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Flame.
04-04-2009, 12:00 PM
Necromancer

While the art of bringing back the dead has been the only type of magic to never have worked many still try. But these necromancers have learned about spirits and connecting living souls together and stopping them from going to the world of the dead.

Hp: 39
Armor: 6
Attack: 21
Range: 2
Movement: 3
Blocking: 40% front & 20% sides

Special: Soul Link

The range of this attack is 5 squars and is performed by holding down the squar the unit you wish to do this attack to turns red. When you do Soul Link to a unit it links Necromancers and the unit you attacked souls together. So what ever happened to one unit happened to the other.

Example: Nercomancer does Soul Link to a knight, if the knight gets attacked by a dragon it will lose 21 health, and no matter how far away the nercomancer is it will also take a dragon attack hit. And if Necromancer gets attacked by a dragon hit the knight will too even if its far away. This would also include getting paralized, being poisened, and while soul link happens and a unit dies, the other one will too.

Addition Information: If a unit or Necromancer gets healed 12 hp so will the other unit. Soul Link can only happen once and it continues the whole game. When Necromancer does soul link it will only recieve 75% damage than it normaly would so if it gets attacked by a dragon it will only do 75% damage but the unit its linked to such as a knight will recieve full damage.

My thoughts on this: The soul link ability seems kinda balanced to me, what happenes to one happens to the other, if you do that to your own unit you could lose two units at once which wouldn't exactly be a good thing. And if you do that to your oppenents you could do that as a last resort to kill that unit or just gain something from it. Like getting more armor if it gets stoned or health if a cleric will heal it. If one goes down so will the other. It could make your oppenent be careful about killing the necromancer or just rushing in with the unit that was attacked by soul link.

By the way if a unit attacked by soul link gets +30 armor so will the other unit. and if a unit loses health because of soul link but does not die and the other unit should die because its health is too low then it will just go to one health, it won't die right then. Just a thought but should the normal attack be 20 or 18? or maybe 19?

Dresicos
04-04-2009, 01:07 PM
More cons then pros for this unit.

Flame.
04-04-2009, 04:40 PM
More cons then pros for this unit.

So? I don't that would mean the unit is overpowered, if it had no pro's then it would be too weak. Maybe it is a little too strong such as the 75% damage thing while doing soul link but would it be better if I just take that out of chnage it to 90%? Oh I forgot to add the blocking so I'll add that to the first post. But the unit stats don't seem too bad, it will die in 2 or 3 hits without a cleric heal just like most other units.

The soul link ability seems kinda balanced to me, what happenes to one happens to the other, if you do that to your own unit you could lose two units at once which wouldn't exactly be a good thing. And if you do that to your oppenents you could do that as a last resort to kill that unit or just gain something from it. Like getting more armor if it gets stoned or health if a cleric will heal it. If one goes down so will the other. It could make your oppenent be careful about killing the necromancer or just rushing in with the unit that was attacked by soul link.

By the way if a unit attacked by soul link gets +30 armor so will the other unit. and if a unit loses health because of soul link but does not die and the other unit should die because its health is too low then it will just go to one health, it won't die right then. Just a thought but should the normal attack be 20 or 18? or maybe 19?

Thanks for replying

Nightmarez
04-04-2009, 05:43 PM
Umm... I don't see recovery...

Flame.
04-04-2009, 06:12 PM
Umm... I don't see recovery...

:eek: I forgot to add that too.

Recover for movement is 0 and regular attack is 1, and the special is 3 turns