward
03-03-2009, 04:16 PM
I'm like 10-0 since I started using my new set. I beat Sniper and Guide with it. :eek:
Pikachu!
03-03-2009, 04:23 PM
I'm like 10-0 since I started using my new set. I beat Sniper and Guide with it. :eek:
Your form countered what I had set :(
kingedward
03-03-2009, 04:25 PM
>.>
Excuses. :p
Pikachu!
03-03-2009, 05:01 PM
I'm like 10-0 since I started using my new set. I beat Sniper and Guide with it. :eek:
Add the two losses you just had (I want to delete your zerker, god damn 8 frontal blocks) and the two wins you had against me. 14-2 :eek:
Dream
03-03-2009, 05:03 PM
That'd be 12-2.
:smartass:
Pikachu!
03-03-2009, 05:29 PM
That'd be 12-2.
:smartass:
He won two games against other people. ;)
Dream
03-03-2009, 05:32 PM
14-3 now. ;) :p
redreoicy
03-03-2009, 05:38 PM
I beat him too :)
BTW, I'm about 20-0 since playing Pikachu in the Delta ODT.
:bigsmile:
Pikachu!
03-04-2009, 04:28 PM
I beat him too :)
BTW, I'm about 20-0 since playing Pikachu in the Delta ODT.
:bigsmile:
Yay, I'm glad that I was your only loss in a long time.
The Cheat
03-04-2009, 04:54 PM
Just wait until I am fully trained.
I'm gonna tear this shit up!:p
I'malive24/7
03-04-2009, 07:11 PM
Alright, I'm having fun playing Delta, but there's 1 thing I hate.
EVERY set has a freakin' perfect counter to it.
Ol' Time
03-04-2009, 07:24 PM
Alright, I'm having fun playing Delta, but there's 1 thing I hate.
EVERY set has a freakin' perfect counter to it.
I agree in that I think its too set based.
The Cheat
03-04-2009, 11:20 PM
Alright, I'm having fun playing Delta, but there's 1 thing I hate.
EVERY set has a freakin' perfect counter to it.
I'll diss prove that once I love to each and everyone of you.
Count on it.
Deadpool
03-06-2009, 07:15 PM
ahh, i love this style, nice quick and difficult games
just how i like it.
Greed
03-06-2009, 07:34 PM
ahh, i love this style, nice quick and difficult games
just how i like it.
You're making it too easy.
Nightmarez
03-07-2009, 06:47 PM
Known Name: Death456
Rev Accounts: Freddy Krueger
Favorite Super Hero: Elmo
Strysus
03-07-2009, 07:53 PM
Known Name: Strysus
Rev account: Ill be using Caspyin
Superhero: Gambit
Pikachu!
03-09-2009, 03:58 PM
*cough* Sign up, peoples! :)
The Cheat
03-09-2009, 04:06 PM
*cough* Sign up, peoples! :)
I already did.
lemon_
03-09-2009, 04:07 PM
These styles are too different to put into an accurate/fair comparison. Although we all have our favorites...
I personally don't like this style. Why? There's no room to make mistakes. No competent player will screw up using 4 units, so it all comes down to sets and luck. While making sets is a nice challenge, it alone isn't very interesting to me. But hey, if people are having fun playing this, by all means do it :).
Ragnarth
03-09-2009, 04:52 PM
It's my idea or lemon hates every style and tourney idea?
cekkino
03-09-2009, 04:55 PM
Nah he likes furgon races :p
Pikachu!
03-10-2009, 02:19 PM
It's my idea or lemon hates every style and tourney idea?
He does not!!one11!!!! He likes gray...
Artist
03-10-2009, 03:18 PM
You're wrong Lemon.
It actually eliminates luck hugely.
Want to know how I know that?
I've played this style of game enumerable times with the other creator.
:-P
So before you put your fingers to the keyboard to spout nonsense, actually learn what you're going to be a no-it-all about.
Edit, oh yeah:
Known - AlabamaBoy (Artist)
Rev - Artist
Superhero - Jean Luc Picard
$t Anger
03-10-2009, 03:41 PM
im not on the list :/
EleMENTAL
03-10-2009, 10:16 PM
Known Name: Elemental
Revelations Account(s): Elemental, Torn Fusion
Favorite Super Hero: Mighty Mouse
~Priest~
03-11-2009, 07:54 PM
Hey Meat,
I need to take myself out of this tourny. I just wont have the time for it, and would rather be replaced by someone who does.
