PDA

View Full Version : Dark Spirits


Lord Ash
04-16-2009, 07:07 PM
Each of these units is a great dark power. Each one has a unique way of defeating opponents. These are really powerful units, so they would not get made until other more powerful units were made. They all have funny names.


Zaigan - bearer of the dark blade

HP: 48
AR: 18
BL: 65%

MV: 3
RG: 1
RC: 1

PW: Half of Targets current HP, explained below
SP: Zaigan is a dark knight, he counts as one of the 3 knights allowed on field.
Dark Blade: When Zaigan attacks, half the targets current HP is his power, rounded down. He attacks for this amount, which is reduced by the armor of the target if any.


<<<--------------------->>>



Hocuris --- speaker of the dark word

HP: 38
AR: 0
BL: 40%

MV: 3
RG: 3
RC: 3

PW: Life Shaver
SP: Life Shaver: targets HP is reduced to 1. Hocuris starts the game in Full Recovery.



{`~~~~~~~~~~~~~~~~~~~~'}



Gulmaunt --- singer of the dark song

HP: 42
AR: 4
BL: 35%

MV: 3
RG: 4
RC: 5

PW: Doom
SP: Doom: target unit dies at the end of Gulmaunt's recovery if Gulmaunt is still alive.


\\----------------------//


Movari Ata'am --- hunter of the dark moon
Movari is large muscular man wearing heavy armor, he carries a halberd with an oversized blade and thick iron haft.

HP: 54
AR: 27
BL: 63%

MV: 3
RG: 1, AoE 3, see SP
RC: 1

PW: 23
SP: GreatSlash: when attacking, Movari swings his halberd in an arc. You select to attack like a knight when yellow, and attack that tile, and the one to the left or right of it to hit 3 in a row on that side. This is his normal attack.

yellow
0Y0
YMY
0Y0

red
RRR
0M0
000


Movari Ata'am is worth two units.

'~~~~~~~\__O__/~~~~~~~`


Vulgis Hart --- walker of the dark path

HP: 22
AR: 0
BL: 0%

MV: 2
RG: 2
RC: 2

PW: kill unit
SP: Vulgis can walk through any unit (teleport), vulgis can walk off the edge of the board and appear on the opposite side.

--------------
------^------
----<^>----
------V------
--------------




Zaigan seems powerful, but it is actually not that bad. at full HP he hits a knight for 25, which when reduced by armor, is 19 damage. On a cleric, he only deals 12. He is pretty unfair to the Dragon, striking for 34, which when reduced is 28~ish. It is pretty powerful, but towards mid or end game, not very effective, as he will only do 8 damage to a unit that currently has 16 HP, so it is no finisher. Remember, half of current HP. Zaigan always deals at least 1 damage, so he can kill an enemy unit, but he works much better as a team with another unit.

Hocuris is very powerful, but will be a target right off the bat while he recovers. He dies to 2 *beast rider hits* hits, so he is fragile. Once he has recovered however, he can tear units to pieces quickly. He was edited, to be a 333 like other human spell casters.

Gulmaunt is a sure fire kill to a unit, but is very slow. I see Barrier wards being more popular with his use. He could be worth 2 units, but would need to gain a half dozen HP, and perhaps some extra armor, point or two, or some blocking. making him a 444 would be interesting.

All three are pretty overpowered, and I think each could be made a bit better. I find Zaigan to be the most TAO suited, though Hocuris and Gulmaunt are feasible.

Movari Ata'am is a brute, and I think would be a good dragon class unit. He spreads damage, though not spectacular, over a few units. He is certainly more powerful than a knight, but being worth two units he offers more units damaged, and will wear down blocking on units quickly. I had considered both giving him a recovery of two, or another special.

Full Moon: attack the 8 tiles around you in a circle for 17 damage, Movari turns a bit, and swings the halberd around his head with one hand. I had considered having it hit the 8 tiles in a diamond, but not the 4 directly next to him.

Anyway, Movari is a big hulk dude, that will last a long time, and provide powerful melee support.


Vulgis is a one shot insta-kill sneak attack that dies to a knight hit or better. he counts as a mage, so he is in recovery first turn, allowing a Bward to protect, or other units to sacrifice themselves. He cannot move very far, so if he is same side, might not have a space to move to. He cannot attack off board, just move though it. He will most likely trade for a unit, frost or cleric most of the time, and if your opponent is fielding one, they will get one of yours. If you wanted to make him truly feasible, give him double the HP and have him deal 18 unblockable, maybe 40% block and 4 Ar.

**I edited a few things, Hocuris and Gulmaunt's stats a few points. added Movari and Vulgis.

Dangle
04-16-2009, 08:56 PM
At least you realize their all overpowered. Try editing so you don't make blatantly overpowered units. It's clear you put little thought into these units....

Lord Ash
04-17-2009, 05:29 AM
made a few edits,added Movari and Vulgis, make sure to read the notes on Vulgis towards the bottom for the alternate version. it is far more manageable.