Flame.
04-09-2009, 04:11 PM
Description: Spirits from warriors or rich nobles, unable to go to the afterlife are forced to be wander the earth even after there death. Some are hired to do evil things to the living or do whatever they want because they believe that will release their souls.
Name: [Wandering Soul]
HP: [45]
Armor: [0%]
Power: [25]
Range: [2 Targets of choice withen 3 tiles of Wandering Soul.]
Block: [0%]
Movement: [5 teleport]
Wait: [1 turn wait for movement, 2 attack]
Additional Information: Wandering Soul can actualy step onto a tile already occupied by a unit, doing this would deal 12 damage to the other unit but can not kill it. Wandering soul will have the same armor and blocking as the unit that it is sharing a title with, but will go back to its own statistics once the two units are not on the same tile.. If this units steps on a focus unit it will un focus its ability/attack but that unit can still use its power the next turn.
My thoughts on this: Very simple, since its a spirit it is smiliar to a wisp but do not share its poisen abilities. The high attack is made up by its recovery. It dies in a few hits due to its lack of armor and blocking but its hit points will keep it alive longer. Its more of a power defense, it will die very easily in a rush but keep somehwre in the middle line or back and it should do fine. If you stone it its a tank and its also a decent focus breaker.
Name: [Wandering Soul]
HP: [45]
Armor: [0%]
Power: [25]
Range: [2 Targets of choice withen 3 tiles of Wandering Soul.]
Block: [0%]
Movement: [5 teleport]
Wait: [1 turn wait for movement, 2 attack]
Additional Information: Wandering Soul can actualy step onto a tile already occupied by a unit, doing this would deal 12 damage to the other unit but can not kill it. Wandering soul will have the same armor and blocking as the unit that it is sharing a title with, but will go back to its own statistics once the two units are not on the same tile.. If this units steps on a focus unit it will un focus its ability/attack but that unit can still use its power the next turn.
My thoughts on this: Very simple, since its a spirit it is smiliar to a wisp but do not share its poisen abilities. The high attack is made up by its recovery. It dies in a few hits due to its lack of armor and blocking but its hit points will keep it alive longer. Its more of a power defense, it will die very easily in a rush but keep somehwre in the middle line or back and it should do fine. If you stone it its a tank and its also a decent focus breaker.