▓▒FﻍER▒▓
03-11-2009, 08:11 PM
FﻍR
Revelations Account(s):FﻍR,eyes set to kill
Batman
Ol' Time
03-11-2009, 08:31 PM
You know...take me out too. Sorry meat but Ive been playing a little less lately and I dont want a tourney like this on my shoulders.
Mithrandir
03-11-2009, 09:47 PM
Go ahead and take me out of it too. I need to finish PSST and be done with TAO.
It's my idea or lemon hates every style and tourney idea?
QFT. Lol. I don't think we'll ever be able to satisfy poor lemon.
winter wolf
03-12-2009, 01:59 AM
Sign me up
Shy
Winter Wolf
Dark Wing Duck
Justice
03-12-2009, 02:14 AM
1. Justice
2. Paranoid Android
3. Green Lantern
lemon_
03-12-2009, 06:50 AM
You're wrong Lemon.
It actually eliminates luck hugely.
Want to know how I know that?
I've played this style of game enumerable times with the other creator.
:-P
So before you put your fingers to the keyboard to spout nonsense, actually learn what you're going to be a no-it-all about.
Edit, oh yeah:
Known - AlabamaBoy (Artist)
Rev - Artist
Superhero - Me.
I just expressed how I feel about the style and you jump me telling i have no idea what im talking about? Sorry, but I dare to say I have better idea than 99% of tao players (including you) about which style requires more skill. And I'll repeat it again - no competent player will mess up using four units. I dont care how many times you've played it, because to put it bluntly - you're not anywhere near good players.
Oh, and I like each style that allows a variety of viable sets (bye turtle) and has an interesting and challenging gameplay. Thats grey and random units and couple of others. But Rag is basically right :p.
BaxVarlet
03-12-2009, 10:11 AM
Sorry, but I dare to say I have better idea than 99% of tao players (including you) about which style requires more skill.
You're wrong, just move on.
Zombie nation
03-12-2009, 03:25 PM
account:Hermandad rev account:Hermandad Hero myself
$t Anger
03-12-2009, 03:26 PM
$t anger
majik/crazykeep02
venom
Pxndx
03-12-2009, 09:23 PM
Sign me up.
Pxndx
Pxndx
Spider man
Magician
03-13-2009, 05:48 PM
PANDA'S BACK! :happy:
Tombs Looter
03-14-2009, 12:21 AM
account: tombs looter rev acc: tombs looter hero: zombie nation (lol)
let me join ^^
when start the tournament?¿
rev name: knix
known as : knix
super heroine: Wonder Woman :P
Dark7
03-14-2009, 11:41 AM
meat u can take me out, this styles retarded.
Hatchet Warrior
03-14-2009, 12:25 PM
meat u can take me out, this styles retarded.
You just can't win. Don't be a baby.
Deadpool
03-14-2009, 12:33 PM
account: tombs looter rev acc: tombs looter hero: zombie nation (lol)
let me join ^^
when start the tournament?¿
Tombss :D hey fatty.
Slightly Shiva
03-15-2009, 08:40 AM
1. Icy Shiva
2. Foxx
3. Jesus
Dark7
03-15-2009, 08:42 AM
You just can't win. Don't be a baby.
nope not even close, ive won plenty of games with set adv and what not. Thats really the only way to win. Its pretty retarded cuz every form can be completely countered... dont see how thats fun at all.
tconn89
03-17-2009, 06:33 PM
known name: tconn89
Rev Account: oompaloompa
Fav Superhero: Perry the Platypus
XOHOX
03-20-2009, 03:02 PM
Known Name: xohox
Revelations Account(s): -=]XOHOX[=-
Favorite Super Hero: None
Hatchet Warrior
03-20-2009, 03:03 PM
nope not even close, ive won plenty of games with set adv and what not. Thats really the only way to win. Its pretty retarded cuz every form can be completely countered... dont see how thats fun at all.
So, it's basically like freestyle?
Cross-Fire
03-21-2009, 01:49 PM
...durh
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