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Lord Ash
04-12-2009, 08:28 PM
Heeding the call to battle, these warriors hail from across the planes of reality. Some from the spirit world, some from the world of flesh and bone.
Please note there are several units here


Martial Artist

the ability to adapt to circumstance is the greatest ability, and the Martial Artist uses it well. By shifting his stance, he can use new techniques.

HP: 48
BL: 88%
AR: 0

MV: 3
RG: 1
RC: 1

PW: 24, melee

Special: by performing special, MA changes stance, which can alter abilities and attacks. The Starting stance is the "Ready Stance", or Base Stance. Stances Cycle in a set order unless conditions force a Stance.

Wind Stance
PW is reduced by 3. Attack changes to a blue ball of chi the MA throws at his foe. RG is 4 in any direction, and follows LoS rules. RC is 2.

Counter Stance
if block modifier goes above, or below 100, if stance is changed
BL is 99%
RC is 1
PW is 18
MV is 3
AR is 0

if attacked, counter with a regular attack immediately if in range.

Secret Stance
the method to gain this stance is unknown



[B]Gromant
a great beast, hulking with strength. It can crush its foes with its bare hands

HP: 62
AR: 18
BL: 46%

MV: 3
RG: 1
RC: 2

PW:

Special: grapple
when attacking, if attack is unblocked, Gromant takes the target in a hold. Target cant move away from big G. they can attack, but not move. Striking gromant breaks focus.

During grapple, target takes 8 damage the first round, this goes up by 2 each full round to a max of 12. If Gromant has focus, and uses attack, target takes an extra 8 damage. grapple damage is not reduced by armor.




Combat Golem
built to assist knights on the front lines, these metal warriors are really powerful. They are a bit slow, but excellent offensive golems.

HP:60
AR:20
BL:20

MV:2
RG:1
RC:2

PW:20

Special: Ablative Armor Blast: if special is used, destroy natural AR, deal 20 to all in 1 tile, 10 in 2, (chanty AoE mudquake), MV becomes 3, RC becomes 1. Only can be used once. Note that the CG takes 20 damage as well.




Paladin

HP: 54
BL: 66%
AR: 16

MV: 3
RG: 1
RC: 1

PW: 21

Sp: Heal Allies: Heal all friendly Units in 2 tiles(chanty AoE) by 8 HP, restore BL Modifier by 40%




Wandering Monk

HP: 38
AR: 12
BL: 76

MV: 4
RG: 1
RC: 1

PW: 18

Sp:
Chi Wave: deal no damage, but break focus in 2 tile range,

Coffin Fedder
04-13-2009, 01:46 AM
Umm, I'm honestly to lazy to read all of that but the unit wouldn't really work. I understand your trying to bring a variation into the game... but all in one unit which can just be overpowering.

Lord Ash
04-13-2009, 05:37 AM
Umm, I'm honestly to lazy to read all of that .

Then why speak at all. Really, you are too lazy to read a half a page of text. I feel so secure knowing choobs like you will inherit the responsibilities of our society.

If you don't have the courtesy to actually read what I wrote, I don't want to hear what you say. Your opinion lacks validity, because you didn't even read it.

HierophantNexus
04-13-2009, 03:06 PM
I'm not very good with all the two letter unit descriptors. I prefer whole words for HP, BL, AR, MV, RG, and RC. The only one I recognize well is HP for hit points.

savanna
04-13-2009, 03:23 PM
WHHHAARRSSS THHHEEE PPIRRAATTEESSS???
but in all seriousness, could these units beat those pesky pirates?

Kyir
04-13-2009, 03:25 PM
Then why speak at all. Really, you are too lazy to read a half a page of text. I feel so secure knowing choobs like you will inherit the responsibilities of our society.

If you don't have the courtesy to actually read what I wrote, I don't want to hear what you say. Your opinion lacks validity, because you didn't even read it.

I read it.

I understood about a sixth of the stats.

Try using words.

Flame.
04-13-2009, 03:31 PM
HP: Hit Points
BL: Blocking
AR: Armor

MV: Movement
RG: Range
RC: Recovery

For those of you who don't understand

But I do think the first unit is a bit complicated and the stone stance is overpowered, the stone stance is a knight clone. Maybe if you limited it to 2 abilites it would be better and large posts tend to scare people off. But I do like the concept a bit, its just more simple units are easier to imagine in game.

Coffin Fedder
04-13-2009, 07:00 PM
Then why speak at all. Really, you are too lazy to read a half a page of text. I feel so secure knowing choobs like you will inherit the responsibilities of our society.

If you don't have the courtesy to actually read what I wrote, I don't want to hear what you say. Your opinion lacks validity, because you didn't even read it.

I didn't bother reading all of it because I don't neccesarily like the unit. Has to many abilities, if your going to call me a choob that says something about? Your an idiot for sure, use an actual word like dumbass or something like that. I'm a pretty responsible kid as a matter of fact, keep the grades up. Work, see friends, and train. I have a social life and I'm not your average 16 year old kid. I feel sorry for you knowing that your a complete "choob" judging a person before you even know them. So, you're with the rest of modern day society.

burnout-278
04-14-2009, 02:24 AM
if i sound like a jerk w/e but every single unit in their was horribly lame.

the "ma"

all those stupid stances would just annoy you. an opponent could completely wreck any plan you may of had with the stances just by attacking the unit. secondly the snow stance is just flat out wrong. you cannot avoid being paralyzed. honestly the "ma" total dud.

the Gromant

r u kidding me? this unit does 8 damage after letting go. no. that was stupid. the hole concept of that unit is flawed.

the rest

i have said this a few times. STOP WITH THE EXTRA ATTACKS. they dont make a unit cool. generally they take a good unit and turn it into crap. for instance all the units he did. every one was just reruns of others units that have already been posted and told. special abilities take away creativity. come up with a completely fresh unit. dont add stuff to a unit to make is seem like a new idea.

as a side note. i totally agree with coffin feeder reading this was a waste of time

Lord Ash
04-14-2009, 08:43 AM
lol,


noobs.

burnout-278
04-14-2009, 09:58 AM
seriously dude, if those were your best units, just stop trying

zyz
04-14-2009, 01:21 PM
I feel stupid for reading. =(

Coffin Fedder
04-14-2009, 04:29 PM
lol,


noobs.

Noobs? You're the one who made the unit. Learn from it, try making some more orginal. It doesn't have to be like everything else. You're the people I hate in society, literally hate. I don't hate anybody, except them. You're too good for everybody else and if they don't like something you're too good for them. Leave the community. Please, save us all sometime from your wasteful sorry excuse.

BigMan9878
04-14-2009, 06:52 PM
Wow, this thread is pretty heated. But i have to agree with most of the critique, most of these units are unoriginal, try making them just one at a time, and like was said before, limit the amount of specials, if they even have one.

Knight~of~Honor
04-14-2009, 06:56 PM
Anything bloodreign, kyir, or coffin fedder doesn't make, i dont like.

Lord Ash
04-14-2009, 08:13 PM
k, I changed some things, made them more streamlined, simple

burnout-278
04-14-2009, 10:24 PM
didnt change much, glad u tried to fix though

Noob Say What?
04-14-2009, 11:09 PM
how bout posting 1 unit at a time , put some time into it ^^ ( I might not be master a making pieces but 5 or 6 pieces at one time? Please tell me u didnt make them all in less than a week...