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Niamh
04-20-2009, 11:26 AM
Okay, so this is my first forum post so go easy on moi. I have an idea of a phoenix type or phoenix based unit, but with a difference. Instead of reviving itself, it can revive a dead unit, but the Phoenix would lose half of it's health by giving it to the resurrected unit. For example, Phoenix minus half it's HP. Revives Scout +20HP for scout.
Here's a rough guideline to it's stats, etc.

HP: 30
Power: Revives dead unit plus half it's HP
Armor: 0
Recovery time: 4 Turns
Movement: 1 Tile
Blocking: 0%
Range: Resurrected Unit needs to stay within 5 squares of the Phoenix.

Other: When it revives a unit, the cleric's healing spell has no effect on the phoenix until the resurrected unit has been re-killed. Phoenix can only resurrect twice in a match. Cannot resurrect if it's HP is 20 or less.

I am open to ideas / suggestions. And if I have left anything out, please let me know.
Thankyou for reading :)

Death_Corp
04-20-2009, 02:24 PM
does it have to be near the dead unit..it seems pretty fair to me other wise

HierophantNexus
04-20-2009, 04:14 PM
Death Corp's question would have been answered if you had included range.

I believe a resurrection ability for a character with as much durability as yours is over powered even with the 4 turn wait time.

Maybe 30 hit points with no blocking and a range of 1.

Niamh
04-20-2009, 04:14 PM
Yes, ok fair point. To be fair, I would say the resurrected unit needs to be i range of 5 squares. Maybe 6 is too much, it is a pretty powerful ability afterall. I have edited it to incorporate this.

The range has to allow for the resurrected unit to move. Hence why it cant be one square (resurrected unit needs to stay within range of Phoenix).

Thankyou for pointing them flaws out.

Any other suggestions? :)

NejixKun
04-20-2009, 04:53 PM
How would you be able to resurrect something that doesn't exist on the board?

Flame.
04-20-2009, 05:04 PM
How would you be able to resurrect something that doesn't exist on the board?

What thread are you reading?

Its kinda cool and unlike alot of lol im gona bring back stuff from the dead units its seems better.

But I don't actualy like the idea of bring back a dead unit over and over and over..... you get the point.

Niamh
04-20-2009, 05:29 PM
That's why it's limited to two resurrections per match.
I dislike the forever resurrecting units too over and over lol.

Thankyou for the comments so far :)

Death_Corp
04-20-2009, 11:09 PM
ya cause my thought was if it is unlimited like the cleric, what is stopping me from putttin a witch up and going on a cleric run with it but the new stats seem a bit more fair and when a unit dies your turn is used to bring it back to life

dr docter
04-21-2009, 12:55 PM
Okay, so this is my first forum post so go easy on moi. I have an idea of a phoenix type or phoenix based unit, but with a difference. Instead of reviving itself, it can revive a dead unit, but the Phoenix would lose half of it's health by giving it to the resurrected unit. For example, Phoenix minus half it's HP. Revives Scout +20HP for scout.
Here's a rough guideline to it's stats, etc.

HP: 30
Power: Revives dead unit plus half it's HP
Armor: 0
Recovery time: 4 Turns
Movement: 1 Tile
Blocking: 0%
Range: Resurrected Unit needs to stay within 5 squares of the Phoenix.

Other: When it revives a unit, the cleric's healing spell has no effect on the phoenix until the resurrected unit has been re-killed. Phoenix can only resurrect twice in a match. Cannot resurrect if it's HP is 20 or less.

I am open to ideas / suggestions. And if I have left anything out, please let me know.
Thankyou for reading :)

i think this is a no go unit. being only able to resurrect twice and being limted health this makes it quite weak. a hit from anything would make its abilty useless. on the other hand if it was improved it could become overpowered. this would take a number of times to get it to be neither overpowered or overpowered.
this is a nice idea and makes it different to the normal perception of a phoenix

Niamh
04-21-2009, 03:12 PM
See, if it resurrects more than twice, as Death Corp said, nothing stops it from doing witch kamikazees over and over again. Would armor help any or hinder do you think? Or a bit of blocking? I do agree it is difficult to get the statistics right. But, I do like the overall concept of this unit.

dr docter
04-21-2009, 03:25 PM
See, if it resurrects more than twice, as Death Corp said, nothing stops it from doing witch kamikazees over and over again. Would armor help any or hinder do you think? Or a bit of blocking? I do agree it is difficult to get the statistics right. But, I do like the overall concept of this unit.

i like the concept to but it would need to be a bit better to be a succesful unit

Death_Corp
04-21-2009, 09:53 PM
well if you use the witch rush..it dies, your turn you bring back witch with edit *14* health,there turn they kill witch, prob solved if your whole turn is spent bringing it back to life then the sucide runs is not as effective

zyz
04-22-2009, 09:01 AM
I think the phoenix should be effected in a nagative way, heres what i mean.
the phoenix is allowed to heal any ally unit with in a four sqaured tiled area.
the phoenix is only able to heal a unit 4 times, each time the heal does a quater less then the previous heal.
example:
heal one: scout 40hp restored.
heal two:scout 30
heal three:20
heal four 10
in return the phoenix loses to 10 hp
Edit: dead corp, half of 28 is 14 not 20

Niamh
04-22-2009, 12:09 PM
That is quite a cool idea. I like the sound of that more. Thankyou Zyz :)
Its very hard tweaking unit statistics :S

Death_Corp
04-22-2009, 12:53 PM
lol..wow that was dumb of me I did'nt even relize I put that down :huh:

zyz
04-22-2009, 02:46 PM
;) your both welcome

Cheez-It
05-14-2009, 03:35 AM
Hmm I agree it is underpowered, but could easily become overpowered. As of now I think it is redundant the same way as the resurrection ward or w/e it is called. I'd rather use the piece slot to have an effective piece from the start of the game instead of waiting to provide half a piece.

(Except for dragon -->) Technically, if the phoenix's job was to revive a dead piece 100% (one time) then it would be underpowered. Because you are playing with 10 total pieces, but only 9 on the board at a time. (maybe an exception with the scout since it such a valuable piece)

I don't know what combination it would be (reviving 1 full piece, 2 half pieces, etc.) but if it was nudged up to do a little bit more then it could be balanced..

-EDIT-

Oh hah the ward is your piece too :blush2:

Niamh
05-18-2009, 04:26 PM
The resurrecting ward is sky's, not mine...
I see what you mean, I think it would be best to perhaps rethink this unit
Thanks for your suggestions and support
xx

burnout-278
05-18-2009, 11:29 PM
hey you changed your sig again

Niamh
05-19-2009, 05:18 AM
Yeah lol. I didnt like my old one that much... Would have liked enchantresses in my new sig but there was no room lol. I need a proper sig lmao

burnout-278
05-19-2009, 09:20 AM
lol i miss the blue hair

Niamh
05-19-2009, 02:28 PM
Grrrr.. Lol I will make a new one just for you Burny

Wizzy`
05-19-2009, 03:45 PM
The chick in that pic has a droopy face.

Niamh
05-19-2009, 03:46 PM
Thanks Wizzy. I like you too ^^ Sir Pothead >.<

burnout-278
05-19-2009, 08:33 PM
much better. your siggy is now burny approved.

ks5bns
05-27-2009, 08:56 PM
Ok can it ressurect a unit anywhere on the board or only on the Square it died?
Also after 2 resurrections u have a useless unit.. and im my opinions no unit should ever become useless. sure some units are better at start some are better at end but they All have a use.
Also Why would anyone ressurect any unit but the dragon (maybe scout or cleric anyway)
Also the resurrected does it have to wait or can it move on its next go.