Lord Ash
04-12-2009, 08:28 PM
Heeding the call to battle, these warriors hail from across the planes of reality. Some from the spirit world, some from the world of flesh and bone.
Please note there are several units here
Martial Artist
the ability to adapt to circumstance is the greatest ability, and the Martial Artist uses it well. By shifting his stance, he can use new techniques.
HP: 48
BL: 88%
AR: 0
MV: 3
RG: 1
RC: 1
PW: 24, melee
Special: by performing special, MA changes stance, which can alter abilities and attacks. The Starting stance is the "Ready Stance", or Base Stance. Stances Cycle in a set order unless conditions force a Stance.
Wind Stance
PW is reduced by 3. Attack changes to a blue ball of chi the MA throws at his foe. RG is 4 in any direction, and follows LoS rules. RC is 2.
Counter Stance
if block modifier goes above, or below 100, if stance is changed
BL is 99%
RC is 1
PW is 18
MV is 3
AR is 0
if attacked, counter with a regular attack immediately if in range.
Secret Stance
the method to gain this stance is unknown
[B]Gromant
a great beast, hulking with strength. It can crush its foes with its bare hands
HP: 62
AR: 18
BL: 46%
MV: 3
RG: 1
RC: 2
PW:
Special: grapple
when attacking, if attack is unblocked, Gromant takes the target in a hold. Target cant move away from big G. they can attack, but not move. Striking gromant breaks focus.
During grapple, target takes 8 damage the first round, this goes up by 2 each full round to a max of 12. If Gromant has focus, and uses attack, target takes an extra 8 damage. grapple damage is not reduced by armor.
Combat Golem
built to assist knights on the front lines, these metal warriors are really powerful. They are a bit slow, but excellent offensive golems.
HP:60
AR:20
BL:20
MV:2
RG:1
RC:2
PW:20
Special: Ablative Armor Blast: if special is used, destroy natural AR, deal 20 to all in 1 tile, 10 in 2, (chanty AoE mudquake), MV becomes 3, RC becomes 1. Only can be used once. Note that the CG takes 20 damage as well.
Paladin
HP: 54
BL: 66%
AR: 16
MV: 3
RG: 1
RC: 1
PW: 21
Sp: Heal Allies: Heal all friendly Units in 2 tiles(chanty AoE) by 8 HP, restore BL Modifier by 40%
Wandering Monk
HP: 38
AR: 12
BL: 76
MV: 4
RG: 1
RC: 1
PW: 18
Sp:
Chi Wave: deal no damage, but break focus in 2 tile range,
Please note there are several units here
Martial Artist
the ability to adapt to circumstance is the greatest ability, and the Martial Artist uses it well. By shifting his stance, he can use new techniques.
HP: 48
BL: 88%
AR: 0
MV: 3
RG: 1
RC: 1
PW: 24, melee
Special: by performing special, MA changes stance, which can alter abilities and attacks. The Starting stance is the "Ready Stance", or Base Stance. Stances Cycle in a set order unless conditions force a Stance.
Wind Stance
PW is reduced by 3. Attack changes to a blue ball of chi the MA throws at his foe. RG is 4 in any direction, and follows LoS rules. RC is 2.
Counter Stance
if block modifier goes above, or below 100, if stance is changed
BL is 99%
RC is 1
PW is 18
MV is 3
AR is 0
if attacked, counter with a regular attack immediately if in range.
Secret Stance
the method to gain this stance is unknown
[B]Gromant
a great beast, hulking with strength. It can crush its foes with its bare hands
HP: 62
AR: 18
BL: 46%
MV: 3
RG: 1
RC: 2
PW:
Special: grapple
when attacking, if attack is unblocked, Gromant takes the target in a hold. Target cant move away from big G. they can attack, but not move. Striking gromant breaks focus.
During grapple, target takes 8 damage the first round, this goes up by 2 each full round to a max of 12. If Gromant has focus, and uses attack, target takes an extra 8 damage. grapple damage is not reduced by armor.
Combat Golem
built to assist knights on the front lines, these metal warriors are really powerful. They are a bit slow, but excellent offensive golems.
HP:60
AR:20
BL:20
MV:2
RG:1
RC:2
PW:20
Special: Ablative Armor Blast: if special is used, destroy natural AR, deal 20 to all in 1 tile, 10 in 2, (chanty AoE mudquake), MV becomes 3, RC becomes 1. Only can be used once. Note that the CG takes 20 damage as well.
Paladin
HP: 54
BL: 66%
AR: 16
MV: 3
RG: 1
RC: 1
PW: 21
Sp: Heal Allies: Heal all friendly Units in 2 tiles(chanty AoE) by 8 HP, restore BL Modifier by 40%
Wandering Monk
HP: 38
AR: 12
BL: 76
MV: 4
RG: 1
RC: 1
PW: 18
Sp:
Chi Wave: deal no damage, but break focus in 2 tile range,